Technology, Knowledge and Learning

, Volume 21, Issue 1, pp 33–57

What We Can Learn from the Data: A Multiple-Case Study Examining Behavior Patterns by Students with Different Characteristics in Using a Serious Game

Article

DOI: 10.1007/s10758-015-9263-7

Cite this article as:
Liu, M., Lee, J., Kang, J. et al. Tech Know Learn (2016) 21: 33. doi:10.1007/s10758-015-9263-7

Abstract

Using a multi-case approach, we examined students’ behavior patterns in interacting with a serious game environment using the emerging technologies of learning analytics and data visualization in order to understand how the patterns may vary according to students’ learning characteristics. The results confirmed some preliminary findings from our previous research, but also revealed patterns that would not be easily detected without data visualizations. Such findings provided insights about designing effective learning scaffolds to support the development of problem-solving skills in young learners and will guide our next-step research.

Keywords

Learning analytics Data visualization Serious games Problem solving Middle school science Fantasy Game engagement 

Copyright information

© Springer Science+Business Media Dordrecht 2015

Authors and Affiliations

  1. 1.Learning Technologies ProgramThe University of Texas at AustinAustinUSA
  2. 2.BK21Plus Institute of Future Education DesignSeoul National UniversitySeoulSouth Korea

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