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Real-Time Watercolor for Animation

  • Computer Simulation and Rendering
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Abstract

We present algorithms that allow for real-time rendering of 3D-scenes with a watercolor painting appearance. Our approach provides an appropriate simplification of the visual complexity, imitates characteristic natural effects of watercolor, and provides two essential painting techniques: the wet-on-wet and the wet-on-dry painting. We concentrate on efficient algorithms based on image space processing rather than on an exact simulation. This allows for the real-time rendering of 3D-scenes. During an animation a high frame-to-frame coherence can be achieved due to a stable segmentation scheme. Finally, we seamlessly integrate a smooth illumination into the watercolor renderings using information from the 3D-scene.

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Correspondence to Thomas Luft.

Additional information

A preliminary version of this paper appeared in Proc. Pacific Graphics 2005, Macau.

Thomas Luft graduated in 1997 from Dresden University of Technology. Currently, he works as a Ph.D. student under the supervision of Prof. Oliver Deussen. His research interests encompass non-photorealistic rendering and real-time graphics.

Oliver Deussen graduated in 1991 from Karlsruhe University of Technology where he also received his Ph.D. degree in 1996. He worked as a postdoc researcher from 1996 until 2000 at Otto-von-Guericke University of Magdeburg and was associate professor for computer graphics at the Dresden University of Technology from 2000 until 2003. Since then he is a full professor for computer graphics and media informatics at the University of Konstanz. His research interests encompass non-photorealistic rendering, modeling and rendering of complex botanic objects as well as information visualization.

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Luft, T., Deussen, O. Real-Time Watercolor for Animation. J Comput Sci Technol 21, 159–165 (2006). https://doi.org/10.1007/s11390-006-0159-9

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  • DOI: https://doi.org/10.1007/s11390-006-0159-9

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