Abstract
It is widely known controversies about the results of violent video game increase aggression. However, the role of competitive video games, has received less research attention, and the underlying mechanisms of their influence are unknown. This study aimed to expand the existing literature by systematically exploring the effects of competitive video game exposure on adolescent aggression and the mediating role of impulsivity. In so doing, three types of studies (collectively N = 2919, mean age varied from 13.75 to 15.44 years, with a balanced gender) combining cross-sectional, experimental, and longitudinal approaches, were conducted. The findings consistently show that competitive video game exposure increased adolescents’ aggression and impulsivity. Also, impulsivity mediated the correlation and long-term effect of competitive video game exposure on aggression. However, the experimental study did not confirm the short-term mediating effect of impulsivity, which may be related to the type of aggression measured in the study. The results indicate that competitive video game exposure is an important antecedent factor for adolescent aggression, and impulsivity is the key underlying mechanism.
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We want to thank the students who participated, thank every teacher for their hard work on collecting data. We also sincerely thank the editor and autonomous reviewers for their valuable comments.
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This work was supported by the Humanities and Social Science Fund of Ministry of Education of China [grant number 23XJA190002].
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S.C. conceived of the study, conducted data collection and statistical analyses, wrote and revised the draft of the manuscript; M.C.W. participated in the data collection and analysis, and helped write and revise the draft of the manuscript; X.W. assisted in the data collection and writing; J.Q.L. assisted in the data collection and analyses; J.Y.L. assisted in the data collection and analyses; Y.L.L. supervised this study, organized the data collection, and revised the manuscript. All authors read and approved the final manuscript.
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Chen, S., Wei, M., Wang, X. et al. Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study. J. Youth Adolescence (2024). https://doi.org/10.1007/s10964-024-01973-0
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DOI: https://doi.org/10.1007/s10964-024-01973-0