The ethics of video games: Mayhem, death, and the training of the next generation
- 1.4k Downloads
There is a significant and previously unidentified ethics problem with many e-games; many of them are designed in such a way that they encourage and train game players to follow a narrow and dangerous model of decision making. It is argued that extending this model of decision making beyond an e-game’s virtual reality has significant negative societal consequences. Unfortunately most e-game courses focus primarily on game engine design and other technical issues. E-game curricula and e-game designers need to follow standards which recognize this ethical concern and recognize that their work is not independent from the societal impacts of the technology they develop. Modifying design approaches can reduce the problems caused by the ethical decision making model.
KeywordsVideo game ethics Video game curricula
- Anderson, C. & Bushman B. (2001). “Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature,” Psychological Science 12(5).Google Scholar
- Bandura, A. (1997). Self-Efficacy: The exercise of control. New York: Freeman.Google Scholar
- CBS news (2005) http://www.cbsnews.com/stories/2005/06/17/60minutes/main702599.shtml.
- de Freitas, S. (2008). Emerging trends in serious games and virtual worlds. Emerging technologies for Learning v. 3 (2008).Google Scholar
- Dodig-Crnkovic, G., & Larsson, T. (2005). Game Ethics—Homo Ludens as a Computer Game Designer and Consumer. International Review of Information Ethics Vol. 4.Google Scholar
- Ducheneaut, N., Yee, N., Nickell, E., Moore, R. J. (2006). Alone Together? Exploring the Social Dynamics of Massively Multiplayer Online Games. CHI 2006, April 22–27, 2006, Montréal, Québec, Canada. Copyright 2006 ACM 1-59593-178-3/06/0004.Google Scholar
- Dymek, M., & Lennerfors, T. (2005). “Changing Views—Worlds in Play,” DiGRA 2005 Conference.Google Scholar
- Gammingsteve. (2008). http://gamer.blorge.com/2008/04/25/united-states-teaches-spies-how-to-think-using-video-games/ accessed January 2009.
- Jenson, J., & de Castel, S. (2007). “Girls Playing Games: Rethinking Stereotypes” Futureplay 2007 Toronto, Canada, as reported in: jbrusk.blogspot.com/2007/11/back-from-toronto.html.Google Scholar
- Johnson, D. (2001). Computer Ethics, Prentice Hall.Google Scholar
- Kaewmorakot, C. (2007). A Buddhist game to help teach ethics. The Nation, March 12, 2007.Google Scholar
- Tavinor, G. (2007). Towards an Ethics of Video Gaming, FuturePlay, November 15–17, 2007, Toronto, Canada.Google Scholar
- Thompson, A. (2008). “Morality Play—Creating Ethics in Video Games” available at http://www.adamjthompson.com/thought/CreatingEthics.html, catalogs several ethics e-games and game situations. It also has numerous articles on introducing ethics into e-games.
- Washington Post. (2006). “Virtual Reality Prepares Soldiers for Real War: Young Warriors Say Video Shooter Games Helped Hone Their Skills” By Jose Antonio Vargas http://www.washingtonpost.com/wp-dyn/content/article/2006/02/13/AR2006021302437.html accessed June 2008