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Developing real life problem-solving skills through situational design: a pilot study

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Abstract

Current problem-solving research has advanced our understanding of the problem-solving process but has provided little advice on how to teach problem-solving skills. In addition, literature reveals that individual difference is an essential issue in problem-solving skills instruction but has been rarely addressed in current research. Building upon information-processing theory, this article proposes an instructional design model, namely the situational design model, which serves as an approach to accommodate individual difference in problem-solving skills instruction. This design model was further examined with a pilot study in an introductory technology course and results showed a significant difference in students’ academic performance and problem-solving skills, especially the non-recurrent skills. The proposed situational design model contributes to research and practice by providing a novel lens to explore problem-solving skills and assisting in the design of instruction that aims to develop student’s expertise in solving real world problems.

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Correspondence to Lin Zhong.

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Appendices

Appendix 1

Learning readiness survey

For each of the following questions and statements, please rate yourself for each item. Mark the number that best reflects your situation.

Item

8

7

6

5

4

3

2

1

Q1. How much knowledge do you have for visualization skills?

        

Q2. How much knowledge do you have for using images and video to present information?

        

Q3. What level of experience do you have for using appropriate images to present ideas?

        

Q4. What level of experience do you have for using appropriate video to present ideas?

        

Q5. What level of interest do you have for learning how to use images to present information?

        

Q6. What level of interest do you have for learning how to use video to present information?

        

Appendix 2

Situational design of lesson 4

Learning goal Improve information visualization skills by demonstrating effective interactive image editing skills for specific purposes by using Thinglink.

Recurrent skills

  • Basic understanding of information visualization by using images;

  • Basic understanding of interactive images;

  • Basic image editing skills.

Non-recurrent skills

  • Decision-making skills to determine the purpose of the image;

  • Monitoring skills to ensure task completion;

  • Comparing and evaluation skills to ensure the quality of the newly created image;

Procedural learning activities Create interactive images by using Thinglink.

  • HP—create at least three interactive images by using Thinglink.

  • LP—create one interactive image by using Thinglink.

Supportive learning activities Consider the purpose of the images.

  • HS—pick up a purpose (educational, commercial, personal) and improve the image quality to achieve that purpose.

  • LS—consider how to create images for educational purpose.

Relationship activities

HR-interaction with students is mainly two-way communication. For example, relationship activities can focus on reviewing whether the image achieves the chosen purpose or not, checking the quality of the images, providing guidance for further improvement, keeping check emotional level, reducing the fear of making mistakes, and avoiding overwhelming.

LR-interaction with students is mainly one-way communication. For example, relationship activities can focus on clarifying task requirements, checking task completion, making sure all the given tasks are completed and providing step-by-step assistance when necessary.

Instructional treatment

Activities

S1 (HP-LS/LR)

Create at least three interactive images with Thinglink (HS) for educational purposes (LS), relationship activities are mainly one-way communications and focus on providing step-by-step assistance and checking the completion of the three images (LR)

S2 (LP-HS/HR)

Pick up a purpose (HS) (educational, or commercial, or personal portfolio) and create an interactive image with Thinglink for that purpose (LP), improve image quality to better achieve that purpose (HS), relationship activities are mainly two-way communications and focus on checking whether that image has achieved the chosen purpose or not and guiding further improvement (HR)

S3 (HP-HS/HR)

Create at least three interactive images with Thinglink (HP) for the educational, commercial, and personal purpose, respectively (HS), relationship activities are mainly two-way communications and focus on checking whether the three images achieved the three purposes or not and guiding further improvement (HR)

S4 (LP-LS/HR)

Create an interactive image with Thinglink (LP) for educational purpose (LS), explore Thinglink interactive 360 and create a VR image, relationship activities are mainly two-way communications and focus on checking whether the three images achieved the three purposes or not and guiding further improvement (HR)

S5 (HP-LS/HR)

Create at least three interactive images (HP) with Thinglink for educational purpose (LS), relationship activities are mainly two-way communications and focus on checking whether the three images achieved the three purposes or not and guiding further improvement (HR)

S6 (LP-HS/LR)

Pick up a purpose (HS) (educational, commercial, personal) and create an interactive image with Thinglink for that purpose (LP), improve image quality to better achieve that purpose (HS), relationship activities are mainly one-way communications and focus on checking the completion of the image creation (LR)

S7 (HP-HS/LR)

Create at least three interactive images with Thinglink (HP) for the educational, commercial, and personal purpose, respectively (HS), relationship activities are mainly one-way communications and focus on checking the completion of the three images (LR)

S8 (LP-LS/LR)

Create an interactive image with Thinglink or other tools you are familiar (LP) for educational purpose (LS), relationship activities are mainly one-way communications and focus on checking task completion (LR)

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Zhong, L., Xu, X. Developing real life problem-solving skills through situational design: a pilot study. Education Tech Research Dev 67, 1529–1545 (2019). https://doi.org/10.1007/s11423-019-09691-2

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