Abstract
This paper is in response to the article titled “Designing and integrating purposeful learning in game play: a systematic review” by Ke (Educ Technol Res Dev 64:219–244, 2016) focusing on research, evaluation, and design. In her article, Ke’s synthesized five major themes related to the design of learning games in published academic research. These are then offered as guideposts for future research-based learning game design. However, to be more responsive to the immediate needs of educators, I contend that we should be able to speak to commercial learning games as well. My proposal is that we use Ke’s work as a starting point for commercial learning game evaluation, and more broadly, expand our research and design so that we can speak more thoughtfully about commercial games and the variety of ways they could be integrated into learning experiences.
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References
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Acknowledgements
This work was supported in part by funding from the National Science Foundation under Grant No. 1837224. The opinions expressed herein are those of the authors and do not necessarily reflect those of the National Science Foundation. The author thanks the reviewers and Andri Ioannou for their comments.
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Lee, V.R. Let’s cut to commercial: where research, evaluation, and design of learning games should go next. Education Tech Research Dev 69, 145–148 (2021). https://doi.org/10.1007/s11423-020-09865-3
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DOI: https://doi.org/10.1007/s11423-020-09865-3