Augmented Reality in the K-12 Classroom
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Augmented Reality or “AR” has been a popular news topic for the past year. This is in large part due to the popularity of the Pokemon Go app (Niantic 2017) released in the summer of 2016. The Pokemon Go app brought the classic Pokemon game and its beloved characters such as Pikachu and Charmander into the real world making clever use of smartphone and tablet technologies. John Davison’s (2016) article in Rolling Stone offers a more detailed explanation of the phenomenon. This application of augmented reality that was both highly engaging and easily accessed (the app is free, user-friendly, and available on all popular platforms) created quite a stir, and a great many educators see it as an opportunity to create new instruction with tremendous appeal. Imagine the possibilities for museum tours and nature walks alone!
Although AR may seem like a relatively new technology, it has been around for decades. Ivan Sutherland’s 1965 essay about The Ultimate Displaydescribed a display that is...
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- Davison, J. (2016). WTF is ‘Pokemon Go,’ explained: Everything you need to know about the app that’s taking gaming outside. Rolling Stone, July 11, 2016. Retrieved from http://www.rollingstone.com/culture/features/wtf-is-pokemon-go-explained-20160711.
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- Niantic, Inc. (2017). Pokemon GO. Retrieved from http://pokemongo.nianticlabs.com/en.
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