Skip to main content
Log in

Investigating the effect of guided inquiry on learners with different prior knowledge in immersive virtual environments

  • Published:
Education and Information Technologies Aims and scope Submit manuscript

Abstract

This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners, has both experience in using IVE and subject background knowledge, while the other type, referred to as Limited Experience or Knowledge (LEK) learners, lacks experience in using IVE or subject background knowledge. A total of 65 seventh-grade students from a middle school in Wuhan participated in the experiment, engaging in self-directed learning activities in the IVE. The research results indicate that the implementation of the POEE learning strategy enhances learner-content (L-C) interactions, leading to improved learning outcomes in self-directed learning in the IVE. These improvements are particularly evident in the following aspects: (1) improve LEK learners’ academic performance and promote knowledge retention and transfer; (2) improve learners’ cognitive, behavioral, and affective engagement; (3) increase learners’ motivation and self-efficacy, and decrease their cognitive load. Findings from this study contribute to a better understanding the nature and diversity in student interactions and offer valuable insights for the design of self-directed learning in an IVE.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3
Fig. 4

Similar content being viewed by others

Data availability

The data that support the findings of this study are available from the corresponding author upon reasonable request.

References

Download references

Funding

This work was supported by National Science and Technology Major Project (No.2022ZD0117104), National Natural Science Foundation of China (No.62277024 and No.61977028), and 2020 Central China Normal University Teacher Education Research Project (No.CCNUTE2020-08).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Zheng Zhong.

Ethics declarations

Conflict of interest

The authors declare that they have no conflict of interest.

Additional information

Publisher’s Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Appendices

Appendix 1

Table 10 Items of learning engagement survey

Appendix 2

Table 11 Items of learning experience survey

Rights and permissions

Springer Nature or its licensor (e.g. a society or other partner) holds exclusive rights to this article under a publishing agreement with the author(s) or other rightsholder(s); author self-archiving of the accepted manuscript version of this article is solely governed by the terms of such publishing agreement and applicable law.

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Jin, S., Zhong, Z., Li, K. et al. Investigating the effect of guided inquiry on learners with different prior knowledge in immersive virtual environments. Educ Inf Technol (2024). https://doi.org/10.1007/s10639-024-12719-7

Download citation

  • Received:

  • Accepted:

  • Published:

  • DOI: https://doi.org/10.1007/s10639-024-12719-7

Keywords

Navigation