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TechTrends

, Volume 54, Issue 3, pp 27–37 | Cite as

Preparing Instructional Designers for Game-Based Learning: Part 1

  • Atsusi Hirumi, Bob Appelman, Lloyd Rieber, Richard Van Eck
Article

Abstract

Like many rapidly growing industries, advances in video game technology are far outpacing research on its design and effectiveness. Relatively little is understood about how to apply what we know about teaching and learning to optimize game-based learning. For the most part, instructional designers know little about game development and video game developers may know little about training, education and instructional design. In this three part series of articles, four recognized and emerging experts in instructional game design discuss their perspectives on preparing instructional designers to optimize game-based learning. In Part I, we set the context for the series of articles and one of four faculty members who teach a graduate level course on game design discusses what he believes instructional designers should know about instructional game design based on his experiences. Part II will present alternative perspectives from two additional faculty members who teach courses in instructional game design, and Part III will present a fourth perspective along with conclusion that compares the four views.

Keywords

Game-Based Learning Educational Games Instructional Design, Instructional Game Design 

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Copyright information

© Springer Science+Business Media, Inc. 2010

Authors and Affiliations

  • Atsusi Hirumi, Bob Appelman, Lloyd Rieber, Richard Van Eck

There are no affiliations available

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