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Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load

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Abstract

This study investigated pedagogical agent (with/without) and feedback (explanatory/confirmatory) types on achievement, flow experience, and cognitive load in a digital game-based learning environment. We developed a game about spreadsheets and prepared four versions of the game in the context of pedagogical agent and feedback types. Through the mixed-methods sequential exploratory design, we applied game versions in four experimental groups (154 undergraduate students) within a two-week spreadsheet subject. We collected quantitative (achievement test, flow experience scale, cognitive load scale, elapsed time, skill, and challenge-level questions) and qualitative (semi-structured interview technique and open-ended interview form) data. According to the results, the achievement scores of all participants increased regardless of the pedagogical agent and feedback type. There was no significant difference in cognitive load, flow experience, skill level, or challenge level according to the pedagogical agent and feedback types. Confirmatory feedback groups spent more time than explanatory feedback groups. The dependent variables had significant relationships. Students expressed that game-based learning promoted improvements in the learning process.

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Data availability

The datasets analysed during the current study are available from the corresponding author on reasonable request.

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Acknowledgements

This study is the first author’s PhD dissertation, which the second author supervised at Anadolu University, Eskişehir, Türkiye, in 2020.

The Turkish Academy of Sciences and Teknofest awarded the PhD dissertation first prize in the field of Social Sciences and Humanities in 2021.

Funding

This research did not receive grants from any funding agency in the public, commercial or not-for-profit sectors.

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Authors and Affiliations

Authors

Contributions

Yasemin Kahyaoğlu Erdoğmuş: Conceptualization, Methodology, Software, Validation, Formal analysis, Investigation, Data Curation, Writing—Original Draft, Writing—Review & Editing, Visualization.

Adile Aşkım Kurt: Data curation, Supervision, Writing-Original Draft Preparation, Reviewing and Editing.

Corresponding author

Correspondence to Yasemin Kahyaoğlu Erdoğmuş.

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Conflict of interests

The authors have no conflicts of interest to declare that are relevant to the content of this article.

Ethical approval

The research proposal was approved by the Institutional Review Board of Anadolu University (Approval number: 67209).

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Kahyaoğlu Erdoğmuş, Y., Kurt, A.A. Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load. Educ Inf Technol (2023). https://doi.org/10.1007/s10639-023-12368-2

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  • DOI: https://doi.org/10.1007/s10639-023-12368-2

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