Skip to main content
Log in

Auxiliary use and detail optimization of computer VR technology in landscape design

  • Original Paper
  • Published:
Arabian Journal of Geosciences Aims and scope Submit manuscript

Abstract

Computer VR technology has been widely used in landscape design. This paper analyzes the auxiliary use mode and detail optimization process of this technology in landscape design, and gives the comparative experiment of indoor and outdoor landscape design. Firstly, landscape design planning and design based on VR technology; secondly, the detailed optimization process of the combination of VR and VR-GIS is analyzed; finally, aiming at the problem of poor energy-saving effect of traditional methods, the energy-saving optimization design of data acquisition system is carried out. The data collector in the data acquisition system uses the method of contrast image of visual image to collect data, so it consumes a lot of power in the process of using. Therefore, the data collector and control power system are optimized, which can effectively reduce the energy consumption. In the process of virtual image establishment, edge correlation operator is used to calculate correlation, so as to achieve low power consumption. On this basis, the auxiliary use and detail optimization in landscape design are given by using Lumion virtual reality (VR) platform. The experimental results show that the visual modeling error of this method is stable between 1 and 3%, the error is small and the stability is good; the average rendering time of batch objects is about 8.9 s, which is an efficient auxiliary use and detail optimization method for VR landscape design.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11

Similar content being viewed by others

References

  • Ahilan A, Manogaran G, Raja C, Kadry S, Kumar SN, Agees Kumar C, Jarin T, Sujatha K, Priyan MK, Gokulnath CB, Senthil Murugan N, Parthasarathy (2019) Segmentation by fractional order Darwinian particle swarm optimization based multilevel thresholding and improved lossless prediction based compression algorithm for medical images. IEEE Access 7:89570–89580

    Article  Google Scholar 

  • Atwa SMH, Ibrahim MG, Saleh AM, Murata R (2019) Development of sustainable landscape design guidelines for a green business park using virtual reality. Sustain Cities Soc 48:101543

    Article  Google Scholar 

  • Berg LP, Vance JM (2017) Industry use of virtual reality in product design and manufacturing: a survey. Virtual Reality 21(1):1–17

    Article  Google Scholar 

  • Büttner S, Mucha H, Funk M, Kosch T, Aehnelt M, Robert S, Röcker C (2017) The design space of augmented and virtual reality applications for assistive environments in manufacturing: a visual approach. In: Proceedings of the 10th International Conference on Pervasive Technologies Related to Assistive Environments. pp 433–440

  • Ervin SM (2020) A brief history and tentative taxonomy of digital landscape architecture. J Digit Landsc Archit 2–11

  • Esposito C, Ficco M, Gupta BB (2021) Block chain-based authentication and authorization for smart city applications. J Inf Process Manag 58(2):102468

    Article  Google Scholar 

  • Gao T, Liang H, Chen Y, Qiu L (2019) Comparisons of landscape preferences through three different perceptual approaches. Int J Environ Res Public Health 16(23):4754

    Article  Google Scholar 

  • George BH, Sleipness OR, Quebbeman A (2017) Using virtual reality as a design input: impacts on collaboration in a university design studio setting. J Digit Landsc Archit 2:252–259

    Google Scholar 

  • Johnson-Glenberg MC (2019) The Necessary Nine: Design Principles for Embodied VR and Active Stem Education. In: Learning in a Digital World. Springer, Singapore, pp 83–112

    Chapter  Google Scholar 

  • Kumar N, Vikas P, Gupta BB, Goyal MK (2021) A novel framework for risk assessment and resilience of critical infrastructure towards climate change. J Technol Forecast Soc Chang 165–120532

  • Lei Z, Shimizu S, Ota N, Ito Y, Zhang Y (2017) Construction of Urban Design Support System using Cloud Computing Type Virtual Reality and Case Study. Int Rev Spat Plan Sustain Dev 5(1):15–28

    Google Scholar 

  • Li Z, Cheng Y, Yuan Y (2018) Research on the Application of Virtual Reality Technology in Landscape Design Teaching. Educ Sci: Theory Pract 18(5). https://doi.org/10.12738/estp.2018.5.037

  • Li L, Chen F, Yu Y, Shen S (2020) Using 3D Virtual VR Technology to Build Rural Landscape Environment. In: International Conference on Applications and Techniques in Cyber Security and Intelligence. Springer, Cham, pp 313–319

  • Liu X (2020) Three-dimensional visualized urban landscape planning and design based on virtual reality technology. IEEE Access

  • Liu J, Zhu T (2020) Application of 5G+ VR Technology in Landscape Design Teaching. In: International Conference of Pioneering Computer Scientists, Engineers and Educators. Springer, Singapore, pp 601–619

  • Ma Z, Xia B (2017) Research on Dynamic Simulation of Virtual Reality Technology in Landscape Architecture Construction. Rev Fac Ing 32(5)

  • Mengots A (2016) Review of digital tools for landscape architecture. Sci J Latvia Univ Agric Landsc Archit Art 8(8):72–77

    Google Scholar 

  • Menin A, Torchelsen R, Nedel L (2018) An analysis of VR technology used in immersive simulations with a serious game perspective. IEEE Comput Graph Appl 38(2):57–73

    Article  Google Scholar 

  • Pan X, Hamilton AFDC (2018) Why and how to use virtual reality to study human social interaction: the challenges of exploring a new research landscape. Br J Psychol 109(3):395–417

    Article  Google Scholar 

  • Rajmohan G, Chinnappan CV, William AD, Balakrishnan SC, Muthu BA, Manogaran G (2020) Revamping land coverage analysis using aerial satellite image mapping. Trans Emerg Telecommun Technol. https://doi.org/10.1002/ett.3927

  • Rong W (2018) Some thoughts on using VR technology to communicate culture. Open J Soc Sci 6(10):88–94

    Google Scholar 

  • Sleipness OR, George BH (2017) Impacts of immersive virtual reality on three-dimensional design processes: opportunities and constraints for landscape architecture studio pedagogy. Landsc Res Rec 6:2–10

    Google Scholar 

  • Southall H, Marmion M, Davies A (2019) Adapting Jake Knapp’s design sprint approach for AR/VR applications in digital heritage. In: Augmented reality and virtual reality. Springer, Cham, pp 59–70

    Chapter  Google Scholar 

  • Stone JA, Strafford BW, North JS, Toner C, Davids K (2018) Effectiveness and efficiency of virtual reality designs to enhance athlete development: an ecological dynamics perspective. Mov Sport Sci-Sci Mot 102:51–60

    Article  Google Scholar 

  • Wang H (2019) Landscape design of coastal area based on virtual reality technology and intelligent algorithm. J Intell Fuzzy Syst 37(5):5955–5963

    Article  Google Scholar 

  • Wang H, Li Z, Yang L, Gupta BB, Choi C (2020) Visual saliency guided complex image retrieval. J Recogn Lett 130:64–72

    Article  Google Scholar 

  • Zhou C, Zhao TY, Zhu ZL (2016) The Application of Digital Technology in the Design of Landscape Architecture and Education Reform. In: 2016 Eighth International Conference on Measuring Technology and Mechatronics Automation (ICMTMA). IEEE, pp 692–695

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Pengyu Shan.

Ethics declarations

Conflict of interest

The author(s) declare that they have no competing interests.

Additional information

Responsible Editor: Syed Hassan Ahmed

This article is part of the Topical Collection on Data Science for Ocean Data Visualization and Modeling

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Shan, P., Sun, W. Auxiliary use and detail optimization of computer VR technology in landscape design. Arab J Geosci 14, 798 (2021). https://doi.org/10.1007/s12517-021-07131-1

Download citation

  • Received:

  • Accepted:

  • Published:

  • DOI: https://doi.org/10.1007/s12517-021-07131-1

Keywords

Navigation