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On 3D simulation of moving objects in a digital earth system

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Abstract

“How do the rescue helicopters find out an optimized path to arrive at the site of a disaster as soon as possible?” or “How are the flight procedures over mountains and plateaus simulated?” and so on. In this paper a script language on spatial moving objects is presented by abstracting 3D spatial moving objects’ behavior when implementing moving objects simulation in 3D digital Earth scene, which is based on a platform of digital China named “ChinaStar”. The definition of this script language, its morphology and syntax, its compiling and mediate language generating, and the behavior and state control of spatial moving objects are discussed emphatically. In addition, the language’s applications and implementation are also discussed.

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Correspondence to Lun Wu.

Additional information

Supported in part by the National High-Tech Research and Development Program of China (“863” Project) (Grant Nos. 2007AA12Z216, 2007AA120502) and the National Natural Science Foundation of China (Grant Nos: 40701134, 40629001)

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Weng, J., Wu, L., Huang, J. et al. On 3D simulation of moving objects in a digital earth system. Sci. China Ser. E-Technol. Sci. 51 (Suppl 2), 123–132 (2008). https://doi.org/10.1007/s11431-008-6010-5

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  • DOI: https://doi.org/10.1007/s11431-008-6010-5

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