This discourse presents TPACK as a conceptual framework for thinking about the integration of Virtual Reality into the classroom. This content introduces the concept of immersion, explores of the possibilities of VR technology, including the hardware, software, and potential classroom uses. This review also provides heuristics for deciding VR’s fit with the learning objectives. Readers also will learn processes for finding resources, overcoming challenges, and addressing tradeoffs to K16 teachers implementing VR. The methodological approach provides a guide to practitioners for supporting both course learning objectives and student engagement. The TPACK framework, considerations of levels of immersion afforded by different hardware, and access to technology frame the planning and analysis of integration of VR technology. The article closes with content to introduce practitioners and administrators to the range of virtual reality (VR) technology and facilitate decisions on integration of VR into classrooms in order to improve the technological competency of K16 teachers and empower them to integrate VR content into their classrooms effectively.
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Hayes, A., Daughrity, L.A. & Meng, N. Approaches to Integrate Virtual Reality into K-16 Lesson Plans: an Introduction for Teachers. TechTrends (2021). https://doi.org/10.1007/s11528-020-00572-7
- Immersive technology
- Virtuality continuum