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Long short-term memory network-based user behavior analysis in virtual reality training system—a case study of the ship communication and navigation equipment training

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Abstract

Virtual reality is playing an essential role in the training system. In this paper, we propose a method to analyze the behaviors of users in the VR training system to evaluate their knowledge about the contents and the performance to finish the trained task. First, the user status in the VR environment such as position, orientation, viewpoint, inputs, and timestamp is recorded. Then, we convert these user status data into spatial-temporal semantic trajectories by projecting the viewpoints into the semantic 3D object in the VR system. To speed up the projection and reduce the noises, the 3D targets are semantically generalized. Finally, an LSTM (long short-term memory)-based algorithm is created to classify the spatial-temporal semantic trajectories of user behaviors. The classification can be used to examine if the user is familiar with the training content. According to our experimental results, the proposed method based on the semantic projection can achieve 85% classification accuracy while the direct LSTM-based classification only has 64%.

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Funding

This research has been financed by 2020 Jiangsu Maritime Institute Qianfan plan talent project “Research and Practice of teaching platform of Marine Electronic and Electrical Technology Based on VR technology”, the Jiangsu province university philosophy social science fund project “vocational education reform under the background of transformation and upgrading of Jiangsu maritime vocational education countermeasures study” (2019SJA0644), Jiangsu Maritime Institute Qianfan plan talent project “Research on DP ship FMEA method based on fuzzy reasoning model” (201840), and 2019 Jiangsu High Education Teaching Project “Research and Practice on the cultivation of maritime talents based on ability module” (2019JSJG401).

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Correspondence to Bingchan Li.

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Responsible Editor: Biswajeet Pradhan

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Li, B., Su, W. Long short-term memory network-based user behavior analysis in virtual reality training system—a case study of the ship communication and navigation equipment training. Arab J Geosci 14, 28 (2021). https://doi.org/10.1007/s12517-020-06312-8

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  • DOI: https://doi.org/10.1007/s12517-020-06312-8

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