Multimedia Tools and Applications

, Volume 77, Issue 16, pp 20355–20383 | Cite as

A pipeline for the creation of progressively rendered web 3D scenes

  • Alun EvansEmail author
  • Javi Agenjo
  • Josep Blat


We present an end-to-end pipeline for the export of 3D scenes from content creation tools to a real-time rendering engine in an embeddable web-page, including a novel system for compression/decompression of textured polygonal meshes. We show that the compression/decompression outperforms the best state-of-the-art non-progressive alternative, especially as bandwidth increases, showing that web-specific techniques should consider the whole user pipeline. Our pipeline also includes progressivity, which is paramount for a good interactive user experience, and permits full user interaction with lower resolution versions of the 3D scenes, while progressively higher resolution data is downloaded. Finally, we discuss how our method may be used in the future to facilitate the transfer of animated meshes.


3D Web Graphics Pipeline Compression Mesh 



This work has been partially funded by the European Commision Horizon2020 project KRISTINA (grant number: H2020-645012).


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© Springer Science+Business Media, LLC, part of Springer Nature 2017

Authors and Affiliations

  1. 1.GTM - Grup de recerca en Tecnologies MèdiaLa Salle - Universitat Ramon LlullBarcelonaSpain
  2. 2.Grup de Tecnologies InteractivesUniversitat Pompeu FabraBarcelonaSpain

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