Skip to main content
Log in

Science-Based Educational Escape Games: A Game Design Methodology

  • Published:
Research in Science Education Aims and scope Submit manuscript

Abstract

The growing trend of “escape games” in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study’s goal was to identify situated learning components that can be associated with educational escape games and to generate a methodology that integrates these components into the design of science-based educational escape games. Applying the deductive content analysis approach, data were collected through a survey and semi-structured interviews among 54 science teachers and seven game design experts. Four situated learning components, authentic situations, scientific contents, collaborative learning, and self-reflection, were associated with the design of educational escape games. In addition, planning and evaluation were identified as important attributes of game design methodology, with each stage including three iterative sequential inner stages associated with two or more situated learning components. The study contributes new insights to the domain of science-based educational escape games, providing guidelines and examples for science teachers and game developers.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3

Similar content being viewed by others

Explore related subjects

Discover the latest articles, news and stories from top researchers in related subjects.

References

  • Abdollahi, A. M., Masento, N. A., Vepsäläinen, H., Mijal, M., Gromadzka, M., & Fogelholm, M. (2021). Investigating the effectiveness of an educational escape game for increasing nutrition-related knowledge in young adolescents: A pilot study. Frontiers in Nutrition, 8. https://doi.org/10.3389/fnut.2021.674404

  • Avargil, S., Shwartz, G., & Zemel, Y. (2021). Educational escape room: Break Dalton’s code and escape! Journal of Chemical Education, 98(7), 2313–2322.

    Article  ADS  CAS  Google Scholar 

  • Barak, M., Yachin, T., & Erduran, S. (2023). Tracing preservice teachers’ understanding of nature of science through their drawings and writing. Research in Science Education, 53, 507–523. https://doi.org/10.1007/s11165-022-10069-3

  • Barak, M. (2017). Science teacher education in the twenty-first century: A pedagogical framework for technology-integrated social constructivism. Research in Science Education, 47(2), 283–303.

  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18(1), 32–42.

    Article  Google Scholar 

  • Burden, K., & Kearney, M. (2016). Future scenarios for mobile science learning. Research in Science Education, 46, 287–308.

    Article  ADS  Google Scholar 

  • Cohen, J. (1968). Weighted kappa: Nominal scale agreement with provision for scaled disagreement or partial credit. Psychological Bulletin, 70(4), 213–220.

    Article  CAS  PubMed  Google Scholar 

  • Cohen, T. N., Griggs, A. C., Keebler, J. R., Lazzara, E. H., Doherty, S., Kanji, F. F., & Gewertz, B. L. (2020). Using escape rooms for conducting team research: Understanding development, considerations, and challenges. Simulation & Gaming, 51(4), 443–460.

    Article  Google Scholar 

  • Creswell, J. W., & Creswell, J. D. (2018). Research design: Qualitative, quantitative, and mixed methods approaches (5th ed.). Sage Publications Inc.

    Google Scholar 

  • Denzin, N. K. (2009). The research act: A theoretical introduction to sociological methods (3rd ed.). Prentice Hall.

    Google Scholar 

  • Dietrich, N. (2018). Escape classroom: The Leblanc process—An educational “Escape Game.” Journal of Chemical Education, 95(6), 996–999.

    Article  ADS  CAS  Google Scholar 

  • Donaldson, T., Fore, G. A., Filippelli, G. M., & Hess, J. L. (2020). A systematic review of the literature on situated learning in the geosciences: Beyond the classroom. International Journal of Science Education, 42(5), 722–743.

    Article  ADS  Google Scholar 

  • Eukel, H., & Morrell, B. (2021). Ensuring educational escape-room success: The process of designing, piloting, evaluating, redesigning, and re-evaluating educational Escape rooms. Simulation & Gaming, 52(1), 18–23.

    Article  Google Scholar 

  • Eukel, H., Frenzel, J., Frazier, K., & Miller, M. (2020). Unlocking student engagement: Creation, adaptation, and application of an educational escape room across three pharmacy campuses. Simulation & Gaming, 51(2), 167–179.

    Article  Google Scholar 

  • Fotaris, P., & Mastoras, T. (2019). Escape rooms for learning: A systematic review. In L. Elbaek, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019 (vol. 235 pp. 235–243). Odense, Denmark: Academic Conferences and Publishing International.

  • Gee, J. P. (2008). The ecology of games: Connecting youth, games, and learning. In K. Salen (Ed.), Learning and games (pp. 21–40). MIT Press.

    Google Scholar 

  • Harrington, J., & Oliver, R. (2000). An instructional design framework for authentic learning environments. Educational Technology Research and Development, 48(3), 23–48.

    Article  Google Scholar 

  • Klopfer, E., Haas, J., Osterweil, S., & Rosenheck, L. (2018). Resonant games: Design principles for learning games that connect hearts, minds, and the everyday. MIT Press.

    Book  Google Scholar 

  • Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. University Press.

    Book  Google Scholar 

  • Lave, J. (1993). The practice of learning. In S. Chiklin, & J. Lave (Eds.), Understanding practice: Perspectives on activity and context (pp. 3–32). Cambridge: Cambridge University Press.

  • Nicholson, S. (2018). Creating engaging escape games for the classroom. Childhood Education, 94(1), 44–49.

    Article  MathSciNet  Google Scholar 

  • Peleg, R., Yayon, M., Katchevich, D., Moria-Shipony, M., & Blonder, R. (2019). A lab-based chemical escape room: Educational, mobile, and fun! Journal of Chemical Education, 96(5), 955–960.

    Article  ADS  CAS  Google Scholar 

  • Prins, G. T., Bulte, M. A. W., Van Driel, J. H., & Pilot, A. (2009). Students’ involvement in authentic modeling practices as contexts in chemistry education. Research in Science Education, 39, 681–700.

    Article  ADS  Google Scholar 

  • Veldkamp, A., Van de Grint, L., Knippels, M. C. P. J., & Van Joolingen, W. R. (2020). Escape education: A systematic review on escape rooms in education. Educational Research Review, 31, 1–17.

    Article  Google Scholar 

  • Veldkamp, A., Niese, J. R., Heuvelmans, M., Knippels, M. P. J., & Joolingen, W. R. (2022). You escaped! How did you learn during gameplay? British Journal of Educational Technology, 53(5), 1430–1458.

    Article  Google Scholar 

  • Vergne, M. J., Simmons, J. D., & Bowen, R. S. (2019). Escape the lab: An interactive escape-room game as a laboratory experiment. Journal of Chemical Education, 96(5), 985–991.

    Article  ADS  CAS  Google Scholar 

  • Vörös, A. I. V., & Sárközi, Z. (2017). Physics escape room as an educational tool. American Institute of Physics Conference Proceedings, 1916, 050002–1–050002–6, Retrieved, October 2023 from https://doi.org/10.1063/1.5017455

  • Zaug, P., Gros, C. I., Wagner, D., Pilavyan, E., Meyer, F., Offner, D., & Strub, M. (2022). Development of an innovative educational escape game to promote teamwork in dentistry. European Journal of Dental Education, 26, 116–122.

Download references

Funding

The study has received funding from EIT Food, the innovation community on Food of the European Institute of Innovation and Technology (EIT), a body of the EU, under the Horizon 2020, the EU Framework Programmed for Research and Innovation. Grant Agreement #19040.

Author information

Authors and Affiliations

Authors

Contributions

Both authors contributed to the study conception and design. This includes material preparation, data collection and analysis, writing the manuscript, reading, and approving the final version.

Corresponding author

Correspondence to Miri Barak.

Ethics declarations

Ethics Approval and Consent to Participate

The study is compliance with ethical standards. The participants were informed about the study, participation was voluntary, and their consent was obtained. The study was administered according to the university’s ethical guidelines and it received an IRB ethical clearance #2018–024.

Competing Interests

The authors declare no competing interests.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Yachin, T., Barak, M. Science-Based Educational Escape Games: A Game Design Methodology. Res Sci Educ 54, 299–313 (2024). https://doi.org/10.1007/s11165-023-10143-4

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11165-023-10143-4

Keywords

Navigation