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The role of metacognition in the first-year design lab

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Abstract

Metacognition, or the ability to think about thinking, plays a significant role in the performance of first-year design students. Although the number of studies that focus on metacognition has increased in the past decade, additional studies are needed to more fully investigate metacognition and the use of metacognitive strategies in design education. Thus, this study focused on the influence of metacognitive knowledge, monitoring, and control on first-year design students’ performance. The conditions leading to changes in first-year design students’ metacognitive thinking and behaviors were also investigated. The processes of gathering data through concurrent verbalization and retrospective verbalization methods and a questionnaire are described. Thematic data analysis was used to extract the emerging themes from these data sources. Results indicated that metacognitive thinking was present in the generation and development of design ideas. Comparisons of higher- and lower-performing students demonstrated the importance of metacognitive thinking during design learning tasks; higher-performing (HP) students tended to focus more on metacognitive thinking, whereas lower-performing (LP) students focused more on cognitive activities. Other comparisons between HP and LP students, along with recommendations for improving students’ problem solving performance in design courses, are shared.

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Notes

  1. Noah – Daisy (HP-HP), Steve – Pandora (LP-HP), Autumn – Layla (LP-LP), Linda –Taylor (HP-LP), Paul – Edward (LP-LP), Ava – William – Hana (LP-LP-LP), Nicky – Kara (HP-LP), Catherine – Marie (LP-HP), Bill– Max (HP-LP).

  2. An uncoated, machine-finished paperboard used for technical drawing or model making.

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Correspondence to Shabnam Kavousi.

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Appendix A: categories and definitions

Appendix A: categories and definitions

Main categories of metacognitive thought processing.

Category

Definition

Reflective process knowledge

Learner’s knowledge regarding how to learn, which could influence the process of learning

Reflective process monitoring

Judgments made by learners regarding the status of learning (how learning is progressing, how learning should progress)

Reflective process control

Decision or actions taken by learners that influence the progress of the learning-task

Reflective process knowledge.

Category

Definition

Reflective process knowledge

Learner’s knowledge regarding how to learn, which could influence the process of learning

Cognitive strategies knowledge

Thinking about cognition and cognitive strategies

Self-awareness

Thinking about how learners as individuals learn

Task-awareness

Thinking about the learning task and how to proceed based on their existing understanding

Reflective process monitoring.

Category

Definition

Reflective process monitoring

Learner’s judgment regarding the status of learning (how learning is progressing, how learning should progress)

Personal feeling monitoring

Learner’s thinking about his/her influential emotional state during the design progress

Situational actions monitoring

Learner’s thinking about decisions-made or actions taken in the progress of design task

Reflective process control.

Category

Definition

Reflective process control

Decisions or actions taken by learners that influence the progress of the design task

Control of environment

Thinking about what actions to take to control (change/maintain) the physical environment before the start of, or during the design process

Control of personal feelings

Thinking about what actions to take to change, or maintain emotional state

Control of situational actions

Thinking about what actions to take to complete/finish the design task

Physical processing.

Category

Definition

Physical processing

Learner’s physical feelings and how the physical environment is impacting the learning process

Affective processing.

Category

Definition

Affective processing

Learner’s moods, emotions, motivations in relation to the learning task, which could be positive, negative, or neutral

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Kavousi, S., Miller, P.A. & Alexander, P.A. The role of metacognition in the first-year design lab. Education Tech Research Dev 68, 3471–3494 (2020). https://doi.org/10.1007/s11423-020-09848-4

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