Gambling Revenues as a Public Administration Issue: Electronic Gaming Machines in Victoria
- 485 Downloads
Gambling activities and the revenues derived have been seen as a way to increase economic development in deprived areas. There are also, however, concerns about the effects of gambling in general and electronic gaming machines (EGMs) in particular, on the resources available to the localities in which they are situated. This paper focuses on the factors that determine the extent and spending of community benefit-related EGM-generated resources within Victoria, Australia, focusing in particular on the relationships between EGM activity and socio-economic and social capital indicators, and how this relates to the community benefit resources generated by gaming.
KeywordsElectronic gaming machines Gambling revenues Social capital Australia
Community benefit fund: this provides funding to community groups in Queensland, Australia, from gaming income
Community benefit statement: the framework for self-reporting expenditure on community benefits by club and racing club venue operators that receive gaming revenue, showing how gaming proceeds contribute to their local communities
Community support fund: established by the Victorian Government as a centralised, state government controlled fund to direct a portion of gaming revenue back to communities in Victoria
Electronic gaming machines: Also known as ‘poker machines’ and variously defined as coin operated casino games, video poker, electronic jack pot and prize triggering devices used for gaming
Local government area: an administrative division of a country that a local government is responsible for
- Australian Bureau of Statistics (ABS). (2006). 2006 Census data. Retrieved from http://www.abs.gov.au/websitedbs/D3310114.nsf/home/census+data?opendocument?utm_id=LN. Accessed July 28, 2011.
- Australian Institute for Primary Care (AIPC). (2006). The Changing EGM Industry and Technology. GRP/Victorian Government Department of Justice, Melbourne.Google Scholar
- Brown, K., Crawford, M., Worthington, A., & Pickernell, D. (2003). Costs and benefits of gambling in socio-economically disadvantaged areas: Model development implementation and evaluation. Project funded by The Gambling Policy Directorate in response to the Responsible Gambling Research Grant Program. Brisbane: Queensland Office of Gaming Regulation, Queensland Government.Google Scholar
- Department for Victorian Communities. (2006/2007). Annual report 2006/2007. Melbourne: Victorian Government.Google Scholar
- Doughney, J., & Kelleher, T. (1999). The impact of poker machine gambling on low income municipalities: A critical survey of key issues. Presentation to the reforming gambling forum of Victorian Local Government Association, Melbourne.Google Scholar
- Marshall, D. (1999). Adelaide’s poker geography: Distribution of, and expenditure on, electronic gaming machines in Adelaide. South Australian Geographical Journal, 98, 19–29.Google Scholar
- Mehta, S. N. (2007). Is this as good as it gets? Fortune, 155, 134–146.Google Scholar
- Penge, I. (2000). Measuring the economic impact of electronic gaming machines in regional areas—Bendigo, a case study. Retrieved from http://www.gamblingwatch.org.nz/files/Bendigo%20Economic%20Study.pdf. Accessed April 22, 2005.
- Pickernell, D., Keast, R., & Brown, K. (2010). Social clubs and social capital: The effect of electronic gaming machines in disadvantaged regions on the creation or destruction of community resilience. In Paper presented at 14th annual international research society for public management conference, April 7–9, Berne, Switzerland.Google Scholar
- Putnam, R. (1993). The prosperous community: Social capital and public life. American Prospect, 13, 35–42.Google Scholar
- Queensland Treasury. (2003). State budget 2003–2004. Brisbane: Queensland Treasury.Google Scholar
- Victorian Auditor General’s Office (VAGO). (2011). Allocation of electronic gaming machine entitlements. Victoria: Victorian Auditor General’s Office. Retrieved February 29, 2012 from http://www.audit.vic.gov.au/reports_and_publications/latest_reports/2010-11/20110629_electronic_gaming.aspx.
- Victorian Government. (2006). Gambling and racing research and statistics. Department of Justice. Retrieved from http://www.justice.vic.gov.au/wps/wcm/connect/DOJ+Internet/Home/Gambling+and+Racing/Research+and+Statistics/. Accessed July 28, 2011.