Advertisement

Psychiatric Quarterly

, Volume 86, Issue 3, pp 381–384 | Cite as

Psychiatrists’ Perceptions of Role-Playing Games

  • Eric Lis
  • Carl Chiniara
  • Robert Biskin
  • Richard Montoro
Original Paper

Abstract

The literature has seen a surge in research on the mental health impacts of technologies such as Facebook, video games, and massively-multiplayer online role-playing games such as World of Warcraft, but little is known regarding the mental health impact of non-video role-playing games, such as Dungeons & Dragons. The present study examines how psychiatrists’ perceive role-playing games and whether they play them. Psychiatrists at a tertiary care centre in Canada completed a questionnaire assessing history of playing role-playing games and whether they associate them with psychopathology. Forty-eight psychiatrists responded. Twenty-three percent have played a role-playing game over their lifetimes. Twenty-two percent believed there was an association between psychopathology and role-playing games. A majority of psychiatrists who responded do not associate role-playing games with psychopathology. Implications for clinical practice and future research are discussed.

Keywords

Role-playing games Dungeons & Dragons Stereotypes Psychiatrists 

Notes

Acknowledgments

The authors acknowledge the members of the McGill University Psychiatry Perceptions of Emerging Technologies Labs for their support.

Conflict of interest

All authors declare that they have no conflict of interest.

Ethical Standards

All procedures followed were in accordance with the ethical standards of the responsible committee on human experimentation (institutional and national) and with the Helsinki Declaration of 1975, as revised in 2000 (5). Informed consent was obtained from all patients for being included in the study.

References

  1. 1.
    Longman H, O’Connor E, Obst P: The effect of social support derived from World of Warcraft on negative psychological symptoms. Cyberpsychology & Behavior 12:563–566, 2009.CrossRefGoogle Scholar
  2. 2.
    Pawlikowski M, Brand M: Excessive Internet gaming and decision making: do excessive World of Warcraft players have problems in decision making under risky conditions? Psychiatry Research 188:428–433, 2011.CrossRefPubMedGoogle Scholar
  3. 3.
    Peters CS, Malesky LA: Problematic usage among highly-engaged players of massively multiplayer online role playing games. Cyberpsychology & Behavior 11:481–484, 2008.CrossRefPubMedGoogle Scholar
  4. 4.
    Abyeta S, Forest J: Relationship of role-playing games to self-reported criminal behaviour. Psychological Reports 69:1187–1192, 1991.CrossRefGoogle Scholar
  5. 5.
    Carroll JL, Carolin PM: Relationship between game playing and personality. Psychological Reports 64:705–706, 1989.CrossRefGoogle Scholar
  6. 6.
    DeRenard LA, Kline LM: Alienation and the game Dungeons and Dragons. Psychological Reports 66:1219–1222, 1990.CrossRefPubMedGoogle Scholar
  7. 7.
    Simon A: Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools 24:329–332, 1987.CrossRefGoogle Scholar
  8. 8.
    Simon A: Emotional stability pertaining to the game Vampire: The Masquerade. Psychological Reports 83:732–734, 1998.CrossRefPubMedGoogle Scholar
  9. 9.
    Wizards of the Coast. Dungeons & Dragons: A pop culture icon. Washington, Wizards of the Coast, 2006. http://www.wizards.com/default.asp?x=dnd/playdnd/parents. Accessed 9 Jul 2014.
  10. 10.
    Asch DA, Jedrziewski MK, Christakis NA: Response rates to mail surveys published in medical journals. Journal of Clinical Epidemiology 50:1129–1136, 1997.CrossRefPubMedGoogle Scholar
  11. 11.
    Maheux B, Legault C, Lambert J: Increasing response rates in physicians’ mail surveys: an experimental study. American Journal of Public Health 79:638–639, 1989.PubMedCentralCrossRefPubMedGoogle Scholar
  12. 12.
    VanGeest JB, Johnson TP, Welch VL: Methodologies for improving response rates in surveys of physicians: a systematic review. Evaluation & the Health Professions 30:303–321, 2007.CrossRefPubMedGoogle Scholar

Copyright information

© Springer Science+Business Media New York 2015

Authors and Affiliations

  • Eric Lis
    • 1
  • Carl Chiniara
    • 1
  • Robert Biskin
    • 1
  • Richard Montoro
    • 1
  1. 1.McGill University Psychiatry Perceptions of Emerging Technologies LabsMontrealCanada

Personalised recommendations