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Gaming with a Feminist: Sexism and Perception of Sexist Incidents in Online Video Games

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Abstract

Video games remain a male-dominated environment where sexism persists. Although women make up almost half of the gamer community, they encounter gender discrimination, anti-feminist themes, and sexist attitudes within the community, especially when participating in online games. As a result, both sexism against women within online video games and how women’s participation is perceived by other gamers have become relevant for investigation. We conducted two experiments to examine how a woman gamer’s ostensible adherence to a feminist identity and the type of collective action for gender equality she participates in would influence perceptions of a sexist incident in an online video game. In Study 1 (145 women and 146 men), we randomly assigned participants to read a vignette about a woman gamer described as feminist or a regular gamer. In both vignettes the woman was subjected to sexist comments and we measured the extent to which participants blamed the woman for these comments. In Study 2 (168 women and 232 men), we manipulated the type of collective action for gender equality (normative vs. non normative vs. control) performed by a woman gamer who was described as a feminist and measured victim blame. In both studies we measured participants’ level of sexism toward women gamers. Results showed that participants who more strongly endorsed sexist attitudes against women gamers attributed more blame to the feminist woman gamer who was a victim of a sexist incident (vs. the regular woman gamer) and to a woman gamer who performed non–normative collective actions (vs. control). Both studies confirm the relevance of the interaction between sexist attitudes and gender-relevant characteristics of women gamers for victim blaming in sexist incidents. These findings are an important step towards understanding and addressing sexist experiences for women in online gaming.

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Data Availability

The data that support the findings of this research are available upon request from the corresponding author.

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Funding

The present research was financially supported by MICIU/AEI/10.13039/501100011033 (Grant Ref. PID2022-138665NB-I00) and FPU18/0069.

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All listed authors have agreed to manuscript authorship and the authorship order, and the corresponding author confirms that all who deserve authorship are listed. The authors made substantial contributions to the work including the study conception, design of the work, and interpretation of data. All authors read and approved the final manuscript.

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Correspondence to Mónica Romero-Sánchez.

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The procedures used in collection of data conform to current APA ethical standards for the protection of human subjects. All participants voluntarily participated in the survey and provided their informed consent at the beginning of the study. These procedures were in accordance with ethical standards of the University of Granada (# 962/CEIH/2019).

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The authors declare no financial or conflicts of interest with respect to the research, authorship, and/or publication of this article.

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Bustos-Ortega, M., Romero-Sánchez, M., Megías, J.L. et al. Gaming with a Feminist: Sexism and Perception of Sexist Incidents in Online Video Games. Sex Roles 90, 1200–1217 (2024). https://doi.org/10.1007/s11199-024-01506-w

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  • DOI: https://doi.org/10.1007/s11199-024-01506-w

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