Skip to main content
Log in

Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study

  • Empirical Research
  • Published:
Journal of Youth and Adolescence Aims and scope Submit manuscript

Abstract

It is widely known controversies about the results of violent video game increase aggression. However, the role of competitive video games, has received less research attention, and the underlying mechanisms of their influence are unknown. This study aimed to expand the existing literature by systematically exploring the effects of competitive video game exposure on adolescent aggression and the mediating role of impulsivity. In so doing, three types of studies (collectively N = 2919, mean age varied from 13.75 to 15.44 years, with a balanced gender) combining cross-sectional, experimental, and longitudinal approaches, were conducted. The findings consistently show that competitive video game exposure increased adolescents’ aggression and impulsivity. Also, impulsivity mediated the correlation and long-term effect of competitive video game exposure on aggression. However, the experimental study did not confirm the short-term mediating effect of impulsivity, which may be related to the type of aggression measured in the study. The results indicate that competitive video game exposure is an important antecedent factor for adolescent aggression, and impulsivity is the key underlying mechanism.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3

Similar content being viewed by others

References

Download references

Acknowledgements

We want to thank the students who participated, thank every teacher for their hard work on collecting data. We also sincerely thank the editor and autonomous reviewers for their valuable comments.

Funding

This work was supported by the Humanities and Social Science Fund of Ministry of Education of China [grant number 23XJA190002].

Data Sharing and Declaration

The datasets generated and/or analyzed during the current study are not publicly available but are available from the corresponding author on reasonable request.

Author information

Authors and Affiliations

Authors

Contributions

S.C. conceived of the study, conducted data collection and statistical analyses, wrote and revised the draft of the manuscript; M.C.W. participated in the data collection and analysis, and helped write and revise the draft of the manuscript; X.W. assisted in the data collection and writing; J.Q.L. assisted in the data collection and analyses; J.Y.L. assisted in the data collection and analyses; Y.L.L. supervised this study, organized the data collection, and revised the manuscript. All authors read and approved the final manuscript.

Corresponding author

Correspondence to Yanling Liu.

Ethics declarations

Conflict of Interest

The authors declare no competing interests.

Ethical Approval

The study was conducted according to the guidelines of the Declaration of Helsinki and approved Research Project Ethical Review Application Form, Faculty of Psychology, Southwest University of China (IRB protocol number: H22074).

Informed Consent

Informed consent was obtained from all participants included in the study.

Additional information

Publisher’s note Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Supplementary Information

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Chen, S., Wei, M., Wang, X. et al. Competitive Video Game Exposure Increases Aggression Through Impulsivity in Chinese Adolescents: Evidence From a Multi-Method Study. J. Youth Adolescence (2024). https://doi.org/10.1007/s10964-024-01973-0

Download citation

  • Received:

  • Accepted:

  • Published:

  • DOI: https://doi.org/10.1007/s10964-024-01973-0

Keywords

Navigation