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Pandemic induced remote learning increases need for mobile game-based learning to engage learners

Abstract

The current global health crisis has reduced our mobility, consequently increasing the need to connect with others digitally. This brief provides a research perspective on Giannakas et al.’s (Educational Technology Research and Development, 66, 341–384, 2018) manuscript, “A critical review of 13 years of mobile game-based learning.” To serve as a resource to educators navigating the transition to remote learning, this perspective summarizes key ideas relative to mGBL (mobile game-based learning), value of the work, application to the educator context, and limitations. Future suggestions provide a clear roadmap of ideas to continue research and development of mGBL.

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Correspondence to Lauren Eutsler Ph.D..

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Eutsler, L. Pandemic induced remote learning increases need for mobile game-based learning to engage learners. Education Tech Research Dev 69, 185–188 (2021). https://doi.org/10.1007/s11423-020-09861-7

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  • DOI: https://doi.org/10.1007/s11423-020-09861-7

Keywords

  • Higher education
  • Mobile game-based learning
  • Remote learning
  • Research
  • Secondary education