References
Henriksen, D., Hoelting, M. & the Deep-Play Research Group (2016). A systems view of creativity in a YouTube world. Tech Trends (59)8.
Mishra, P., Henriksen, D., the Deep-Play Research Group, & 57. (2013). A NEW approach to defining and measuring creativity. Tech Trends, 5, 5–13.
Robinson, K. (2011). Out of our minds. West Sussex: Capstone Publishing.
Runco, M. A. (2003). Education for creative potential. Scandinavian Journal of Educational Research, 47(3), 317–324. doi:10.1080/00313830308598.
Runco, M. A., & Jaeger, G. J. (2012). The standard definition of creativity. Creativity Research Journal, 24(1), 92–96. doi:10.1080/10400419.2012.650092.
Wagner, T. (2010). The global achievement gap: Why even our best schools don't teach the new survival skills our children need--and what we can do about it. New York: Basic Books.
Acknowledgments
We would like to thank Dr. Runco for his time in the interview as well as the review of this piece prior to final publication.
Author information
Authors and Affiliations
Consortia
Corresponding author
Rights and permissions
About this article
Cite this article
Richardson, C., Mishra, P. & The Deep-Play Research Group. Navigating the Tensions Inherent in Understanding Creativity: An Interview with Mark Runco. TechTrends 60, 415–418 (2016). https://doi.org/10.1007/s11528-016-0106-8
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11528-016-0106-8