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Philosophy & Technology

, Volume 27, Issue 2, pp 151–157 | Cite as

Introduction to the Special Issue on the Philosophy of Computer Games

  • Patrick John Coppock
  • Graeme Kirkpatrick
  • Olli Tapio Leino
  • Anita Leirfall
Research Article

Abstract

The seven articles that constitute this special issue illustrate scholarly interactions between philosophy and game studies. The wide range of game types/genres and the multiple philosophical issues concerning them are rich and productive. They indicate well the significant contribution that philosophical approaches can make to further development of scholarly understandings of computer games and gaming. Each article breaks new conceptual ground in ways likely to resonate within the new discipline of computer game studies but also, beyond this, in other disciplinary fields wherein video games and digital entertainment cannot be ignored. All are either original works submitted in response to an open call for contributions, or reworked versions of papers presented at earlier Philosophy of Computer Games conferences, and not previously published elsewhere.

Keywords

Computer games Digital entertainment Game studies Philosophy of Computer Games Video games 

Copyright information

© Springer Science+Business Media Dordrecht 2014

Authors and Affiliations

  • Patrick John Coppock
    • 1
  • Graeme Kirkpatrick
    • 2
  • Olli Tapio Leino
    • 3
  • Anita Leirfall
    • 4
  1. 1.Department of Communication and EconomicsUniversity of Modena and Reggio EmiliaReggio EmiliaItaly
  2. 2.School of Social SciencesUniversity of ManchesterManchesterUK
  3. 3.School of Creative MediaCity University of Hong KongKowloon TongHong Kong
  4. 4.Department of PhilosophyUniversity of BergenBergenNorway

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