Abstract
It is known that Mermin–Peres-like proofs of quantum contextuality can furnish non-local games with a guaranteed quantum strategy, when classically no such guarantee can exist. This phenomenon, also called quantum pseudo-telepathy, has been studied in the case of the so-called Mermin magic square game. In this paper, we review in detail two different ways of implementing on a quantum computer such a game and propose a new Doily game based on the geometry of 2-qubit Pauli group. We show that the quantumness of these games is almost revealed when we play them on the IBM Quantum Experience; however, the inherent noise in the available quantum machines prevents a full demonstration of the non-classical aspects.
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Acknowledgements
This work is supported by the Graduate school EIPHI (contract ANR-17-EURE- 0002) through the project TACTICQ. We acknowledge the use of the IBM Quantum Experience and the IBMQ research programme. The views expressed are those of the authors and do not reflect the official policy or position of IBM or the IBM Quantum Experience team. One would like to thank the developers of the open-source framework Qiskit.
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M.R. prepared the code specifying the unitary method in the main work. C.K. prepared the code for the delegation method, and ran all computations. C.K. and F.H. wrote the main manuscript text. All authors reviewed the manuscript.
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Kelleher, C., Roomy, M. & Holweck, F. Implementing 2-qubit pseudo-telepathy games on noisy intermediate-scale quantum computers. Quantum Inf Process 23, 187 (2024). https://doi.org/10.1007/s11128-024-04386-x
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DOI: https://doi.org/10.1007/s11128-024-04386-x