Samenvatting
Deze explorerende kwalitatieve studie geeft inzicht in de rol die exergames voor Nederlandse ouderen kunnen spelen. Met de vijftien participanten (53–78 jaar) die Your Shape Fitness Evolved 2 op de Xbox 360 Kinect speelden, zijn na afloop semigestructureerde interviews afgenomen. Het bleek dat de psychologische basisbehoeften autonomie en competentie (Self Determination Theory) bij hen allen vervuld werden. Het spelen van de exergame game diende niet alleen ter “leering” als therapeutisch instrument met een ervaren positief effect op hun fysiek en sociaal welbevinden, maar leidde ook “ter vermaeck” tot vreugde en spanning.
Abstract
This exploratory qualitative study provides insight into the role that exergames can play for seniors. Fifteen participants (aged 53–78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect. We conducted semi-structured interviews with each participant and we found that in all cases, their innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame not only served as a serious therapeutic instrument with positive effects on the subjective physical and social wellbeing, but it also brought entertainment, providing excitement and fun.
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Zonneveld, A., Loos, E. Silver gaming: ter leering ende vermaeck?. Tijdschr Gerontol Geriatr 46, 152–159 (2015). https://doi.org/10.1007/s12439-015-0129-1
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DOI: https://doi.org/10.1007/s12439-015-0129-1