Guest editorial of the special issue on improving display and rendering technologies for virtual environments
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Since Ivan Sutherland’s pioneering and groundbreaking article ‘The ultimate display’ from 1965, display developers and information technology scientists, especially from the computer graphics field, are longing for a lightweight, stereoscopic optical see-through near-to-the-eye display which enables to merge the real physical environment and computer-generated scenery seamlessly together. On the other side of the display technology spectrum, high-resolution, full bright large stereoscopic displays have been through a similar vision for a long time, now becoming reality through tiled large-screen projection technology.
Single-tile (low resolution) stereoscopic large-screen projection technology is heavily used in industrial applications of virtual reality (VR) and actually helped VR to break ground in industrial use. In contrast, augmented reality (AR) applications suffer from cumbersome devices as in the early days of VR. Heavy head-mounted displays (HMDs) prohibited AR to find its way...