Anderson, C. A., & Bushman, B. J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature. Psychological Science, 12, 353–359.
Article
PubMed
Google Scholar
Barlett, C. P., & Harris, R. J. (2008). The impact of body emphasizing video games on body image concerns in men and women. Sex Roles, 59, 586–601.
Article
Google Scholar
Barlett, C. P., & Rodeheffer, C. (2009). Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal. Aggressive Behavior, 35, 213–224.
Article
PubMed
Google Scholar
Bissell, K. L. (2006). Skinny like you: Visual literacy, digital manipulation and young women’s drive to be thin. Studies in media & information literacy education 6. Retrieved January 18, 2008 from http://www.utpress.utoronto.ca/journal/ejournals/simile
Botta, R. A. (1999). Television images and adolescent girls’ body image disturbance. Journal of Communication, 49, 22–41.
Article
Google Scholar
Bracken, C. C. (2005). Presence and image quality: the case of high-definition television. Media Psychology, 7, 191–205.
Article
Google Scholar
Braun, C. M., & Giroux, J. (1989). Arcade video games: proxemic, cognitive and content analyses. Journal of Leisure Research, 21, 92–105.
Google Scholar
Byrd-Bredbenner, C. (2003). A comparison of the anthropometric measurements of idealized female body images in media directed to men, women, and mixed gender audiences. Topics in Clinical Nutrition, 18, 117–129.
Google Scholar
Centers for Disease Control and Prevention (2009). BMI—Body mass index: About BMI for adults. Retrieved May 22, 2009, from http://www.cdc.gov/healthyweight/assessing/bmi/adult_bmi/index.html
Cohen, J. (1960). A coefficient of agreement for nominal scales. Educational and Psychological Measurement, 20, 37–46.
Article
Google Scholar
Dietz, T. L. (1998). An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior. Sex Roles, 38, 425–442.
Article
Google Scholar
Dittmar, H., Halliwell, E., & Ive, S. (2006). Does Barbie make girls want to be thin? The effect of experimental exposure to images of dolls on the body image of 5-to-8-year old girls. Developmental Psychology, 42, 283–292.
Article
PubMed
Google Scholar
Dixon, T. L., & Linz, D. (2000). Overrepresentation and underrepresentation of African Americans and Latinos as lawbreakers on television news. Journal of Communicaiton, 50, 131–154.
Google Scholar
Dixon, T. L., Azocar, C., & Casas, M. (2003). The portrayal of race and crime on television network news. Journal of Broadcasting & Electronic Media, 4, 495–520.
Google Scholar
Downs, E. & Smith, S. L. (2005, May). Keeping abreast of hypersexuality: A video game character content analysis. Paper presented at the annual meeting of the International Communication Association, New York.
Facts and research: Game player data. (2007). Washington, D.C.: Entertainment Software Association.
Fantone, L. (2003). Final fantasies: virtual women’s bodies. Feminist Theory, 4, 51–72.
Article
Google Scholar
Fouts, G., & Burggraf, K. (1999). Television situation comedies: female body images and verbal reinforcements. Sex Roles, 40, 473–481.
Article
Google Scholar
Game Developer Research (2007). Game developer salary report: 2004–2007. Author.
Gerbner, G., Gross, L., Morgan, M., Signorelli, N., & Shanahan, J. (2002). Growing up with television: Cultivation processes. In J. Bryant & Zillmann (Eds.), Media effects: Advances in theory and research (2nd ed, pp. 43–67). NJ, Lawrence Erlbaum Associates, Inc: Mahwah.
Google Scholar
Grabe, S., Hyde, J. S., & Ward, L. M. (2008). The role of the media in body image concerns among women: a meta-analysis of experimental and correlational studies. Psychological Bulletin, 134, 460–476.
Article
PubMed
Google Scholar
Greenberg, B. S., Eastin, M., Hofschire, L., Lachlan, K., & Brownell, K. D. (2003). Portrayals of overweight and obese individuals on commercial television. American Journal of Public Health, 93, 1342–1348.
Article
PubMed
Google Scholar
Grogan, S. (2007). Body image: Understanding body dissatisfaction in men, women, and children (2nd ed.). Routledge: New York.
Google Scholar
Harrison, C. R., & Robinette, K. M. (1998). CAESAR: Summary statistics for the adult population (ages 18–65) of the United States of America (1998). Retrieved April 14, 2009 from http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA406674&Location=U2&doc=GetTRDoc.pdf
Harrison, K. (2000a). The body electric: thin-ideal media and eating disorders in adolescents. Journal of Communication, 50, 119–143.
Article
Google Scholar
Harrison, K. (2000b). Television viewing, fat stereotyping, body shape standards, and eating disorder symptomatology in grade school children. Communication Research, 27, 617–640.
Article
Google Scholar
Harrison, K. (2003). Television viewers’ ideal body proportions: the case of the curvaceously thin woman. Sex Roles, 48, 255–264.
Article
Google Scholar
Harrison, K., & Bond, B. J. (2007). Gaming magazines and the drive for muscularity in preadolescent boys: a longitudinal examination. Body Image, 4, 269–277.
Article
PubMed
Google Scholar
Harrison, K., & Cantor, J. (1997). The relationship between media consumption and eating disorders. Journal of Communication, 47, 40–66.
Article
Google Scholar
Harrison, K., & Hefner, V. (2006). Media exposure, current and future body ideals, and disordered eating among preadolescent girls: a longitudinal panel study. Journal of Youth and Adolescence, 35, 146–156.
Article
Google Scholar
Harrison, K., & Hefner, V. (2008). Body image and eating disorders. In S. L. Calvert & B. J. Wilson (Eds.), Handbook of child development and the media. Malden, MA: Blackwell.
Google Scholar
Harrison, K., Taylor, L. D., & Marske, A. L. (2006). Women’s and men’s eating behavior in response to exposure to thin-ideal media images and text. Communication Research, 33, 507–529.
Article
Google Scholar
Hawkins, R. P., & Pingree, S. (1981). Uniform messages and habitual viewing: unnecessary assumptions in social reality effects. Human Communication Research, 7, 291–301.
Article
Google Scholar
Heintz-Knowles, K., Henderson, J., Glaubke, C., Miller, P., Parker, M. A., & Espejo, E. (2001). Fair play? Violence, gender and race in video games. Oakland, California: Children Now.
Google Scholar
Ivory, J. D., & Kalyanaraman, S. (2007). The effects of technological advancement and violent content in video games on player’s feelings of presence, involvement, physiological arousal, and aggression. Journal of Communication, 57, 532–555.
Article
Google Scholar
Janz, J., & Martis, R. (2007). The Lara phenomenon: powerful female characters in video games. Sex Roles, 56, 141–148.
Article
Google Scholar
MacMillan, D. (2007). Navigating the uncanny valley. Business Week. Retrieved January 19, 2008 from http://www.businessweek.com/innovate/content/aug2007/id20070817_955317.htm?chan=innovation_special+report++the+power+of+gaming_the+power+of+gaming
Mangan, J. (2007). When fantasy is just too close for comfort. Retrieved January 19, 2008 from http://www.theage.com.au/news/entertainment/when-fantasy-is-just-too-close-for-comfort/2007/06/09/1181089394400.html?page=fullpage
Mori, M. (1970). Bukimi no tani. the uncanny valley (K. F. MacDorman & T. Minato, Trans.). Energy, 7, 33–35.
Google Scholar
Musgrove, M. (2008, September 14). Game changers: The ever-growing number of female players is altering the video game experiences. Washington Post, NO1.
National Eating Disorders Association (2007). Retrieved January 10, 2007, from http://www.nationaleatingdisorders.org/nedaDir/files/documents/handouts/stats.pdf
Norton, K. I., Olds, T. S., Olive, S., & Dank, S. (1996). Ken and Barbie at life size. Sex Roles, 34, 287–294.
Article
Google Scholar
Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. New York: Cambridge University Press/CSLI.
Google Scholar
Schierbeck, L., & Carstens, B. (2000). Violent elements in computer games: An analysis of games published in Denmark. In C. vonFeiletzen & U. Carlsson (Eds.), Children in the media landscape: Games, pornography, perceptions (pp. 127–131). Nordicom, Sweden: The UNESCO International Clearinghouse on Children and Violence on the Screen.
Google Scholar
Serviss, B. (2005). Escaping the world: high and low resolution in gaming. IEEE MultiMedia, 12, 4–8.
Article
Google Scholar
Sherry, J., Greenberg, B., Lucas, S., & Lachlan, K. (2006). Video game uses and gratifications as predictors of use and game preference. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses and consequences. Mahwah, New Jersey: Erlbaum.
Google Scholar
Shibuya, A., & Sakamoto, A. (2004). The quantity and context of video game violence in Japan: Toward creating an ethical standard. In R. Shiratori (Ed.), Gaming, simulations, and society (pp. 111–120). Tokyo: Springer-Verlag.
Google Scholar
Smith, S., Lachlan, K., & Tamborini, R. (2003). Popular video games: quantifying the presentation of violence and its context. Journal of Broadcasting and Electronic Media, 47, 58–76.
Article
Google Scholar
Smolak, L. (2004). Body image in children and adolescents: where do we go from here? Body Image: An International Journal of Research, 1, 15–28.
Article
Google Scholar
Spitzer, B. L., Henderson, K. A., & Zivian, M. T. (1999). Gender differences in population versus media body sizes: a comparison over four decades. Sex Roles, 40, 545–565.
Article
Google Scholar
Stice, E. M., & Shaw, H. E. (1994). Adverse effects of the media portrayed thin-ideal on women and linkages to bulimic symptomatology. Journal of Social and Clinical Psychology, 13, 288–308.
Google Scholar
Sypeck, M. F., Gray, J. J., Etu, S. F., Ahrens, A. H., Mosimann, J. E., & Wiseman, C. V. (2006). Cultural representations of thinness in women, redux: playboy magazine’s depiction of beauty from 1979–1999. Body Image, 3, 229–335.
Article
PubMed
Google Scholar
Thompson, J. K. (2004). Eating disorders and obesity: Definitions, prevalence, and associated features. In J. K. Thompson (Ed.), Handbook of eating disorders and obesity (pp. xiii–xix). Hoboken, NJ: Wiley.
Google Scholar
Thompson, K. M., & Haninger, K. (2001). Violence in E-rated video games. Journal of the American Medical Association, 286, 591–598.
Article
PubMed
Google Scholar
Thompson, K., Haninger, K., & Yokota, F. (2001). Violence in children’s films and video games—reply. Journal of the American Medical Association, 286, 1972–1972.
Article
Google Scholar
Thompson, K., Tepichin, K., & Haninger, K. (2006). Content and ratings of mature-rated video games. Archives of Pediatrics & Adolescent Medicine, 160, 402–410.
Article
Google Scholar
Van Mierlo, J., & Van den Bulck, J. (2004). Benchmarking the cultivation approach to video game effects: a comparison of the correlates of TV viewing and game play. Journal of Adolescence, 27, 97–111.
Article
PubMed
Google Scholar
Wilcox, K., & Laird, J. D. (2000). Impact of media images of super-slender women on women’s self-esteem: identification, social comparison, and self perception. Journal of Research in Personality, 34, 278–286.
Article
Google Scholar
Williams, D. (2006a). A (brief) social history of video games. In P. Vorderer & J. Bryant (Eds.), Playing computer games: Motives, responses, and consequences (pp. 229–247). Mahwah, NJ: Lawrence Erlbaum.
Google Scholar
Williams, D. (2006b). Virtual cultivation: online worlds, offline perceptions. Journal of Communication, 56(1), 69–87.
Article
Google Scholar