During the last 20 years, video games have become very popular and widely adopted in our society. However, despite the growth on video game industry, there is a lack of interoperability that allow developers to interchange their information freely and to form stronger partnerships. In this paper we present the Video Game Ontology (VGO), a model for enabling interoperability among video games and enhancing data analysis of gameplay information. We describe the creation process of the ontology, the ontology conceptualization and its evaluation. In addition, we demonstrate the applicability of the Video Game Ontology in action with three example games that take advantage of the created ontology. Also, we demonstrate the use of the VGO in enabling interoperability among the example games.
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Competency questions are available at: goo.gl/lxz8yU
Shortened link to competency questions: goo.gl/lxz8yU
The games are also available for testing at http://www.gamecloudgames.com
Asteroids game is available at http://www.gamecloudgames.com/HTML5-Asteroids
The Asteroids ontology is available at http://w3id.org/games/spec/asteroids
The game is available at http://www.gamecloudgames.com/Coil
The Coil ontology is available at http://w3id.org/games/spec/coil
The game is available at http://www.gamecloudgames.com/BrowserQuest
The Browser Quest ontology is available at http://w3id.org/games/spec/browserquest
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This paper has been supported by the FPU grants (FPU2012/04084 and AP2010-1393) of the Spanish Ministry of Education, Culture and Sport. In addition, the research has been supported by TEKES, the Finnish Funding Agency for Innovation.
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Parkkila, J., Radulovic, F., Garijo, D. et al. An ontology for videogame interoperability. Multimed Tools Appl 76, 4981–5000 (2017). https://doi.org/10.1007/s11042-016-3552-6