Skip to main content
Log in

Virtual human bone modelling by interactive sculpting, mesh morphing and force-feedback

  • Original Paper
  • Published:
International Journal on Interactive Design and Manufacturing (IJIDeM) Aims and scope Submit manuscript

Abstract

The paper deals with an investigation on the role of interactive sculpting and radial basis function (RBF) mesh morphing in the field of biomechanical computer-aided simulations. In this context, mesh morphing can be effectively used in predictive medicine workflows where a patient-specific numerical model is taken as reference to understand the physics of interest by means of simulation-driven techniques. The proposed methodology is intended for addressing the interactive geometry modification in combination with a force-feedback device and it is applied to anatomical structures. The concept is demonstrated showing a fast remodelling workflow of the human femur. The interactive process allows to steer the morphing of a template FEA model onto the patient geometry by positioning a set of landmark points. A first morphing action allows to warp the solid model according to the RBF deformation field produced by landmarks, a final projection on the target surface is performed to complete the task. The approach proven to be quick, effective and ergonomic thanks to the haptic device and the high level of interactivity. New patient specific CAE models are generated in a very short time preserving the very good quality of the computational mesh.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4
Fig. 5
Fig. 6
Fig. 7
Fig. 8
Fig. 9
Fig. 10
Fig. 11
Fig. 12
Fig. 13

Similar content being viewed by others

References

  1. Corney, J., Lim, T.: 3D modeling with ACIS. Saxe-Coburg Publication, Stirling (2001)

    Google Scholar 

  2. Bill, J.R., Lodha, S.K.: Sculpting polygonal models using virtual tools. In: CHCCS Graphics Interface, pp. 272–278 (1995)

  3. Wong, J.P.Y., Lau, R.W.H., Ma, L.: Virtual 3D sculpting. J. Vis. Comput. Animat. 11, 155–66 (2000)

    Article  Google Scholar 

  4. Zheng, J.M., Chan, K.W., Gibson, I.: Constrained deformation of freeform surfaces using surface features for interactive design. Int. J. Adv. Manuf. Technol. 22(1–2), 54–67 (2003)

    Article  Google Scholar 

  5. Sederberg, T.W., Parry, S.R.: Free-form deformation of solid geometric models. In: Proceedings of ACM SIGGRAPH ’86, New York, NY, USA, pp. 151–160 (1986)

  6. de Boer, A., van der Schoot, M.S., Bijl, H.: Mesh deformation based on radial basis function interpolation. Comput. Struct. 85(11–14), 784–795 (2007)

    Article  Google Scholar 

  7. Botsch, M., Kobbelt, L.: Real-time shape editing using radial basis functions. In: Proceedings of EUROGRAPHICS 2005 (2005)

  8. Kojekine, N., Savchenko, V., Senin, M., Hagiwara, I.: A prototype system for character animation based on real-time deformations. J. Three Dimens. Images 16(4), 91–95 (2002)

    Google Scholar 

  9. Biancolini, M.E., Biancolini, C., Costa, E., Gattamelata, D., Valentini, P.P.: Industrial application of the meshless morpher RBF morph to a motorbike windshield optimisation. In: Proceedings of European automotive simulation conference (EASC), Munich, Germany (2009)

  10. Biancolini, M.E.: Mesh morphing and smoothing by means of radial basis functions (RBF): a practical example using fluent and RBF morph. In: Leng, J., Sharrock, W. (eds.) Handbook of Research on Computational Science and Engineering: Theory and Practice, pp. 347–380. IGI Global, Hershey, PA (2012). https://doi.org/10.4018/978-1-61350-116-0.ch015

  11. Sieger, D., Menzel, S., Botsch, M.: RBF morphing techniques for simulation-based design optimization. Eng. Comput. 30(2), 161–174 (2014)

    Article  Google Scholar 

  12. Cella, U., Biancolini, M.E.: Aeroelastic analysis of aircraft wind-tunnel model coupling structural and fluid dynamic codes. J. Aircr. 49, 407–414 (2012)

    Article  Google Scholar 

  13. Andrejašič, M., Eržen, D., Costa, E., Porziani, S., Biancolini, M.E., Groth, C.: A mesh morphing based FSI method used in aeronautical optimization applications. In: Proceedings of VII European Congress on Computational Methods in Applied Sciences and Engineering, Athens, Greece (2016)

  14. Biancolini, M.E., Viola, I., Riotte, M.: Sails trim optimisation using CFD and RBF mesh morphing. Comput. Fluids 93, 46–60 (2014)

    Article  MathSciNet  Google Scholar 

  15. Khondge, A., Sovani, S.: An accurate, extensive, and rapid method for aerodynamics optimization: the 50:50:50 method. SAE Technical Paper 2012-01-0174 (2012)

  16. Costa, E. Papoutsis-Kiachagias, E.M., Porziani, S., Biancolini, M.E., Giannakoglou, K.C., Groth, C.: Aerodynamic optimization of car shapes using the continuous adjoint method and an RBF morpher. In: Proceedings of EUROGEN2015 (2015)

  17. Biancolini, M.E., Ponzini, R., Antiga, L., Morbiducci, U.: A new workflow for patient specific image-based hemodynamics: parametric study of the carotid bifurcation. In: Di Giamberardino, P., Iacoviello, D., Tavares, J., Natal Jorge, R. (eds.) Computational Modelling of Objects Represented in Images III. Fundamentals, Methods and Applications. CRC Press, London (2012)

    Google Scholar 

  18. Gallo, D., Biancolini, M.E., Ponzini, R., Antiga, L., Rizzo, G., Audenino, A., Morbiducci, U.: A virtual test bench for hemodynamic evaluation of aortic cannulation in cardiopulmonary bypass. In: 11th World Congress on Computational Mechanics. Barcelona, Spain, July 20–25 (2014)

  19. Capellini, K., Costa, E., Biancolini, M.E., Vignali, E., Positano, V., Landini, L., Celi, S.: An image-based and RBF mesh morphing CFD simulation for parametric aTAA hemodynamics. In: Proceedings VII Meeting Italian Chapter of the European Society of Biomechanics (ESB-ITA 2017). Giuseppe Vairo, Editor (2017)

  20. Lim, C.W., Su, Y., Yeo, S.Y., Ng, G.M., Nguyen, V.T., et al.: Automatic 4D reconstruction of patient-specific cardiac mesh with 1-to-1 vertex correspondence from segmented contours lines. PLoS ONE 9(4), e93747 (2014)

    Article  Google Scholar 

  21. Bonaretti, S., Seiler, C., Boichon, C., Reyes, M., Büchler, P.: Image-based vs. mesh-based statistical appearance models of the human femur: implications for finite element simulations. Med. Eng. Phys. 36(12), 1626–1635 (2014)

    Article  Google Scholar 

  22. Grassi, L., Schileo, E., Boichon, C., Viceconti, M., Taddei, F.: Comprehensive evaluation of PCA-based finite element modelling of the human femur. Med. Eng. Phys. 36(10), 1246–1252 (2014)

    Article  Google Scholar 

  23. Grassi, L., Hraiech, N., Schileo, E., Ansaloni, M., Rochette, M., Viceconti, M.: Evaluation of the generality and accuracy of a new mesh morphing procedure for the human femur. Med. Eng. Phys. 33(1), 112–120 (2011)

    Article  Google Scholar 

  24. Li, Z., Han, X., Ge, H., Ma, C.: A semi-automatic method of generating subject-specific pediatric head finite element models for impact dynamic responses to head injury. J. Mech. Behav. Biomed. Mater. 60, 557–567 (2016)

    Article  Google Scholar 

  25. Colombo, G., Rizzi, C., Regazzoni, D., Vitali, A.: 3D interactive environment for the design of medical devices. Int. J. Interact. Des. Manuf. 12(2), 699–715 (2018)

    Article  Google Scholar 

  26. Valentini, P.P., Biancolini, M.E.: Interactive sculpting using augmented-reality, mesh morphing, and force feedback: force-feedback capabilities in an augmented reality environment. IEEE Consum. Electron. Mag. 7(2), 83–90 (2018)

    Article  Google Scholar 

  27. Kim, L., Park, W., Cho, H., Park, S.: A universal remote control with haptic interface for customer electronic devices. IEEE Trans. Consum. Electron. 56(2), 913–918 (2010)

    Article  Google Scholar 

  28. Fischer, X., Coutellier, D.: The interaction: a new way of designing. In: Fischer, X., Coutellier, D. (eds.) Research in Interactive Design, pp. 1–15. Springer, Paris (2006)

  29. Bhumann, M.D.: Radial Basis Functions: Theory and Implementations. Cambridge University Press, Cambridge (2003)

    Book  Google Scholar 

  30. Turk, G., O’Brien, J.F.: Modeling with implicit surfaces that interpolate. ACM Trans. Gr. 21(4), 855–73 (2002)

    Article  Google Scholar 

  31. Biancolini, M.E.: Fast Radial Basis Functions for Engineering Applications. Springer, Berlin (2018)

    MATH  Google Scholar 

Download references

Acknowledgements

This work was partially supported by the University of Rome “Tor Vergata” within the “Uncovering Excellence” Programme. The input models used in the study have been kindly provided by Michael Kuron and Nicholas Veikos of CAE Associates, Inc (caeai.com).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Marco Evangelos Biancolini.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Biancolini, M.E., Valentini, P.P. Virtual human bone modelling by interactive sculpting, mesh morphing and force-feedback. Int J Interact Des Manuf 12, 1223–1234 (2018). https://doi.org/10.1007/s12008-018-0487-3

Download citation

  • Received:

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s12008-018-0487-3

Keywords

Navigation