American Association for the Advancement of Science-AAAS (2013). Benchmarks for science literacy: a tool for curriculum reform (Current Version). New York: Oxford University Press. Retrieved April 22, 2013 from http://www.project2061.org/publications/bsl/default.htm
Anderson J (2005) Cognitive psychology and its implications, 6th edn. Worth, New York
Google Scholar
Annetta LA, Minogue J, Holmes SY, Cheng MT (2009) Investigating the impact of video games on high school students’ engagement and learning about genetics. Comput Educ 53(1):74–85
Article
Google Scholar
Barab SA, Zuiker S, Warren S, Hickey D, Ingram-Goble A, Kwon E-J, Kouper I, Herring SC (2007) Situationally embodied curriculum: relating formalisms to contexts. Sci Educ 91(5):750
Article
Google Scholar
Barak M, Dori YJ (2011) Science education in primary schools: is an animation worth a thousand pictures? J Sci Educ Technol 20(5):608–620
Article
Google Scholar
Black RW, Steinkuehler C (2009) Literacy in virtual worlds. In: Christenbury L, Bomer R, Smagorinsky P (eds) Handbook of adolescent literacy research. Guilford, New York, pp 271–286
Google Scholar
Bodemer D, Ploetzner R, Feuerlein I, Spada H (2004) The active integration of information during learning with dynamic and interactive visualizations. Learn Instr 14:325–341
Article
Google Scholar
Boucheix J, Guignard H (2005) What animated illustrations conditions can improve technical document comprehension in young students? Format, signaling and control of presentation. Eur J Psychol Educ 20(4):369–388
Article
Google Scholar
Boujemaa A, Pierre C, Sabah S, Salaheddine K, Jamal C, Abdellatif C (2010) University students’ conceptions about the concept of gene: interest of historical approach. US China Educ Rev 7(2):9–15
Google Scholar
Carreiras M, Carriedo N, Alonso MA, Fernández A (1997) The role of verb tense and verb aspect in the foregrounding of information during reading. Mem Cognit 25(4):438–446
Article
Google Scholar
Chandler P (2004) The crucial role of cognitive processes in the design of dynamic visualizations. Learn Instr 14:353–357
Article
Google Scholar
Chattopadhyay A (2004) Understanding of genetic information in higher secondary students in northeast India and the implications for genetics education. Cell Biol Educ 4(1):97–104
Article
Google Scholar
Chi MTH (2008) Three types of conceptual change: belief revision, mental model transformation, and categorical shift. In: Vosniadou S (ed) Handbook of research on conceptual change. Lawrence Erlbaum Associates, Hillsdale, pp 61–82
Google Scholar
Chi MTH, Feltovich P, Glaser R (1981) Categorization and representation of physics problems by experts and novices. Cognit Sci 5:121–152
Article
Google Scholar
Chi MTH, Roscoe RD, Slotta JD, Roy M, Chase C (2012) Misconceived causal explanations for emergent processes. Cognit Sci 36:1–61
Article
Google Scholar
Clark R, Mayer R (2009) E-Learning and the science of instruction. Pfeiffer, San Francisco
Google Scholar
Clark DB, Sengupta P (2013) Argumentation and modeling: integrating the products and practices of science to improve science education. In: Saleh IM, Khine MS (eds) Approaches and strategies in next generation science learning. Information Science Reference, Hershey, pp 85–105
Chapter
Google Scholar
Clark DB, Nelson B, Sengupta P, D’Angelo CM (2009) Rethinking science learning through digital games and simulations: genres, examples, and evidence. Invited topic paper in the proceedings of the national academies board on science education workshop on learning science: computer games, simulations, and education. Washington, DC. Retrieved April 6, 2013 from http://www7.nationalacademies.org/bose/Gaming_SimsCommissioned_Papers.html
Clark DB, Nelson BC, Hsin-Yi C, Martinez-Garza M, Slack K, D′Angelo C (2011) Exploring Newtonian mechanics in a conceptually-integrated digital game: comparison of learning and affective outcomes for students in Taiwan and the United States. Comput Educ 57:2178–2195
Article
Google Scholar
Clement JJ (2008) Creative model construction in scientist and students: the role of imagery, analogy and mental simulation. Springer, Dordrecht
Book
Google Scholar
Colella V (2000) Participatory simulations: building collaborative understanding through immersive dynamic modeling. J Learn Sci 9(4):471–500
Article
Google Scholar
Collins A, Gentner D (1987) How people construct mental models. In: Holland D, Quinn N (eds) Cultural models in language and thought. Cambridge University Press, New York, pp 243–268
Chapter
Google Scholar
Corredor J, Jiménez-Leal W (2011) Modularity and the reality of psychological processes. Rev Colomb Psicol 20:309–319
Google Scholar
Duncan RG, Reiser B (2007) Reasoning across ontologically distinct levels: students’ understanding of molecular genetics. J Res Sci Teach 44(7):938–959
Article
Google Scholar
Duncan RG, Rogat AD, Yarden A (2009) A learning progression for deepening students’ understanding of modern genetics across the 5th–10th grades. J Res Sci Teach 46(6):655–674
Article
Google Scholar
Eklund J, Rogat A, Alozie N, Krajcik J (2007) Promoting student scientific literacy of molecular genetics and genomics. Paper presented at the national association for research in science teaching conference. New Orleans, Lousiana
Ericsson KA, Simon HA (1993) Protocol analysis: verbal reports as data. MIT Press, Cambridge
Google Scholar
Evans KL, Yaron D, Leinhardt G (2008) Learning stoichiometry: a comparison of text and multimedia formats. Chem Educ Res Pract 9(3):208–218
Article
Google Scholar
Frederiksen JR, White BY, Gutwill J (1999) Dynamic mental models in learning science: the importance of constructing derivational linkages among models. J Res Sci Teach 36(7):806–836
Article
Google Scholar
Friedrichsen P, Stone B, Brown P (2004) Examining students’ conceptions of molecular biology in an introductory biology course for non-science majors: a self-study. Paper presented at the national association for research in science teaching international conference. Vancouver, BC
Gaydos M, Squire K (2012) Role playing games of scientific citizenship. Cult Stud of Sci Educ 7:821–844
Article
Google Scholar
Garham A (2001) Mental models and the interpretation of anaphora. Psychology Press, Sussex
Google Scholar
Gee JP (2005) Learning by design: good video games as learning machines. eLearning 2(1):5–16
Google Scholar
Gee JP (2008) Learning and games. In: Salen K (ed) The ecology of games: connecting youth, games and learning. The John D and Catherine T. MacArthur foundation series on digital media and learning. The MIT Press, Cambridge, pp 21–40
Google Scholar
Gelbart H, Yarden A (2006) Learning genetics through an authentic research simulation in bioinformatics. J Biol Educ 40(3):107–112
Article
Google Scholar
Gibson E, Hu L, Swast T (2010) How effective is “Fuzzies” as a tool for developing a holistic understanding of basic genetic principles. Paper presented at the SPIRE-EIT REU summer program for interdisciplinary research and education emerging interface technologies. Retrieved November 28, 2010 from http://wordpress.vrac.iastate.edu/REU/files/2010/08/metablast_paper2.pdf
Goel V (2005) Cognitive neuroscience and deductive reasoning. In: Holyoak K, Morrison R (eds) The Cambridge handbook of thinking and reasoning. Cambridge University Press, New York, pp 475–492
Google Scholar
Greenfield PM, Camaioni L, Ercolani P, Weiss L, Lauber BA, Perucchini P (1994) Cognitive socialization by computer games in two cultures: Inductive discovery or mastery of an iconic code? J Appl Dev Psychol 15:59–85
Article
Google Scholar
Gutwill JP, Frederiksen JR, White BY (1999) Making their own connections: students’ understanding of multiple models in basic electricity. Cognit Instr 17(3):249–282
Article
Google Scholar
Hahn J, Kim J (1999) Why are some diagrams easier to work with? Effects of diagrammatic representation on the cognitive integration process of systems analysis and design. ACM Trans Comput Hum Interact 6(3):181–213
Article
Google Scholar
Halverson R (2005). What can K-12 school leaders learn from video games and gaming? Innovate, 1(6). Retrieved April 24, 2013 from http://www.innovateonline.info/pdf/vol1_issue6/What_Can_K-12_School_Leaders_Learn_from_Video_Games_and_Gaming_.pdf
Hegarty M (2004) Dynamic visualizations and learning: getting to the difficult questions. Learn Instr 14:343–351
Article
Google Scholar
Hoffler T, Leutner D (2007) Instructional animation versus static pictures: a meta-analysis. Learn Instr 17:722–738
Article
Google Scholar
Honey MA, Hilton LH (2011) Learning science through computer games and simulations. The National Academies Press, Washington, DC
Google Scholar
Hubbard TL (1995) Cognitive representations of motion: evidence for friction and gravity analogues. J Exp Psychol Learn Mem Cognit 21:241–254
Article
Google Scholar
Johnson M (1987) The body in the mind: the bodily basis of meaning, imagination, and reason. University of Chicago Press, Chicago
Google Scholar
Johnson-Laird PN (1980) Mental models in cognitive science. Cognit Sci 4:71–115
Article
Google Scholar
Johnson-Laird PN (1983) Mental models: towards a cognitive science of language, inference, and consciousness. Harvard University Press, Cambridge
Google Scholar
Johnson-Laird PN (1995) Mental models, deductive reasoning, and the brain. In: Gazzaniga MS (ed) The cognitive neurosciences. MIT Press, Cambridge, pp 999–1008
Google Scholar
Johnson-Laird PN (1998) Imagery, visualization, and thinking. In: Hochberg J (ed) Perception and cognition at the century’s end. Academic Press, San Diego, pp 441–467
Chapter
Google Scholar
Johnson-Laird PN (1999) Deductive reasoning. Annu Rev Psychol 50:109–135
Article
Google Scholar
Ketelhut DJ, Dede C, Clarke J, Nelson B (2007) Studying situated learning in a multi-user virtual environment. In: Baker E, Dickieson J, Wulfeck W, O’Neil H (eds) Assessment of problem solving using simulations. Lawrence Erlbaum Associates, Hillsdale, pp 37–58
Google Scholar
Kintsch W (1998) Comprehension: a paradigm for cognition. Cambridge University Press, New York
Google Scholar
Klopfer E (2008) Augmented learning: research and design of mobile educational games. MIT Press, Cambridge
Book
Google Scholar
Lakoff G (1987) Women, fire, and dangerous things: what categories reveal about the mind. University of Chicago Press, Chicago
Book
Google Scholar
Larkin JH, Simon HA (1987) Why a diagram is (sometimes) worth ten thousand words. Cognit Sci 11:65–99
Article
Google Scholar
Lewis J, Kattman U (2004) Traits, genes, particles and information: re-visiting students understanding of genetics. Int J Sci Educ 26:195–206
Article
Google Scholar
Lewis J, Wood-Robinson C (2000) Genes, chromosomes, cell division and inheritance-do students see a relationship? Int J Sci Educ 22(2):177–195
Article
Google Scholar
Lowe RK (1999) Extracting information from an animation during complex visual learning. Eur J Psychol Educ 14:225–244
Article
Google Scholar
Lowe RK (2003) Animation and learning: selective processing of information in dynamic graphics. Learn Instr 13:157–176
Article
Google Scholar
Lowe R (2004) Interrogation of a dynamic visualization during learning. Learn Instr 14:257–274
Article
Google Scholar
MacWhinney B (2008). How mental models encode embodied linguistic perspectives. CMU Department of Psychology. Paper 172. Retrieved October 16, 2012 from http://repository.cmu.edu/psychology/172/
Marbach-Ad G (2001) Attempting to break the code in student comprehension of genetic concepts. J Biol Educ 35(4):183–189
Article
Google Scholar
Mayer RE (1997) Multimedia learning: are we asking the right questions? Educ Psychol 32(1):1–19
Article
Google Scholar
Mayer RE (2005) Cognitive theory of multimedia learning. In: Mayer RE (ed) The Cambridge handbook of multimedia learning. Cambridge University Press, New York, pp 31–48
Chapter
Google Scholar
Mayer RE, Chandler P (2001) When learning is just a click away: does simple user interaction foster deeper understanding of multimedia messages? J Educ Psychol 93:390–397
Article
Google Scholar
Mayer RE, Moreno R (2002) Aids to computer-based multimedia learning. Learn Instr 12:107–119
Article
Google Scholar
Mayer RE, Moreno R (2003) Nine ways to reduce cognitive load in multimedia learning. Educ Psychol 38(1):43–52
Article
Google Scholar
Mayer R, Sims V (1994) For whom is a picture worth a thousand words? Extensions of a dual-coding theory of multimedia learning. J Educ Psychol 86(3):389–401
Article
Google Scholar
McNorgan C, Reid J, McRae K (2011) Integrating conceptual knowledge within and across representational modalities. Cognition 118:211–233
Article
Google Scholar
Meir E, Perry J, Stal D, Maruca S, Klopfer E (2005) How effective are simulated molecular-level experiments for teaching diffusion and osmosis? Cell Biol Educ 4:235–248
Article
Google Scholar
Miller LM, Estrera V, Moreno J, Lane D (2004) Efficacy of MedMyst: an internet teaching tool for middle school microbiology. Microbiology 5(1):13–20
Google Scholar
Mills-Shaw K, Van-Horne K, Zhang H, Boughman J (2007) Essay contests reveals misconceptions of high school students in genetics content. Genetics 178(3):1157–1168
Article
Google Scholar
Ministerio de Educación Nacional-MEN (2006). Estándares Básicos de Competencias en Lenguaje, Matemáticas, Ciencias y Ciudadanas. Bogotá: Imprenta Nacional de Colombia. Retrieved October 16, 2012 from http://www.mineducacion.gov.co/1621/article-116042.html
Moon BM, Hoffman RR, Novak JD, Cañas AJ (2011) Applied concept mapping: capturing, analyzing and organizing knowledge. CRC Press, New York
Google Scholar
Moreno R, Mayer RE (2000) Engaging students in active learning: the case for personalized multimedia messages. J Educ Psychol 92(4):724–733
Article
Google Scholar
Nash P, Shaffer D (2010) Mentor modeling: the internalization of modeled professional thinking in an epistemic game. J Comput Assist Learn 27(2):173–189
Article
Google Scholar
National Research Council-NRC (1996) National science education standards. National Academy Press, Washington, DC
Google Scholar
Plass JL, Homer BD, Milne C, Jordan T, Kim M, Barrientos J (2007). Representational mode and cognitive load: optimizing the instructional design of science simulations. Featured research paper presented at the annual convention of the association for educational communication and technology (AECT). Anaheim, CA. Retrieved April 26, 2013 from http://create.nyu.edu/create/files/AECT_07_Plass_et_al_subm.pdf
Plass JL, Homer BD, Hayward E (2009) Design factors for educationally effective animations and simulations. J Comput High Educ 21(1):31–61
Article
Google Scholar
Postigo Y, López-Manjón A (2012) Students’ conceptions of biological images as representational devices. Rev Colomb Psicol 21(2):265–284
Google Scholar
Schnotz W, Rasch T (2005) Enabling, facilitating, and inhibiting effects of animations in multimedia learning: why reduction of cognitive load can have negative results on learning. Educ Technol Res Dev 53(3):47–58
Article
Google Scholar
Schraw G (2006) Knowledge: structures and processes. In: Alexander PA, Winne PH (eds) Handbook of educational psychology. Lawrence Erlbaum Associates, Mahwah, pp 245–264
Google Scholar
Schwan S, Riempp R (2004) The cognitive benefits of interactive videos: learning to tie nautical knots. Learn Instr 14:293–305
Article
Google Scholar
Schwandewedel J, HoBle C, Kattmann U (2007) Students’ understanding of social-scientific issues-conception of health and genetic disease. Paper presented at the European science education research association. Malmô, Sweden
Schwartz D (1999) Physical imagery: kinematic versus dynamic models. Cognit Psychol 38:433–464
Article
Google Scholar
Sengupta P, Wilensky U (2009) Learning electricity with NIELS: thinking with electrons and thinking in levels. Int J Comput Math Learn 14(1):21–50
Article
Google Scholar
Shaffer D (2005) Augmented by reality: the pedagogical praxis of urban planning as a pathway to ecological thinking. J Educ Comput Res 33(1):31–52
Article
Google Scholar
Shaffer D, Gee P (2005) Before every child is left behind: how epistemic games can solve the coming crisis in education. (WCER Working Paper No. 2005–2007): University of Wisconsin-Madison, Wisconsin center for education research. Retrieved October 28, 2012 from http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2005_7.pdf
Shaffer DW, Hatfield D, Svarovsky GN, Nash P, Nulty A, Bagley E, Franke K, Rupp AA, Mislevy R (2009) Epistemic network analysis: a prototype for 21st century assessment of learning. Int J Learn Media 1(2):33–53
Article
Google Scholar
Shiffrar M, Freyd JJ (1990) Apparent motion of the human body. Psychol Sci 1:257–264
Article
Google Scholar
Squire K, Durga S (2009) Productive gaming: the case for historiographic game play. In: Ferdig R (ed) Handbook of research on effective electronic gaming in education. Information Science Reference, Hershey, PA
Google Scholar
Squire K, Patterson, N (2010) Games and simulations in informal science education. In: Honey M, Hilton M (eds) Learning science: computer games, simulations, and education. National Research Council, Washington, DC. Retrieved December 6, 2011 from http://www7.nationalacademies.org/bose/Squire_Gaming_CommissionedPaper.pdf
Steinkuehler CA (2006) Why game (culture) studies now? Games Cult 1(1):97–102
Article
Google Scholar
Steinkuehler CA (2008) Cognition and literacy in massively multiplayer online games. In: Coiro J, Knobel M, Lankshear C, Leu D (eds) Handbook of research on new literacies. Lawrence Erlbaum Associates, Mahwah, pp 611–634
Google Scholar
Steinkuehler CA, Duncan S (2008) Scientific habits of mind in virtual worlds. J Sci Educ Technol 17(6):530–543
Article
Google Scholar
Stewart J, Cartier J, Passmore C (2005) Developing understanding through model-based inquiry. In: Donovan S, Bransford J (eds) How people learn II: a view from the classroom. National Academy Press, Washington, DC
Google Scholar
Sweller J, van Merrienboer JJ, Paas FG (1998) Cognitive architecture and instructional design. Educ Psychol Rev 10:251–296
Article
Google Scholar
Tversky B (2005) Visuospatial reasoning. In: Holyoak K, Morrison R (eds) The Cambridge handbook of thinking and reasoning. Cambridge University Press, Cambridge, pp 209–241
Google Scholar
Tversky B, Morrison J, Betrancourt M (2002) Animation: can it facilitate? Int J Hum Comput Stud 57:247–262
Article
Google Scholar
Vosniadou S (2002a) Mental models in conceptual development. In: Magnani L, Nersessian N (eds) Model-based reasoning: science, technology, values. Kluwer Academic Press, New York
Google Scholar
Vosniadou S (2002b) On the nature of naive physics. In: Limon M, Mason L (eds) Reconsidering the processes of conceptual change. Kluwer Academic Publishers, Dordrecht, pp 61–76
Chapter
Google Scholar
Vosniadou S, Brewer WF (1992) Mental models of the earth: a study of conceptual change in childhood. Cogn Psychol 24:535–585
Article
Google Scholar
Vosniadou S, Skopeliti I, Ikospentaki K (2005) Reconsidering the role of artifacts in reasoning: children’s understanding of the globe as a model of the earth. Learn Instr 15:333–351
Article
Google Scholar
Wood-Robinson C, Lewis J, Leach J (2000) Young people’s understanding of the nature of genetic information in the cells of an organism. J Biol Educ 35(1):29–36
Article
Google Scholar
Zhang J (1997) The nature of external representations in problem solving. Cognit Sci 21(2):179–217
Article
Google Scholar
Zhang JJ, Norman DA (1994) Representations in distributed cognitive tasks. Cognit Sci 18(1):87–122
Article
Google Scholar