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Co-teaching with an immersive digital game: supporting teacher-game instructional partnerships

Abstract

Research on the use of digital games suggests they can enhance students’ learning; however, teachers often play an important role in mediating gameplay and a game’s educational goals. The purpose of the study was to investigate implementation approaches of nine biology teachers using an immersive digital game in their science classes, focusing on factors that contributed to their ability to instruct with the game, and how their enactment of the game influenced the class experience. Analysis of teacher data, which included daily feedback and pre- and post-implementation surveys, multiple classroom observations, teaching artifacts, and an extended interview, identified a range of individual instructional decisions as well as similarities and differences across the cohort. Most notably, a pattern of instructional orchestration emerged, resembling co-teaching—a reciprocal and supportive “relationship” between the teacher and the game. The game informed teachers’ thinking about their genetics curriculum and enhanced their instructional practice, while teachers leveraged digital tools to shape students’ gameplay and to improve on what the game offered. Key descriptive findings are discussed, identifying digital game features that may improve teacher instruction with games in classrooms.

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Notes

  1. All teacher names are pseudonyms.

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Acknowledgements

The authors extend their deepest appreciation to the dedicated science teachers who were willing to implement new technology, extend their instructional practice by teaching with digital games, and opened their classrooms to our research team. Their efforts and insights enable us to share our findings with the field. This material is based upon work supported by the National Science Foundation under Grant No. DRL-1503311. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.

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Correspondence to Karen Mutch-Jones.

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The authors of this study affirm that there is no conflict of interest related to funding sources (the National Science Foundation), personal financial holdings, affiliations, or relationships. No royalties or other types of payments are associated with the work of the project or the digital game, which are the focus of the submitted manuscript.

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All aspects of the research and consent forms for participants have been reviewed and approved by the Institutional Review Board at Concord Consortium (FWA00013622); they provide oversight for the research and for all authors on this article. TERC’s Institutional Review Board (IRB) has conducted a secondary review of the research protocols and supporting documents for its researchers, in accordance with the TERC Federal-Wide Assurance (FWA00010418). All project staff, regardless of role, have received training in research ethics and the treatment of human subjects.

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Mutch-Jones, K., Boulden, D.C., Gasca, S. et al. Co-teaching with an immersive digital game: supporting teacher-game instructional partnerships. Education Tech Research Dev 69, 1453–1475 (2021). https://doi.org/10.1007/s11423-021-10000-z

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