References
Amabile, T.M. (1996). Creativity in context. Boulder, CO: Westview Press Harper Collins Publishers.
Candy, P.C. (2004). Linking thinking. Self-directed learning in the digital age. Canberra: Australian Government, Department of Education, Science and Training. Retrieved from http://www.dest.gov.au/research/publications/linking_thinking/default.htm
Caffarella, R. (1993). Self-directed learning. New Directions for Adult and Continuing Education, 57, 25-35.
Caper, R. (1996). Play, Experimentation And Creativity. International Journal of Psycho-Analysis. 77, 859-869.
Chou, P.-N., & Chen, W.-F. (2008). Exploratory study of the relationship between selfdirected learning and academic performance in a web-based learning environment. Online Journal of Distance Learning Administration, 11(1).
Cropley, A.J (2003). Creativity in education & Learning. Bodmin, Cornwall: Routledge Falmer.
Freedman, K. (2007). Artmaking/troublemaking: creativity, policy, and leadership in art education. Studies in Art Education: A Journal of Issues and Research, 48(2), 204-217.
Florida, R. (2002). The rise of the creative class and how it’s transforming work, leisure, community and everyday life. New York: Basic Books.
Fischer, G., & Scharff, E. (1998). Learning Technologies in Support of Self-Directed Learning. Journal of Interactive Media in Education, 98(4), 1-32.
Fusarelli, L.D. (2004). The potential impact of the No Child Left Behind Act on equity and diversity in American education. Educational Policy, 18, 71-94.
Giroux, H.A., & Schmidt, M. (2004). Closing the achievement gap: A metaphor for children left behind. Journal of Educational Change, 5, 213-228.
Guglielmino, L, M. (1977). Development of the self-directed learning readiness scale. Doctoral Dissertation. Athens, Georgia: University of Georgia.
Jerald, C. D. (2009). Center for Public Education. Defining a 21st century education. Retrieved from http://www.centerforpubliceducation.org/Learn-About/21st-Century/Defining-a-21st-CenturyEducaion-Full-Report-PDF.pdf
Koehler, M. J., & Mishra, P. (2008). Introducing TPACK. In J. A. Colbert, K. E. Boyd, K. A. Clark, S. Guan, J. B. Harris, M. A. Kelly, & A. D. Thompson (Eds.), Handbook of Technological Pedagogical Content Knowledge for Educators (pp. 1-28). Routledge.
Mishra, P., Koehler, M.J., & Henriksen, D. (2011). The seven trans-disciplinary habits of mind: Extending the tpack framework towards 21st century learning. Educational Technology, 11(2), 22-28.
Mishra, P. & the Deep-Play Research Group. (2012). Crayons are the future: Rethinking Technology & Creativity in the 21st Century. Tech Trends. In Press.
Mishra, P., Henriksen, D., & the Deep-Play Research Group. (2012). On Being In Disciplined. Tech Trends. In Press.
Partnership for 21st Century Skills. (2004). Skills Framework. From: http://www.21stcenturyskills.org.
Pink, D.H. (2005). A whole new mind. New York, NY: Riverhead Books.
Pink, D.H. (2009). Drive: the surprising truth about what motivates us. New York, NY: Riverhead Books.
Robinson, K. (2003). Mind the gap: The creative conundrum. Critical Quarterly, 43(1), 41-45.
Root-Bernstein, R.S. (1996). The sciences and arts share a common creative aesthetic. In: A. I. Tauber (Ed.), The elusive synthesis: Aesthetics and science (pp. 49–82). Netherlands: Kluwer.
Root-Bernstein, R.S, & Bernstein, M. (1999). Sparks of genius: The thirteen thinking tools of the world’s most creative people, New York: Houghton Mifflin.
Root-Bernstein, R.S. (2003). The art of innovation: Polymaths and the universality of the creative process. In L. Shavanina (Ed.), International handbook of innovation, (pp. 267-278), Amsterdam: Elsevier
Sawyer, R. K. (2006). Educating for Innovation. Thinking Skills and Creativity, 1, 1, 41-48.
Zhao, Y. (2009). Catching up or leading the way: American education in the age of globalization. Alexandria, VA: ASCD. x
Zimmerman, B. J. (1990). Self-regulated learning and academic achievement: An overview. Educational Psychologist, 25(1), 3-17
Author information
Authors and Affiliations
Consortia
Additional information
* The Deep-Play Research group at the college of education at Michigan State University includes: Punya Mishra, Danah Henriksen, Kristen Kereluik, Laura Terry, Chris Fahnoe and Colin Terry.
Rights and permissions
About this article
Cite this article
Mishra, P., Fahnoe, C., Henriksen, D. et al. Creativity, Self-Directed Learning and the Architecture of Technology Rich Environments. TECHTRENDS TECH TRENDS 57, 10–13 (2013). https://doi.org/10.1007/s11528-012-0623-z
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11528-012-0623-z