Abstract
The aim of the current study was to investigate how problematic online gaming, problematic online gambling, problematic online shopping, problematic online pornography use, and problematic online social networking are associated with each other in bivariate and multivariate, network analytic analyses in an international gamer population. The effective sample comprised 4,416 gamers (age M = 23.31, SD = 6.72; 94% male). Participants filled out the specific problematic Internet use scales on gaming, gambling, shopping, pornography, and social networking. The results showed that problematic online gaming yielded small-to-medium positive bivariate correlations with other problematic behaviors. However, the exploratory graph analysis showed that all Internet-based problematic behaviors were separate entities. Finally, problematic online gaming yielded the highest scores, followed by problematic online social networking, gambling, and pornography. While gaming was the most prevalent Internet-based problematic behavior among gamers, the results further suggested that the other Internet-based problematic behaviors investigated may co-occur despite being considered separate entities.
Similar content being viewed by others
Change history
02 May 2022
A Correction to this paper has been published: https://doi.org/10.1007/s11469-022-00830-0
References
American Psychiatric Association. (2013). Diagnostic and statistical manual of mental disorders (DSM-5®). (5th ed.). American Psychiatric Association Publishing.
Baggio, S., Starcevic, V., Studer, J., Simon, O., Gainsbury, S. M., Gmel, G., & Billieux, J. (2018). Technology-mediated addictive behaviors constitute a spectrum of related yet distinct conditions: A network perspective. Psychology of Addictive Behaviors, 32(5), 564–572. https://doi.org/10.1037/adb0000379
Baker, D. A., & Algorta, G. P. (2016). The relationship between online social networking and depression: A systematic review of quantitative studies. Cyberpsychology, Behavior, and Social Networking, 19(11), 638–648. https://doi.org/10.1089/cyber.2016.0206
Barrault, S., & Varescon, I. (2013). Cognitive distortions, anxiety, and depression among regular and pathological gambling online poker players. Cyberpsychology, Behavior, and Social Networking, 16(3), 183–188. https://doi.org/10.1089/cyber.2012.0150
Montag, C., & Becker, B. (2019). Psychological and neuroscientific advances to understand internet use disorder. Neuroforum, 25(2), 99–107. https://doi.org/10.1515/nf-2018-0026
Bonnaire, C., & Baptista, D. (2019). Internet Gaming Disorder in male and female young adults: The role of alexithymia, depression, anxiety and gaming type. Psychiatry Research, 272, 521–530. https://doi.org/10.1016/j.psychres.2018.12.158
Borgogna, N. C., Duncan, J., & McDermott, R. C. (2018). Is scrupulosity behind the relationship between problematic pornography viewing and depression, anxiety, and stress? Sexual Addiction & Compulsivity, 25(4), 293–318. https://doi.org/10.1080/10720162.2019.1567410
Borsboom, D., & Cramer, A. O. J. (2013). Network analysis: An integrative approach to the structure of psychopathology. Annual Review of Clinical Psychology, 9(1), 91–121. https://doi.org/10.1146/annurev-clinpsy-050212-185608
Brand, M., Wegmann, E., Stark, R., Muller, A., Wolfling, K., Robbins, T. W., & Potenza, M. N. (2019). The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neuroscience & Biobehavioral Reviews, 104, 1–10. https://doi.org/10.1016/j.neubiorev.2019.06.032
Brand, M., Young, K. S., Laier, C., Wölfling, K., & Potenza, M. N. (2016). Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model. Neuroscience & Biobehavioral Reviews, 71, 252–266. https://doi.org/10.1016/j.neubiorev.2016.08.033
Christensen, A. P. (2020). Towards a network psychometrics approach to assessment: Simulations for redundancy, dimensionality, and loadings [Unpublished doctoral dissertation, University of North Carolina at Greensboro]. https://doi.org/10.31234/osf.io/84kgd
Christensen, A. P., & Golino, H. (2019). Estimating the stability of the number of factors via Bootstrap Exploratory Graph Analysis: A tutorial [Preprint]. PsyArXiv. https://doi.org/10.31234/osf.io/9deay
Christensen, A.P., Golino, H. (2021). On the equivalency of factor and network loadings. Behavior Research Methods. https://doi.org/10.3758/s13428-020-01500-6
Claes, L., Müller, A., & Luyckx, K. (2016). Compulsive buying and hoarding as identity substitutes: The role of materialistic value endorsement and depression. Comprehensive Psychiatry, 68, 65–71. https://doi.org/10.1016/j.comppsych.2016.04.005
Cohen, J. (1988). Statistical power analysis for the behavioral sciences. L. Erlbaum Associates. https://doi.org/10.4324/9780203771587
Cohen, J. (1992). A power primer. Psychological Bulletin, 112(1), 155–159. https://doi.org/10.1037/0033-2909.112.1.155
Cudo, A., Torój, M., Misiuro, T., & Griffiths, M. D. (2020). Problematic Facebook use and problematic video gaming among female and male gamers. Cyberpsychology, Behavior, and Social Networking, 23(2), 126–133. https://doi.org/10.1089/cyber.2019.0252
Davis, R. (2001). A cognitive-behavioral model of pathological internet use. Computers in Human Behavior, 17, 187–195.
Elhai, J. D., Dvorak, R. D., Levine, J. C., & Hall, B. J. (2017). Problematic smartphone use: A conceptual overview and systematic review of relations with anxiety and depression psychopathology. Journal of Affective Disorders, 207, 251–259. https://doi.org/10.1016/j.jad.2016.08.030
Elhai, J. D., Sapci, O., Yang, H., Amialchuk, A., Rozgonjuk, D., & Montag, C. (2021). Objectively-measured and self-reported smartphone use in relation to surface learning, procrastination, academic productivity, and psychopathology symptoms in college students. Human Behavior and Emerging Technologies, hbe2.254. https://doi.org/10.1002/hbe2.254
Epskamp, S., Borsboom, D., & Fried, E. I. (2018a). Estimating psychological networks and their accuracy: A tutorial paper. Behavior Research Methods, 50(1), 195–212. https://doi.org/10.3758/s13428-017-0862-1
Epskamp, S., Cramer, A. O., Waldorp, L. J., Schmittmann, V. D., & Borsboom, D. (2012). qgraph: Network visualizations of relationships in psychometric data. Journal of Statistical Software, 48(4), 1–18.
Epskamp, S., Waldorp, L. J., Mõttus, R., & Borsboom, D. (2018b). The Gaussian graphical model in cross-sectional and time-series data. Multivariate Behavioral Research, 53(4), 453–480. https://doi.org/10.1080/00273171.2018.1454823
Golino, H. F., & Christensen, A. P. (2020). EGAnet: exploratory graph analysis—A framework for estimating the number of dimensions in multivariate data using network psychometrics (0.9.5) [Computer software].
Golino, H. F., & Epskamp, S. (2017). Exploratory graph analysis: A new approach for estimating the number of dimensions in psychological research. PLoS ONE, 12(6), e0174035. https://doi.org/10.1371/journal.pone.0174035
Griffiths, M. D. (1996). Internet ‘addiction’: An issue for clinical psychology? Clinical Psychology Forum, 97, 32–36.
Griffiths, M. D. (1999). Internet addiction: Internet fuels other addictions. Student British Medical Journal, 7, 428–429.
Griffiths, M. D. (2000). Internet addiction—Time to be taken seriously? Addiction Research, 8(5), 413–418. https://doi.org/10.3109/16066350009005587
Griffiths, M. D., & Pontes, H. M. (2014). Internet addiction disorder and Internet Gaming Disorder are not the same. Journal of Addiction Research & Therapy, 05(04). https://doi.org/10.4172/2155-6105.1000e124
Griffiths, M. D., & Szabo, A. (2014). Is excessive online usage a function of medium or activity?: An empirical pilot study. Journal of Behavioral Addictions, 3(1), 74–77. https://doi.org/10.1556/JBA.2.2013.016
Hothorn, T., Bretz, F., & Westfall, P. (2008). Simultaneous inference in general parametric models. Biometrical Journal, 50(3), 346–363.
Hussain, Z., Griffiths, M. D., & Sheffield, D. (2017). An investigation into problematic smartphone use: The role of narcissism, anxiety, and personality factors. Journal of Behavioral Addictions, 6(3), 378–386. https://doi.org/10.1556/2006.6.2017.052
Kardefelt-Winther, D. (2014). A conceptual and methodological critique of internet addiction research: Towards a model of compensatory internet use. Computers in Human Behavior, 31, 351–354. https://doi.org/10.1016/j.chb.2013.10.059
Kim, Y., Jeong, J. E., Cho, H., Jung, D. J., Kwak, M., Rho, M. J., Yu, H., Kim, D. J., & Choi, I. Y. (2016). Personality factors predicting smartphone addiction predisposition: Behavioral inhibition and activation systems, impulsivity, and self-control. PLoS ONE, 11(8), e0159788. https://doi.org/10.1371/journal.pone.0159788
Kircaburun, K., Pontes, H. M., Stavropoulos, V., & Griffiths, M. D. (2020). A brief psychological overview of disordered gaming. Current Opinion in Psychology, 36, 38–43. https://doi.org/10.1016/j.copsyc.2020.03.004
Kuss, D. J., Pontes, H. M., & Griffiths, M. D. (2018). Neurobiological correlates in Internet Gaming Disorder: A systematic literature review. Frontiers in Psychiatry, 9, 166. https://doi.org/10.3389/fpsyt.2018.00166
Lakens, D. (2013). Calculating and reporting effect sizes to facilitate cumulative science: A practical primer for t-tests and ANOVAs. Frontiers in Psychology, 4. https://doi.org/10.3389/fpsyg.2013.00863
Lee, H. S. (2018). Two factors of overseas online shopping: Self-efficacy and impulsivit. Journal of Distribution Science, 168(79), 89. https://doi.org/10.15722/JDS.16.8.201808.79
Lopez-Fernandez, O., Kuss, D. J., Romo, L., Morvan, Y., Kern, L., Graziani, P., Rousseau, A., Rumpf, H. J., Bischof, A., Gassler, A. K., Schimmenti, A., Passanisi, A., Mannikko, N., Kaarianen, M., Demetrovics, Z., Kiraly, O., Choliz, M., Zacares, J. J., Serra, E., & Billieux, J. (2017). Self-reported dependence on mobile phones in young adults: A European cross-cultural empirical survey. Journal of Behavioral Addictions, 6(2), 168–177. https://doi.org/10.1556/2006.6.2017.020
Lowe-Calverley, E., & Pontes, H. M. (2020). Challenging the concept of smartphone addiction: An empirical pilot study of smartphone usage patterns and psychological well-being. Cyberpsychology, Behavior, and Social Networking, 23(8), 550–556. https://doi.org/10.1089/cyber.2019.0719
Männikkö, N., Ruotsalainen, H., Miettunen, J., Pontes, H. M., & Kääriäinen, M. (2020). Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis. Journal of Health Psychology, 25(1), 67–81. https://doi.org/10.1177/1359105317740414
Marengo, D., Poletti, I., & Settanni, M. (2020). The interplay between neuroticism, extraversion, and social media addiction in young adult Facebook users: Testing the mediating role of online activity using objective data. Addictive Behaviors, 102, 106150. https://doi.org/10.1016/j.addbeh.2019.106150
Marmet, S., Studer, J., Wicki, M., Bertholet, N., Khazaal, Y., & Gmel, G. (2019). Unique versus shared associations between self-reported behavioral addictions and substance use disorders and mental health problems: A commonality analysis in a large sample of young Swiss men. Journal of Behavioral Addictions, 8(4), 664–677. https://doi.org/10.1556/2006.8.2019.70
Montag, C., Bey, K., Sha, P., Li, M., Chen, Y.-F., Liu, W.-Y., Zhu, Y.-K., Li, C.-B., Markett, S., Keiper, J., & Reuter, M. (2015). Is it meaningful to distinguish between generalized and specific Internet addiction? Evidence from a cross-cultural study from Germany, Sweden, Taiwan and China: Specific forms of Internet addiction. Asia-Pacific Psychiatry, 7(1), 20–26. https://doi.org/10.1111/appy.12122
Montag, C., Flierl, M., Markett, S., Walter, N., Jurkiewicz, M., & Reuter, M. (2011). Internet addiction and personality in first-person-shooter video gamers. Journal of Media Psychology, 23(4), 163–173. https://doi.org/10.1027/1864-1105/a000049
Montag, C., Lachmann, B., Herrlich, M., & Zweig, K. (2019a). Addictive features of social media/messenger platforms and freemium games against the background of psychological and economic theories. International Journal of Environmental Research and Public Health, 16(14), 2612. https://doi.org/10.3390/ijerph16142612
Montag, C., Schivinski, B., Sariyska, R., Kannen, C., Demetrovics, Z., & Pontes, H. M. (2019b). Psychopathological symptoms and gaming motives in disordered gaming—A psychometric comparison between the WHO and APA diagnostic frameworks. Journal of Clinical Medicine, 8(10), 1691. https://doi.org/10.3390/jcm8101691
Müller, M., Brand, M., Mies, J., Lachmann, B., Sariyska, R., & Montag, C. (2017). The 2D:4D marker and different forms of internet use disorder. Frontiers in Psychiatry, 8, 213. https://doi.org/10.3389/fpsyt.2017.00213
Parry, D. A., Davidson, B. I., Sewall, C. J. R., Fisher, J. T., Mieczkowski, H., & Quintana, D. S. (2021). A systematic review and meta-analysis of discrepancies between logged and self-reported digital media use. Nature Human Behaviour. https://doi.org/10.1038/s41562-021-01117-5
Pearcy, B. T. D., McEvoy, P. M., & Roberts, L. D. (2017). Internet Gaming Disorder explains unique variance in psychological distress and disability after controlling for comorbid depression, OCD, ADHD, and anxiety. Cyberpsychology, Behavior, and Social Networking, 20(2), 126–132. https://doi.org/10.1089/cyber.2016.0304
Peterka-Bonetta, J., Sindermann, C., Elhai, J. D., & Montag, C. (2019). Personality associations with smartphone and internet use disorder: A comparison study including links to impulsivity and social anxiety. Frontiers in Public Health, 7, 127. https://doi.org/10.3389/fpubh.2019.00127
Pinheiro, J., Bates, D., DebRoy, S., Sarkar, D., & R Core Team. (2019). nlme: Linear and nonlinear mixed effects models (3.1–143) [Computer software]. https://CRAN.R-project.org/package=nlme
Pontes, H. M. (2017). Investigating the differential effects of social networking site addiction and Internet Gaming Disorder on psychological health. Journal of Behavioral Addictions, 6(4), 601–610. https://doi.org/10.1556/2006.6.2017.075
Pontes, H. M., & Griffiths, M. D. (2020). A new era for gaming disorder research: Time to shift from consensus to consistency. Addictive Behaviors, 103, 106059. https://doi.org/10.1016/j.addbeh.2019.106059
Pontes, H. M., Schivinski, B., Brzozowska-Woś, M., & Stavropoulos, V. (2019a). Laxer clinical criteria for gaming disorder may hinder future efforts to devise an efficient diagnostic approach: A tree-based model study. Journal of Clinical Medicine, 8(10), 1730. https://doi.org/10.3390/jcm8101730
Pontes, H. M., Schivinski, B., Sindermann, C., Li, M., Becker, B., Zhou, M., & Montag, C. (2019b). Measurement and conceptualization of gaming disorder according to the World Health Organization framework: The development of the gaming disorder test. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-019-00088-z
Pontes, H. M., Szabo, A., & Griffiths, M. D. (2015). The impact of Internet-based specific activities on the perceptions of Internet addiction, quality of life, and excessive usage: A cross-sectional study. Addictive Behaviors Reports, 1, 19–25. https://doi.org/10.1016/j.abrep.2015.03.002
R Core Team. (2021). R: A language and environment for statistical computing (4.0.3) [Computer software]. R Core Team.
Rozgonjuk, D., Elhai, J. D., Täht, K., Vassil, K., Levine, J. C., & Asmundson, G. J. G. (2019a). Non-social smartphone use mediates the relationship between intolerance of uncertainty and problematic smartphone use: Evidence from a repeated-measures study. Computers in Human Behavior, 96, 56–62. https://doi.org/10.1016/j.chb.2019.02.013
Rozgonjuk, D., Levine, J. C., Hall, B. J., & Elhai, J. D. (2018). The association between problematic smartphone use, depression and anxiety symptom severity, and objectively measured smartphone use over one week. Computers in Human Behavior, 87, 10–17. https://doi.org/10.1016/j.chb.2018.05.019
Rozgonjuk, D., Pruunsild, P., Jürimäe, K., Schwarz, R.-J., & Aru, J. (2020a). Instagram use frequency is associated with problematic smartphone use, but not with depression and anxiety symptom severity. Mobile Media & Communication, 8(3), 400–418. https://doi.org/10.1177/2050157920910190
Rozgonjuk, D., Ryan, T., Kuljus, J. K., Täht, K., & Scott, G. G. (2019). Social comparison orientation mediates the relationship between neuroticism and passive Facebook use. Cyberpsychology: Journal of Psychosocial Research on Cyberspace, 13(1). https://doi.org/10.5817/cp2019-1-2
Rozgonjuk, D., Sindermann, C., Elhai, J. D., Christensen, A. P., & Montag, C. (2020b). Associations between symptoms of problematic smartphone, Facebook, WhatsApp, and Instagram use: An item-level exploratory graph analysis perspective. Journal of Behavioral Addictions, 9(3), 686–697. https://doi.org/10.1556/2006.2020.00036
Şalvarlı, S. I., & Griffiths, D. (2019). Internet Gaming Disorder and its associated personality traits: A systematic review using PRISMA guidelines. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-019-00081-6
Sawilowsky, S. S. (2009). New effect size rules of thumb. Journal of Modern Applied Statistical Methods, 8(2), 597–599. https://doi.org/10.22237/jmasm/1257035100
Schivinski, B., Brzozowska-Woś, M., Buchanan, E. M., Griffiths, M. D., & Pontes, H. M. (2018). Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study. Addictive Behaviors Reports, 8, 176–184. https://doi.org/10.1016/j.abrep.2018.06.004
Shapira, N. A., Goldsmith, T. D., Keck, P. E., Jr., Khosla, U. M., & McElroy, S. L. (2000). Psychiatric features of individuals with problematic internet use. Journal of Affective Disorders, 57(1–3), 267–272. https://doi.org/10.1016/S0165-0327(99)00107-X
Starcevic, V. (2013). Is Internet addiction a useful concept? Australian & New Zealand Journal of Psychiatry, 47(1), 16–19. https://doi.org/10.1177/0004867412461693
Stavropoulos, V., Adams, B. L. M., Beard, C. L., Dumble, E., Trawley, S., Gomez, R., & Pontes, H. M. (2019). Associations between attention deficit hyperactivity and Internet Gaming Disorder symptoms: Is there consistency across types of symptoms, gender and countries? Addictive Behaviors Reports, 9, 100158. https://doi.org/10.1016/j.abrep.2018.100158
Trivedi, R. H., & Teichert, T. (2018). Attitudes, beliefs and impulsivity in online gambling addiction. International Gambling Studies, 18(2), 327–342. https://doi.org/10.1080/14459795.2018.1466188
Wartberg, L., Kriston, L., & Thomasius, R. (2020). Internet Gaming Disorder and problematic social media use in a representative sample of German adolescents: Prevalence estimates, comorbid depressive symptoms and related psychosocial aspects. Computers in Human Behavior, 103, 31–36. https://doi.org/10.1016/j.chb.2019.09.014
Wegmann, E., Müller, S. M., Ostendorf, S., & Brand, M. (2018). Highlighting internet-communication disorder as further internet-use disorder when considering neuroimaging studies. Current Behavioral Neuroscience Reports, 5(4), 295–301. https://doi.org/10.1007/s40473-018-0164-7
Wéry, A., Deleuze, J., Canale, N., & Billieux, J. (2018). Emotionally laden impulsivity interacts with affect in predicting addictive use of online sexual activity in men. Comprehensive Psychiatry, 80, 192–201. https://doi.org/10.1016/j.comppsych.2017.10.004
Wickham, H. (2009). ggplot2: Elegant graphics for data analysis. Springer-Verlag.
Wong, H. Y., Mo, H. Y., Potenza, M. N., Chan, M. N. M., Lau, W. M., Chui, T. K., Pakpour, A. H., & Lin, C.-Y. (2020). Relationships between severity of internet gaming disorder, severity of problematic social media use, sleep quality and psychological distress. International Journal of Environmental Research and Public Health, 17(6), 1879. https://doi.org/10.3390/ijerph17061879
World Health Organization. (2018a). Gaming disorder. https://www.who.int/news-room/q-a-detail/gaming-disorder. Accessed on 23.07.2021.
World Health Organization. (2018b). International classification of diseases and related health problems (11th ed.). World Health Organization. https://icd.who.int/browse11/l-m/en#/http://id.who.int/icd/entity/1448597234
Young, K. S. (1996). Psychology of computer use: XL. Addictive use of the Internet: A case that breaks the stereotype. Psychological Reports, 79(3), 899–902. https://doi.org/10.2466/pr0.1996.79.3.899
Young, K. S. (1998). Internet addiction: The emergence of a new clinical disorder. CyberPsychology & Behavior, 1(3), 237–244. https://doi.org/10.1089/cpb.1998.1.237
Author information
Authors and Affiliations
Contributions
Conceptualization: DR and CM; Data collection: HMP, BS, CM; Analysis: DR; First manuscript draft: DR; Review and editing: BS, HMP, CM.
Corresponding author
Ethics declarations
Ethics Approval
The study project was approved by the Institutional Review Board of Ulm University.
Consent to Participate
The study participants provided their informed consent before starting study participation.
Competing Interests
None. But for reasons of transparency the authors mention that the present study was part of the ESL Smart Gaming Campaign. While ESL supported the present study by presenting information about it on their website, this organization had no direct or indirect role in the present study. The present study was conducted entirely independently, and ESL did not provide financial support to this research.
Additional information
Publisher's Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
The original version of this article was revised: The third sentence of the second paragraph in the Sample and Procedure section should have read as follows: The study has received ethical approval by the research team's University Ethics Committee (College Research Ethics Committee of the Nottingham Trent University [2018/95]).
Rights and permissions
About this article
Cite this article
Rozgonjuk, D., Schivinski, B., Pontes, H.M. et al. Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. Int J Ment Health Addiction 21, 240–257 (2023). https://doi.org/10.1007/s11469-021-00590-3
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11469-021-00590-3