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Automated Generation of Equations for Linkage Loci in a Game Physics System

  • Computer Math Snapshots - Column Editor: Uri Wilensky*
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Notes

  1. Available at http://www.phunland.com/download/, the version used in this snapshot is beta 5.28.

  2. Search on January 22, 2014.

  3. ALEPH (http://nash.sip.ucm.es/ALEPH).

  4. Video demo available at http://nash.sip.ucm.es/ALEPH/Example3.html.

  5. Video demo available at http://nash.sip.ucm.es/ALEPH/Example1.html.

  6. Video demo available at http://nash.sip.ucm.es/ALEPH/Example6.html.

  7. Video demo available at http://nash.sip.ucm.es/ALEPH/Example2.html.

  8. LADucation (http://nash.sip.ucm.es/LAD/LADucation.html), LADucation for GeoGebra (http://nash.sip.ucm.es/LAD/LADucation4ggb/).

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Acknowledgments

The authors thank the reviewers for their helpful indications. This work has been partially funded by the Spanish Project MTM2011-25816-C02-00.

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Correspondence to Miguel Á. Abánades.

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This column will publish short (from just a few paragraphs to ten or so pages), lively and intriguing computer-related mathematics vignettes. These vignettes or snapshots should illustrate ways in which computer environments have transformed the practice of mathematics or mathematics pedagogy. They could also include puzzles or brain-teasers involving the use of computers or computational theory. Snapshots are subject to peer review. From the Column Editor Uri Wilensky, Northwestern University. E-mail: uri@northwestern.edu

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Abánades, M.Á., Botana, F. & Escribano, J. Automated Generation of Equations for Linkage Loci in a Game Physics System. Tech Know Learn 19, 317–326 (2014). https://doi.org/10.1007/s10758-014-9215-7

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  • DOI: https://doi.org/10.1007/s10758-014-9215-7

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