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Creating ambient music spaces in real and virtual worlds

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Abstract

Sound and, specifically, music is a medium that is used for a wide range of purposes in different situations in very different ways. Ways for music selection and consumption range from completely passive, almost unnoticed perception of background sound environments to the very specific selection of a particular recording of a piece of music with a specific orchestra and conductor at a certain event. Different systems and interfaces exist for the broad range of needs in music consumption. Locating a particular recording is well supported by traditional search interfaces via metadata. Other interfaces support the automatic creation of playlists via artist or album selection, up to more artistic installations of sound environments that users can navigate through. In this paper we present a set of systems that support the creation of as well as the navigation in musical spaces, both in the real world as well as in virtual environments. We show common principles and point out further directions for a more direct coupling of the various spaces and interaction methods, creating ambient sound environments and providing organic interaction with music for different purposes.

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Notes

  1. http://www.midomi.com/

  2. http://www.ifs.tuwien.ac.at/mir/audiofeatureextraction.html

  3. http://www.garagegames.com/products/torque/tge/

  4. http://www.ifs.tuwien.ac.at/mir/mediasquare/

  5. http://ccgvr.ewha.ac.kr/

  6. http://www.ifs.tuwien.ac.at/mir/pocketsom/

  7. http://www.ifs.tuwien.ac.at/mir/pocketsom/isom/

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Correspondence to Jakob Frank.

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Frank, J., Lidy, T., Peiszer, E. et al. Creating ambient music spaces in real and virtual worlds. Multimed Tools Appl 44, 449–468 (2009). https://doi.org/10.1007/s11042-009-0275-y

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