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Strangers on a Team?: Human Companions, Compared to Strangers or Individuals, are More Likely to Reject a Robot Teammate

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Abstract

As robots become more common, people interact with them individually, with strangers, and with friends. For example, when coming across a robot in a mall, a family might ask it for instructions. An individual person might hesitate to interact with the robot until they see another person interacting, and then explore the robot together. Although human–robot interaction (HRI) research has recently uncovered the importance of examining differences in group behavior toward robots versus individuals’ behavior, thus far, most HRI research has not distinguished behavior based on group type (e.g., stranger, companion). In this online lab-based study, we explore how individuals, strangers, and companions collaborate with robot teammates. We test competing hypotheses: (1) More cohesive companion groups will form a human subgroup and exclude the robots more than strangers or individuals, vs. (2) More cohesive companion groups will provide social support to interact better with the novel robotic technology than strangers or individuals. In this cooperative context in which participants were required to interact with the robot, results supported H1: the subgroup hypothesis. Based on these findings, people deploying robots should note that if people are required to interact with the robots, the interactions may not go as smoothly for companion groups compared to stranger groups or individuals.

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Acknowledgements

Thank you to Dylan Van Hooshier, Carmen Rios, and Andrea Alvarez for running participants. Thank you also to National Science Foundation # IIS-1849591 for funding this project.

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Correspondence to Cobe Deane Wilson.

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Appendix A: The Trivia Questions by Category

Appendix A: The Trivia Questions by Category

1.1 Practice

"What percentage of farms have a barn that is painted red?"

1.2 Social Behavior

"What percentage of people are adamant that pineapple should not be on pizza?"

"What percent of people have tattoos?"

"What percentage of people have purchased more than 20 dollars in lottery tickets at one time?"

"What percentage of people have specific meals designated for particular days of the week (ex: “Taco Tuesdays” or “Meatloaf night”)?"

1.3 Social Emotion

"What percentage of people say that they have 'mixed emotions' after a breakup?"

"What percentage of people say they are satisfied with their current romantic partner?"

"What percentage of people experience “road rage” regularly?"

"What percent of time would the average college student describe their mood as 'generally positive'?"

1.4 Nonsocial Trivia

"What percentage of modern plants have been in existence since the Cretaceous period?"

"What percentage of stars will die in the next million years?"

"What percent of rain forests are home to elephants?"

"What percent of the world’s landmass is considered desert?"

1.5 Nonsocial Technology

"What percentage of currently in-use PCs have a solid state drive?"

"What percent of electronics do computing machines make up?"

"During the time it is turned on, what percentage of time is the average PC actively in use?"

"What percentage of PCs take less than 15 seconds to turn on?"

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Wilson, C.D., Langlois, D. & Fraune, M.R. Strangers on a Team?: Human Companions, Compared to Strangers or Individuals, are More Likely to Reject a Robot Teammate. Int J of Soc Robotics 16, 699–709 (2024). https://doi.org/10.1007/s12369-024-01133-1

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