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Correction to: The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes

The Original Article was published on 01 June 2021

Correction to: Education Tech Research Dev https://doi.org/10.1007/s11423-021-10010-x

The original publication inadvertently referenced agent persona instead of satisfaction in the title and abstract (lines 11 and 17). The abstract misstated the use of structural equation modeling as the method of analysis.

The original article has been corrected.

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Correspondence to Robert O. Davis.

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Davis, R.O., Wan, L.L., Vincent, J. et al. Correction to: The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes. Education Tech Research Dev 69, 2937 (2021). https://doi.org/10.1007/s11423-021-10027-2

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