, Volume 77, Issue 2, pp 197–206

Identification in Games: Changing Places

Original Article

DOI: 10.1007/s10670-011-9357-0

Cite this article as:
Rowbottom, D.P. Erkenn (2012) 77: 197. doi:10.1007/s10670-011-9357-0


This paper offers a novel ‘changing places’ account of identification in games, where the consequences of role swapping are crucial. First, it illustrates how such an account is consistent with the view, in classical game theory, that only outcomes (and not pathways) are significant. Second, it argues that this account is superior to the ‘pooled resources’ alternative when it comes to dealing with some situations in which many players identify. Third, it shows how such a ‘changing places’ account can be used in games where some of the players identify with one another, but others do not. Finally, it illustrates how the model can handle the notion that identification comes in degrees.

Copyright information

© Springer Science+Business Media B.V. 2012

Authors and Affiliations

  1. 1.Department of PhilosophyLingnan UniversityTuen MunHong Kong

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