Arvola, M., & Artman, H. (2006). Enactments in interaction design: How designers make sketches behave. Artifact—Journal of Virtual Design,
10, 106–119.
Barros, G., & Velloso, L. (2013). How the communication between designers was affected by ActionSketch, a technique to improve sketches in interaction design. Revista Brasileira de Design da Informação/Brazilian Journal of Information Design,
10(1), 1–17.
Google Scholar
Benyon, D. (2010). Designing interactive systems—A comprehensive guide to HCI and interaction design. New York: Pearson.
Google Scholar
Bereiter, C. (2002). Education and mind in the knowledge age. Mahwah, NJ: Lawrence Erlbaum.
Google Scholar
Berkun, S. (2001). Interactionary 2000. http://scottberkun.com/essays/interactionary-and-design-sports/interactionary-2000/. (Accessed June 2, 2013).
Buxton, B. (2007). Sketching user experience. Getting the design right and the right design. Burlington: Morgan Kaufmann.
Google Scholar
Cooper, A. (2004). The inmates are running the asylum—Why high-tech products drive us crazy and how to restore the sanity. Carmel: Sams.
Google Scholar
Crampton Smith, G. (2007). Foreword: What is interaction design? In B. Moggridge (Ed.), Designing interactions (pp. vi–xix). Cambridge: MIT Press.
Google Scholar
Cross, N. (2004). Expertise in design: An overview. Design Studies,
25(5), 427–441.
Article
Google Scholar
Dearden, A. M. (2006). Designing as a conversation with digital materials. Design Studies,
27(3), 399–421.
Article
Google Scholar
Engeström, Y., Miettinen, R., & Punamäki, R.-L. (Eds.). (1999). Perspectives on activity theory. Cambridge: Cambridge University Press.
Google Scholar
Garfinkel, H. (1967). Studies in ethnomethodology. Upper Saddle River, NJ: Prentice-Hall.
Google Scholar
Gedenryd, H. (1998). How designers work: Making sense of authentic cognitive activity. Lund: Lund University.
Google Scholar
Hartmann, B. (2009). Gaining design insight through interaction prototyping tools. PhD thesis, Stanford University, Stanford.
Jacob, R. J. K., Girouard, A., Hirshfield, L. M., Horn, M. S., Shaer, O., Solovey, E. T., et al. (2008). Reality-based interaction: A framework for post-WIMP interfaces. In Paper presented at the proceedings of the SIGCHI conference on human factors in computing systems (CHI ‘08), Florence, Italy, April 05–10.
Jordan, B., & Henderson, A. (1995). Interaction Analysis: Foundations and Practice. The Journal of the Learning Sciences,
4(1), 39–103.
Article
Google Scholar
Karlgren, K., & Ramberg, R. (2012). The use of design patterns in overcoming misunderstandings in collaborative interaction design. CoDesign—Special Issue on Quality of Collaboration in Design,
8(4), 16.
Google Scholar
Linell, P., & Gustavsson, L. (Eds.) (1987). Initiativ och respons—Om dialogens dynamik, dominans och koherens. In Studies in communication (Vol. 15). Linköping: Department of Communication Studies, Linköping University.
Löwgren, J. (2002). The use qualities of digital designs. http://webzone.k3.mah.se/k3jolo/Material/uqDDv1.pdf.
Löwgren, J., & Stolterman, E. (2004). Thoughtful interaction design—A design perspective on information technology. Cambridge: MIT Press.
Google Scholar
Myers, B., Park, S. Y., Nakano, Y., Mueller, G., & Ko, A. (2008). How designers design and program interactive behaviors. In Paper presented at the IEEE symposium on visual language and human-centric computing, Herrsching am Ammersee, Germany, September 15–19.
Ozenc, F. K., Kim, M., Zimmermann, J., Oney, S., & Myers, B. (2010). How to support designers in getting hold of the immaterial material of software. In Paper presented at the CHI, Atlanta, GA, April 10–15.
Paavola, S., & Hakkarainen, K. (2005). The knowledge creation metaphor—An emergent epistemological approach to learning. Science & Education,
14(6), 535–557.
Article
Google Scholar
Ramberg, R., Artman, H., & Karlgren, K. (2013). Designing learning opportunities in interaction design: Interactionaries as a means to study and teach student design processes. Designs for Learning, 6(1–2), 30–56.
Robles, E., & Wiberg, M. (2010). Texturing the “material turn” in interaction design. In Paper presented at the TEI ‘10, Cambridge, MA, USA, January 24–27.
Sacks, H., Schegloff, E. A., & Jefferson, G. (1974). Simplest systematics for the organization of turn-taking for conversation. Language,
50((4, Part 1)), 696–735.
Article
Google Scholar
Saffer, D. (2007). Designing for interaction: Creating smart applications and clever devices. San Francisco: New Riders.
Google Scholar
Sas, C. (2006). Learning approaches for teaching interaction design. In Paper presented at the HCI educators workshop, Limerick, Ireland, 23–24 March.
Schön, D. (1983). The reflective practitioner. How professionals think in action. London: Basic Books.
Google Scholar
Silver, K. (2007). What puts the design in interaction design. http://www.uxmatters.com/mt/archives/2007/07/what-puts-the-design-in-interaction-design.php.
Suchman, L. A. (1987). Plans and situated actions—The problem of human machine communication. Cambridge: Cambridge University Press.
Google Scholar
Sundholm, H., Artman, H., & Ramberg, R. (2004). Backdoor creativity: Collaborative creativity in technology supported teams. In F. Darses, R. Dieng, C. Simone, & M. Zacklad (Eds.), Cooperative systems design: Scenario-based design of collaborative systems. Amsterdam: IOS Press.
Google Scholar
Sundström, P., Taylor, A. S., & O’Hara, K. (2011). Sketching in software and hardware bluetooth as a design material. In Paper presented at the 13th international conference on human computer interaction with mobile devices and services, Stockholm, Sweden, August 30–September 2.
Tholander, J., Karlgren, K., Ramberg, R., & Sökjer, P. (2008). Where all the interaction is—Sketching in interaction design as an embodied practice. In Paper presented at the designing interactive systems (DIS 2008), Cape Town, South Africa, February 25–27.
Van Campenhout, L., Frens, J., Overbeeke, K., Standaert, A., & Peremans, H. (2013). Physical interaction in a dematerialized world. International Journal of Design, 7(1), 1–18.
Van Campenhout, L., Hummels, C., Frens, J., Standaert, A., & Peremans, H. (2012). Hard cash in a dematerialized world. In Paper presented at the the 14th international conference on engineering and product design education (E&PDE 2012), Artesis University College, Antwerp, Belgium, September 6–7.
Wiberg, M. (2013). Methodology for materiality: Interaction design research through a material lens. Personal and Ubiquitous Computing,
18(3), 625–636.
Article
Google Scholar
Winograd, T. (1997). The design of interaction. In P. J. Denning & R. M. Metcalfe (Eds.), Beyond calculation: The next fifty years of computers (pp. 149–161). New York: Copernicus.
Chapter
Google Scholar