Abstract
The design review process of new products is time consuming, requires the collaboration and synchronization of activities performed by various experts having different competences and roles, and is today performed using different tools and different product representations. In order to improve the performances of the overall product design process, it would be beneficial the availability of Computer Aided tools supporting both conceptual design and analysis activities within an integrated environment based on a multi-disciplinary model paradigm. The paper presents an environment named PUODARSI that allows product designers to intuitively modify the shape of a product through haptic interaction and to test in real-time the structural and fluid-dynamics impact of these changes. The research work shows that a smooth and effective integration of modeling tools based on haptic interfaces, fluid-dynamics analysis tools, and Virtual Reality visualization systems is feasible in real-time through the use of a proper data model exchange.
Similar content being viewed by others
References
Anderson J.D. (1995) Computational Fluid Dynamics. McGraw-Hill, New York
Avila, R.S., Sobierajski, L.M.: A haptic interaction method for volume visualization. In: VIS ’96: Proceedings of the 7th Conference on Visualization ’96, pp 197–204. IEEE Computer Society Press, Los Alamitos USA (1996)
Bordegoni, M., Cugini, U.: Haptic interface for real-time evaluation and modification of shape design. In: Proceedings of the ASME 2007 Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE 2007, Las Vegas (2007)
Bordegoni, M., Cugini, U., Covarrubias, M.: Design of a visualization system integrated with haptic interfaces. In: Horvath, I., Rusak, Z. (eds.) Proocedings of the TMCE. Izmir, Turkey (2008)
Bruno, F., Caruso, F., Ferrise, F., Muzzupappa, M.: Vtk4ar: An object oriented framework for scientific visualization of cae data in augmented reality. In: Gallo, G., Battiato, S., Stanco, F. (eds.) Eurographics Italian Chapter Conference, Eurographics, pp. 76–81 (2006)
Celniker, G., Gossard, D.: Deformable curve and surface finite- elements for free-form shape design. SIGGRAPH Comput. Graph. 25(4):257–266 (1991). http://doi.acm.org/10.1145/127719.122746
Celniker, G., Welch, W.: Linear constraints for deformable non-uniform b-spline surfaces. In: SI3D ’92: Proceedings of the 1992 Symposium on Interactive 3D Graphics, ACM, New York, pp. 165–170 (1992). http://doi.acm.org/10.1145/147156.147191
Chen, J.X., da Vitoria Lobo, N., Hughes, C.E., Moshell, J.M.: Real-time fluid simulation in a dynamic virtual environment. IEEE Comput. Graph. Appl. 17(3):52–61 (1997). http://doi.ieeecomputersociety.org/10.1109/38.586018
Dachille F., Qin H., Kaufman A. (2001) A novel haptics-based interface and sculpting system for physics-based geometric design. Comput. Aided Design 33: 403–420
Dai F. (1998) Virtual Reality for Industrial Applications. Springer, New York
Dewaele, G., Cani, M.P.: Virtual clay for direct hand manipulation. In: Proocedings of Eurographics 2004 (short papers) (2004)
Di Gironimo, G., Franciosa, P., Gerbino, S.: A re-cae methodology for re-designing free shape objects interactively. Int. J. Interact. Design Manuf. 3(4), 273–283 (2009). http://dx.doi.org/10.1007/s12008-009-0082-8
Ferziger J.H., Peric M. (1999) Computational methods for fluid dynamics. Springer, New York
Haller M., Billinghurst M., Thomas B.H. (2006) Emerging Technologies of Augmented Reality. IGI Publishing, Hershey
Iwata, H., Noma, H.: Volume haptization. In: Proocedings of IEEE 1993 Symposium on Research Frontiers in Virtual Reality, pp. 16–23 (1993)
Jagnow, R.C., Dorsey, J.: Virtual sculpting with haptic displacement maps. In: Proceedings of Graphics Interface, pp. 125–132 (2002)
Nealen A., Mueller M., Keiser R., Boxerman E., Carlson M. (2006) Physically based deformable models in computer graphics. Comput. Grap. Forum 25(4): 809–836. doi:10.1111/j.1467-8659.2006.01000.x
Rix, J., Haas, S., Teixeira, J. (eds) (1995) Virtual Prototyping: Virtual Environments and the Product Design Process. Springer, New York
Terzopoulos D., Fleischer K. (1988) Modeling inelastic deformation: viscoelasticity, plasticity, fracture. Comput. Graph. 22(4): 269–278
Ulrich K.T., Eppinger S.D. (2003) Product Design and Development, 3rd edn. McGraw-Hill, UK
van der Auweraer, H.: Frontloading design engineering through virtual prototyping and virtual reality: industrial applications. In: Horvath, I., Rusak, Z. (eds.) Proocedings of the TMCE (2008)
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Bordegoni, M., Ferrise, F., Ambrogio, M. et al. Data exchange and multi-layered architecture for a collaborative design process in virtual environments. Int J Interact Des Manuf 4, 137–148 (2010). https://doi.org/10.1007/s12008-010-0092-6
Received:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s12008-010-0092-6