Participatory Scaling Through Augmented Reality Learning Through Local Games

Abstract

The proliferation of broadband mobile devices, which many students bring to school with them as mobile phones, makes the widespread adoption of AR pedagogies a possibility, but pedagogical, distribution, and training models are needed to make this innovation an integrated part of education, This paper employs Social Construction of Technology (SCOT) to argue for a participatory model of scaling by key stakeholders groups (students, teachers, researchers, administrators), and demonstrates through various cases how ARIS (arisgames.org) — a free, open-source tool for educators to create and disseminate mobile AR learning experiences — may be such a model.

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Correspondence to John Martin.

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Martin, J., Dikkers, S., Squire, K. et al. Participatory Scaling Through Augmented Reality Learning Through Local Games. TECHTRENDS TECH TRENDS 58, 35–41 (2014). https://doi.org/10.1007/s11528-013-0718-1

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Keywords

  • Augmented Reality
  • participatory scaling
  • mobile computing
  • design-based research