Skip to main content

Advertisement

Log in

To Computational Archaeology and Back: The Round-Trip Journey of Stone Artifacts Between a Physical and a Digital Existence

  • Research
  • Published:
Archaeologies Aims and scope Submit manuscript

Abstract

The fields of Design and Archaeology keenly understand culture as viewed through a material and technological prism. At a time when data are viewed as a ‘new material’, one that can be stored, compressed, collected, and mined, digital tools are snapshots of our technological capabilities and cultural interests. The making of design for debate objects is a practice employed to raise questions and test the boundaries of what is expected of the material world around us. This article details a series of design works of knapped flint hand-axes that were 3D-scanned, processed, and worked in their malleable digital material state and reborn into the physical world using various contemporary fabrication technologies and materials. The pairing of a 3D-printed nylon object with its lithic-technology previous self allows for a glimpse at the journey traveled, both materially and technologically, and in terms of time and our species' evolution.

Résumé

Les domaines du design et de l'archéologie ont une perception approfondie de la culture telle qu'elle est envisagée au travers d'un prisme matériel et technologique. À une époque où les données sont considérées comme un "matériau nouveau" pouvant être stocké, compressé, collecté et analysé, les outils numériques sont des aperçus de nos capacités technologiques et de nos intérêts culturels. La création d'objets de design pour débattre est une pratique utilisée pour soulever des questions et tester les limites de ce qui est attendu du monde matériel qui nous entoure. Cet article expose en détail une série d'œuvres de design de haches de silex débité par pression, ayant été scannées en 3D, traitées et travaillées dans leur état matériel numérique malléable puis recréées dans le monde physique en recourant à différents matériaux et technologies contemporains de fabrication. L'association d'un objet en nylon imprimé en 3D avec son incarnation antérieure issue de la technologie lithique permet d'entrevoir le parcours accompli, tant sur le plan matériel que technologique ainsi qu'en termes d'évolution temporelle et de notre espèce.

Resumen

Los campos del Diseño y la Arqueología comprenden profundamente la cultura vista a través de un prisma material y tecnológico. En una época en la que los datos se consideran un “material nuevo”, que puede almacenarse, comprimirse, recopilarse y extraerse, las herramientas digitales son instantáneas de nuestras capacidades tecnológicas e intereses culturales. La creación de objetos de diseños para el debate es una práctica empleada para plantear preguntas y poner a prueba los límites de lo que se espera del mundo material que nos rodea. Este artículo detalla una serie de trabajos de diseño de hachas de mano de pedernal talladas que fueron escaneadas, procesadas y trabajadas en 3D en su estado de material digital maleable y renacidas en el mundo físico utilizando diversas tecnologías y materiales de fabricación contemporáneos. El emparejamiento de un objeto de nailon impreso en 3D con su encarnación anterior de tecnología lítica permite vislumbrar el viaje recorrido, tanto material como tecnológicamente, y en términos de tiempo y evolución de nuestra especie.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Figure 1
Figure 2
Figure 3
Figure 4
Figure 5
Figure 6
Figure 7
Figure 8
Figure 9
Figure 10
Figure 11
Figure 12
Figure 13
Figure 14
Figure 15
Figure 16
Figure 17
Figure 18
Figure 19
Figure 20
Figure 21
Figure 22

Similar content being viewed by others

References

  • Ben-Dor, M., & Barkai, R. (2021). Prey size decline as a unifying ecological selecting agent in Pleistocene human evolution. Quaternary, 4(7), 1–12. https://doi.org/10.3390/quat4010007.

    Article  Google Scholar 

  • Bromley, R. G., Schultz, M. G., & Peake, N. B. (1975). Paramoudras: Giant Flints, long burrows and the early diagenesis of chalks. Biological Writings (Copenhagen), 20, 10.

    Google Scholar 

  • Coe, D., Barham, L., Gardiner, J., & Crompton, R. (2022). A biomechanical investigation of the efficiency hypothesis of hafted tool technology. Journal of the Royal Society of Interface, 19(188), 2021066020210660. https://doi.org/10.1098/rsif.2021.0660.

    Article  Google Scholar 

  • Dunne, A., & Raby, F. (2013). Speculative everything: Design, fiction, and social dreaming. MIT Press.

    Google Scholar 

  • Dutton, D. (2010). A Darwinian theory of beauty. (TED Talks, 2010), https://www.ted.com/talks/denis_dutton_a_darwinian_theory_of_beauty. Accessed 26 May 2023.

  • European Commission. (2022). Internal Market, Industry, Entrepreneurship and SMEs: Advanced Technologies. https://single-market-economy.ec.europa.eu/industry/strategy/advanced-technologies_en. Accessed 10 June 2023.

  • Ganchrow, D. (2020). MAN MADE: Contemporary prehistoric stone-tool design. Cultures of Stone; an interdisciplinary approach to the materiality of stone, published by Sidestone Press, the Netherlands, pp. 203–121.

  • Grosman, L. (2016). Reaching the point of no return: The computational revolution in archaeology. Annual Review of Anthropology, 45(1), 129–145.

    Article  Google Scholar 

  • Grosman, L., Muller, A., Dag, I., Goldgeier, H., Harush, O., Herzlinger, G., Nebenhaus, K., Valetta, F., Yashuv, T., & Dick, N. (2022). Artifact3-D: New software for accurate, objective and efficient 3D analysis and documentation of archaeological artifacts. PLoS ONE, 17(6), e0268401. https://doi.org/10.1371/journal.pone.0268401.

    Article  Google Scholar 

  • Harrison, T. P. (2020). Computational research on the Ancient Near East (CRANE): Large-scale data integration and analysis in Near Eastern archaeology. Levant, 52(1–2), 1–4.

    Article  Google Scholar 

  • Herzlinger, G., & Grosman, L. (2018). AGMT3- D: A software for 3-D landmarks-based geometric morphometric shape analysis of archaeological artifacts. PLoS ONE, 13(11), e0207890.

    Article  Google Scholar 

  • Johnson, M. (2019). Archaeological Theory: An Introduction. Wiley-Blackwell.

    Book  Google Scholar 

  • Ma, Z., Duenser, S., Schumacher, C., Rust, R., Bächer, M., Gramazio, F., Kohler, M., & Coros, S. (2021). Stylized robotic clay sculpting. Computers & Graphics, 98, 150–164.

    Article  Google Scholar 

  • Media Archaeology Lab. (2023). Catalog. https://www.mediaarchaeologylab.com/collection/indexed/. Accessed 10 June 2023.

  • Morgan, C. (2022). Current digital archaeology. Annual Review of Anthropology, 51(1), 213–231.

    Article  Google Scholar 

  • Oxman, N. (2010). Material-based design computation. Doctoral dissertation, Massachusetts Institute of Technology.

  • Richardson, E., Grosman, L., Smilansky, U., and Werman, M. (2012). Extracting scar and ridge features from 3D-scanned lithic artifacts. In Earl, G., Sly, T., Wheatley, D., Romanowska, I., Papadopoulos, C., Murrieta-Flores, P. and Chrysanthi, A. (Eds.) Archaeology in the Digital Era, Amsterdam University Press, The Netherlands, pp. 83–92.

  • Rose, J. (2022). This tool lets anyone see the bias in AI image generators. Motherboard, Vice Media Group. https://www.vice.com/en/article/bvm35w/this-tool-lets-anyone-see-the-bias-in-ai-image-generators, Accessed 28 Dec 2022.

  • Rowley-Conwy, P. (2007). From Genesis to Prehistory: The Archaeological Three Age System and its Contested Reception in Denmark, Britain, and Ireland. Oxford Studies in the History of Archaeology. Oxford, New York: Oxford University Press.

  • Saragusti, I., Karasik, A., Sharon, I., & Smilansky, U. (2005). Quantitative analysis of shape attributes based on contours and section profiles in artifact analysis. Journal of Archaeological Science, 32(66), 841–853.

    Article  Google Scholar 

  • Saragusti I., Sharon, I., Katzenelson, O., Avnir, D. (1998). Quantitative analysis of the symmetry of artefacts: Lower paleolithic handaxes. Journal of Archaeological Science, 25(8) 817–825. https://doi.org/10.1006/jasc.1997.0265

    Article  Google Scholar 

  • Stute, F., Mici, J., Chamberlain, L., & Lipson, H. (2018). Digital wood: 3D internal color texture mapping. 3D Printing and Additive Manufacturing, 5(4), 285–291. https://doi.org/10.1089/3dp.2018.0078.

    Article  Google Scholar 

  • Shea, J. J. (2013). Lithic modes A—I: A new framework for describing global-scale variation in stone tool technology illustrated with evidence from the East Mediterranean Levant. Journal of Archaeological Method Theory, 20(1), 151–186.

    Article  Google Scholar 

  • Shepherd, D. E. T. (2019). The analogies between human development and additive manufacture: Expanding the definition of design. Cogent Engineering, 6(1), 1662631. https://doi.org/10.1080/23311916.2019.1662631.

    Article  Google Scholar 

  • Thomas-Seale, L. E. J., Kirkman-Brown, J. C., Kanagalingam, S., Attallah, M. M., Espino, D. M., & Shepherd, D. E. T. (2019). The analogies between human development and additive manufacture: Expanding the definition of design. Cogent Engineering, 6(1), 1662631. https://doi.org/10.1080/23311916.2019.1662631.

    Article  Google Scholar 

  • White, M., & Foulds, F. (2018). Symmetry is its own reward: On the character and significance of Acheulean hand-axe symmetry in the Middle Pleistocene. Antiquity, 92(362), 304–319.

    Article  Google Scholar 

Download references

Acknowledgements

This work was supported by Mifal Hapais, The Israel Lottery Council for Culture and Arts, Prof. Leore Grosman and Dr. Gadi Herzlinger at the Computational Archaeology Lab in the Hebrew University Jerusalem's Institute of Archaeology, The Hebrew University Jerusalem's Center for NanoScience and NanoTechnology, The Industrial Design Department at the Bezalel Academy of Arts and Design, Jerusalem, Stratasys, XJET, Dror Revach, Eyal Shushan, Maya Vinitsky of the Tel-Aviv Museum of Art, Israel.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Dov Ganchrow.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Ganchrow, D. To Computational Archaeology and Back: The Round-Trip Journey of Stone Artifacts Between a Physical and a Digital Existence. Arch 20, 352–377 (2024). https://doi.org/10.1007/s11759-024-09498-5

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11759-024-09498-5

Key words

Navigation