Abstract
Brain-Computer Interface (BCI) research is considered one of the significant interdisciplinary fields. It assists people with severe motor disabilities to recover and improve their motor actions through rehabilitation sessions using Motor Imagery (MI) based BCI systems. Several smart criteria, such as virtual reality, plays a significant role in training people for motor recovery in a virtual environment. Accordingly, Smart Training Environments (STEs) based on virtual reality for MI-BCI users provide a safe environment. They are cost-effective for real-life conditions and scenarios with severe motor disabilities. Fundamentally, the literature presents a lack of comparison of the STE applications considering the smart and effective criteria of the developed applications. Accordingly, three key issues faced the comparison process: importance, multi-evaluation criteria, and data variation, which falls under complex Multi-Criteria Decision Making (MCDM). Performance issues increased comparison complexity caused by the rapidly changing market demands of the MI-BCI. Therefore, this study developed two methodology phases for evaluating and benchmarking the STE applications for the MI-BCI community; making effective decisions is vital. In the first phase, formulate the STE Decision Matrix (DM) based on two main dimensions: the evaluation of ten smart criteria of STE and the alternatives (27 STE applications) developed in the literature for MI-BCI. In the second phase, integration methods of MCDM have been formulated: Analytic Hierarchy Process (AHP) for weighting the ten smart criteria and Fuzzy Decision by Opinion Score Method (FDOSM) for benchmarking STE applications based on constructed AHP weights. The evaluation results show importunity in the obtained weights among the ten STE criteria to distinguish the greatest and lowest important weights. Through the benchmarking performance, FDOSM processes prioritized all STE applications. The ranking results were objectively validated based on five groups of alternatives, and the results were systematically ranked. Finally, this study argued three important summary points concerning the STE dataset, formulated a DM of STE applications, and smart criteria for STE applications to support the MI-BCI community and market. Developing the appropriate STE application for MI-BCI is a better choice to support a large BCI community by identifying the ten smart criteria and considering the presented methodology to establish a robust, practical, cost-efficient, and reliable BCI system.
Similar content being viewed by others
Data availability
All data generated or analysed during this study are included in this published article.
References
Aamer A, et al. (2019) BCI Integrated with VR for Rehabilitation. in 2019 31st International Conference on Microelectronics (ICM). IEEE
Abdulkareem KH (2020) A novel multi-perspective benchmarking framework for selecting image Dehazing intelligent algorithms based on BWM and group VIKOR techniques. Int J Info Technol Decision Making 19:909–957
Abdulkareem KH, … Salih MM (2020) A novel multi-perspective benchmarking framework for selecting image dehazing intelligent algorithms based on BWM and group VIKOR techniques. Int J Info Technol Decision Making 19(03):909–957
Abdulkareem KH et al (2020) A Novel Multi-Perspective Benchmarking Framework for Selecting Image Dehazing Intelligent Algorithms Based on BWM and Group VIKOR Techniques. Int J Info Technol Decision Making:1–49
Abdulkareem KH et al (2020) A new standardisation and selection framework for real-time image dehazing algorithms from multi-foggy scenes based on fuzzy Delphi and hybrid multi-criteria decision analysis methods. Neural Comput & Applic
Achanccaray, D., et al. (2018) Immersive virtual reality feedback in a brain computer interface for upper limb rehabilitation. in 2018 IEEE International Conference on Systems, Man, and Cybernetics (SMC). IEEE.
Afdideh F, Shamsollahi MB, Resalat SN (2012) Development of a MATLAB-based toolbox for brain computer interface applications in virtual reality. in 20th Iranian Conference on Electrical Engineering (ICEE2012). IEEE
Aggarwal S, Chugh N (2019) Signal processing techniques for motor imagery brain computer interface: a review. Array 1:100003
Alamoodi A et al. (2022) New extension of fuzzy-weighted zero-inconsistency and fuzzy decision by opinion score method based on cubic pythagorean fuzzy environment: a benchmarking case study of sign language recognition systems. Int J Fuzzy Syst. p. 1–18
Albahri OS, … Alazab M (2021) Multidimensional benchmarking of the active queue management methods of network congestion control based on extension of fuzzy decision by opinion score method. Int J Intell Syst 36(2):796–831
Albahri OS et al. Multidimensional benchmarking of the active queue management methods of network congestion control based on extension of fuzzy decision by opinion score method. Int J Intell Syst
Alchalabi B, Faubert J (2019) A comparison between BCI simulation and neurofeedback for forward/backward navigation in virtual reality. Comput Intell Neurosci 2019:1–12
Al-Qaysi Z et al (2021) Systematic review of training environments with motor imagery brain–computer interface: coherent taxonomy, open issues and recommendation pathway solution. Heal Technol 11(4):783–801
Alsalem M et al (2021) Based on T-spherical fuzzy environment: a combination of FWZIC and FDOSM for prioritising COVID-19 vaccine dose recipients. J Infection Public Health 14(10):1513–1559
Cantillo-Negrete J, … Arias-Carrión O (2019) Robotic orthosis compared to virtual hand for brain–computer Interface feedback. Biocybernetics Biomed Eng 39(2):263–272
Chin ZY, et al. (2010) Online performance evaluation of motor imagery BCI with augmented-reality virtual hand feedback. in 2010 Annual International Conference of the IEEE Engineering in Medicine and Biology. IEEE
Chin ZY, et al. (2013) Navigation in a virtual environment using multiclass motor imagery Brain-Computer Interface. in 2013 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain (CCMB). IEEE
Choi J, Jo S (2020) Application of hybrid Brain-Computer Interface with augmented reality on quadcopter control. in 2020 8th International Winter Conference on Brain-Computer Interface (BCI). IEEE
Dhital A, Banic AU (2013) Navigation in a virtual environment by dichotic listening: simultaneous audio cues for user-directed BCI classification. in 2013 IEEE Virtual Reality (VR). IEEE
Hamedi M, Salleh S-H, Noor AM (2016) Electroencephalographic motor imagery brain connectivity analysis for BCI: a review. Neural Comput 28(6):999–1041
Huang D, … Bai O (2012) Electroencephalography (EEG)-based brain–computer interface (BCI): a 2-D virtual wheelchair control based on event-related desynchronization/synchronization and state control. IEEE Trans Neural Syst Rehab Eng 20(3):379–388
i Badia SB et al (2012) Using a hybrid brain computer interface and virtual reality system to monitor and promote cortical reorganization through motor activity and motor imagery training. IEEE Trans Neural Syst Rehab Eng 21(2):174–181
Kalid N, … Muzammil H (2018) Based real time remote health monitoring systems: a review on patients prioritization and related" big data" using body sensors information and communication technology. J Med Syst 42(2):1–30
Kalid N et al (2018) Based on real time remote health monitoring systems: a new approach for prioritization “large scales data” patients with chronic heart diseases using body sensors and communication technology. 42(4):69
Khan MA, … Puthusserypady S (2020) Review on motor imagery based BCI systems for upper limb post-stroke neurorehabilitation: from designing to application. Comput Biol Med 123:103843
Khatari M, … Albahri AS (2021) Multidimensional benchmarking framework for AQMs of network congestion control based on AHP and group-TOPSIS. Int J Info Technol Decision Making 20(05):1409–1446
Krishnan E, … Alazab M (2021) Interval type 2 trapezoidal-fuzzy weighted with zero inconsistency combined with VIKOR for evaluating smart e-tourism applications. Int J Intell Syst 36(9):4723–4774
Kwon B-H, Jeong J-H, Kim D-J (2020) A Novel Framework for Visual Motion Imagery Classification Using 3D Virtual BCI Platform. in 2020 8th International Winter Conference on Brain-Computer Interface (BCI). IEEE
Liang S et al. (2014) Effective user training for motor imagery based brain computer interface with object-directed 3D visual display. in 2014 7th International Conference on Biomedical Engineering and Informatics. IEEE
Liang S, … Heng PA (2016) Improving the discrimination of hand motor imagery via virtual reality based visual guidance. Comput Methods Prog Biomed 132:63–74
Liu X et al. (2017) Performance evaluation of walking imagery training based on virtual environment in brain-computer interfaces. in 2017 IEEE International Symposium on Multimedia (ISM). IEEE
Longo BB et al. (2014) Using brain-computer interface to control an avatar in a virtual reality environment. in 5th ISSNIP-IEEE Biosignals and Biorobotics Conference (2014): Biosignals and Robotics for Better and Safer Living (BRC). IEEE
Lotte F, Bougrain L, Clerc M (1999) Electroencephalography (EEG)-based brain–computer interfaces. Wiley Encycl Elec Electron Eng:1–20
Mahmoud U, et al., DAS benchmarking methodology based on FWZIC II and FDOSM II to support industrial community characteristics in the design and implementation of advanced driver assistance systems in vehicles. J Ambient Intell Humaniz Comput, 2022: p. 1–28.
Martín-Clemente R, … Cruces S (2018) Information theoretic approaches for motor-imagery BCI systems: review and experimental comparison. Entropy 20(1):7
Mohammed K et al (2020) Novel technique for reorganisation of opinion order to interval levels for solving several instances representing prioritisation in patients with multiple chronic diseases. 185:105151
Mohammed K et al (2020) A uniform intelligent prioritisation for solving diverse and big data generated from multiple chronic diseases patients based on hybrid decision-making and voting method 8:91521–91530
Qader M et al (2017) A methodology for football players selection problem based on multi-measurements criteria analysis. Measurement 111:38–50
Ren S, … Shi W (2020) Enhanced motor imagery based brain-computer Interface via FES and VR for lower limbs. IEEE Trans Neural Syst Rehab Eng 28(8):1846–1855
Roc A, … Lotte F (2021) A review of user training methods in brain computer interfaces based on mental tasks. J Neural Eng 18(1):011002
Saaty TL (1988) What is the analytic hierarchy process?, in Mathematical models for decision support. Springer. p. 109–121.
Saaty TL (1990) How to make a decision: the analytic hierarchy process. Eur J Oper Res 48(1):9–26
Salih MM, Zaidan B, Zaidan A (2020) Fuzzy decision by opinion score method. Appl Soft Comput 96:106595
Salih MM, et al. A new extension of fuzzy decision by opinion score method based on Fermatean fuzzy: A benchmarking COVID-19 machine learning methods. J Intell Fuzzy Syst. (Preprint): p. 1–11
Singh A, … Guesgen HW (2021) A comprehensive review on critical issues and possible solutions of motor imagery based electroencephalography brain-computer interface. Sensors 21(6):2173
Škola F, Liarokapis F (2018) Embodied VR environment facilitates motor imagery brain–computer interface training. Comput Graph 75:59–71
Škola F, Tinková S, Liarokapis F (2019) Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment. Front Hum Neurosci 13:329
Song M, Kim J (2019) A paradigm to enhance motor imagery using rubber hand illusion induced by visuo-tactile stimulus. IEEE Trans Neural Syst Rehab Eng 27(3):477–486
Velasco-Álvarez F, … Sancha-Ros S (2013) Audio-cued motor imagery-based brain–computer interface: navigation through virtual and real environments. Neurocomputing 121:89–98
Vourvopoulos A, i Badia SB (2016) Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis. J Neuroengineering Rehab 13(1):1–14
Vourvopoulos A, Bermúdez S, Badia I (2016) Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis. J Neuroengineer Rehab 13(1):1–14
Vourvopoulos A, … Bermúdez i Badia S (2019) Efficacy and brain imaging correlates of an immersive motor imagery BCI-driven VR system for upper limb motor rehabilitation: a clinical case report. Front Hum Neurosci 13:244
Wang W et al. (2019) A VR combined with MI-BCI application for upper limb rehabilitation of stroke. in 2019 IEEE MTT-S International Microwave Biomedical Conference (IMBioC). IEEE
Wierzgała P, … Masiak J (2018) Most popular signal processing methods in motor-imagery BCI: a review and meta-analysis. Front Neuroinform 12:78
Xia B et al. (2010) The training strategy in brain-computer interface. in 2010 Sixth International Conference on Natural Computation. IEEE
Yang F et al. (2010) An adaptive BCI system for virtual navigation. in The 2nd International Conference on Information Science and Engineering. IEEE
Yeh S-C, … Liu YH (2018) A multiplayer online car racing virtual-reality game based on internet of brains. J Syst Archit 89:30–40
Zughoul O, … Amomeni B (2021) Novel triplex procedure for ranking the ability of software engineering students based on two levels of AHP and group TOPSIS techniques. Int J Info Technol Decision Making 20(01):67–135
Author information
Authors and Affiliations
Corresponding author
Ethics declarations
Conflict of interest
The authors declare no conflict of interest.
Additional information
Publisher’s note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Rights and permissions
Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.
About this article
Cite this article
Al-Qaysi, Z.T., Ahmed, M.A., Hammash, N.M. et al. A systematic rank of smart training environment applications with motor imagery brain-computer interface. Multimed Tools Appl 82, 17905–17927 (2023). https://doi.org/10.1007/s11042-022-14118-x
Received:
Revised:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1007/s11042-022-14118-x