TechTrends

, Volume 52, Issue 5, pp 74–75 | Cite as

Is Educational Game Research Doomed to Fail?

The Backburner

References

  1. Clark, R. E. (2007). Learning from serious games?: Arguments, evidence, and research suggestions. Educational Technology, 47(3), 56–59.Google Scholar
  2. Dede, C. (2008, March 26). Lessons learned about virtual worlds for learning. Presented to the ARVEL SIG at the American Educational Research Association 2008, New York, NY.Google Scholar
  3. Steinkuehler, C. (2008, June 25). Pop cosmopolitanism, cognition, and learning on the virtual frontier. Presented at the International Conference of the Learning Sciences 2008, Utrecht, The Netherlands.Google Scholar

Copyright information

© Springer Science+Business Media, Inc. 2008

Personalised recommendations