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Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking

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Abstract

The aim of the current study was to investigate how problematic online gaming, problematic online gambling, problematic online shopping, problematic online pornography use, and problematic online social networking are associated with each other in bivariate and multivariate, network analytic analyses in an international gamer population. The effective sample comprised 4,416 gamers (age M = 23.31, SD = 6.72; 94% male). Participants filled out the specific problematic Internet use scales on gaming, gambling, shopping, pornography, and social networking. The results showed that problematic online gaming yielded small-to-medium positive bivariate correlations with other problematic behaviors. However, the exploratory graph analysis showed that all Internet-based problematic behaviors were separate entities. Finally, problematic online gaming yielded the highest scores, followed by problematic online social networking, gambling, and pornography. While gaming was the most prevalent Internet-based problematic behavior among gamers, the results further suggested that the other Internet-based problematic behaviors investigated may co-occur despite being considered separate entities.

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Conceptualization: DR and CM; Data collection: HMP, BS, CM; Analysis: DR; First manuscript draft: DR; Review and editing: BS, HMP, CM.

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Correspondence to Dmitri Rozgonjuk.

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None. But for reasons of transparency the authors mention that the present study was part of the ESL Smart Gaming Campaign. While ESL supported the present study by presenting information about it on their website, this organization had no direct or indirect role in the present study. The present study was conducted entirely independently, and ESL did not provide financial support to this research.

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The original version of this article was revised: The third sentence of the second paragraph in the Sample and Procedure section should have read as follows: The study has received ethical approval by the research team's University Ethics Committee (College Research Ethics Committee of the Nottingham Trent University [2018/95]).

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Rozgonjuk, D., Schivinski, B., Pontes, H.M. et al. Problematic Online Behaviors Among Gamers: the Links Between Problematic Gaming, Gambling, Shopping, Pornography Use, and Social Networking. Int J Ment Health Addiction 21, 240–257 (2023). https://doi.org/10.1007/s11469-021-00590-3

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