Abstract
Adopting a pretest–posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students’ perceived game flow. Forty-one sixth-grade students participated in the study and played a 3D architecture game that aims to promote mathematical conceptual understanding and problem solving skills, and presented with different types of learning supports (i.e., conceptual knowledge only, procedural knowledge only, and the combination of the two). No significant effect of the types of supports was found on participants’ perceived game flow. However, there was a significant impact of support type on participants’ performance on two posttests. The results indicated that the learning support with procedural knowledge only, compared with the learning support with both conceptual and procedural knowledge as well as that with conceptual knowledge only, was significantly more effective in promoting students’ knowledge acquisition related to mathematical problem solving.
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Data availability
The data that support the findings of this study are available on request from the corresponding author. The data are not publicly available due to privacy or ethical restrictions.
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This work was supported in part by National Science Foundation, Grant No. 1720533. Any opinions, findings, and conclusions or recommendations expressed in these materials are those of the authors and do not necessarily reflect the views of the National Science Foundation.
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Pan, Y., Ke, F. Effects of game-based learning supports on students’ math performance and perceived game flow. Education Tech Research Dev 71, 459–479 (2023). https://doi.org/10.1007/s11423-022-10183-z
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DOI: https://doi.org/10.1007/s11423-022-10183-z