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Impact of virtual reality technologies in the context of the case method on engineering students’ competencies

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Abstract

The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the integration of virtual reality technologies into the educational process for students pursuing technical disciplines, with a particular focus on enhancing their academic and professional proficiencies. The sample included 286 National Research Mordovia State University n.a. N.P. Ogarev University third-year students who were enrolled full-time. The first group was trained using traditional teaching methods, while the second group attended virtual reality courses in the context of the case method. To assess the level of thinking and creativity, the Jerome Bruner questionnaire was used. Academic achievement was measured using a five-point scale. The study revealed that when comparing the groups using classical teaching methods and the case method with the help of virtual reality technology, students’ learning achievements do not differ (p˃0.05); the average scores are 3.88 ± 0.75 and 4.16 ± 0.62 respectively; however, there was a tendency for an increase in the total score in the group where virtual reality was used. A case-method technology study in the context of virtual reality among engineering students revealed a connection between academic achievement and object, visual, iconic, symbolic thinking and creativity: the higher the basic type of thinking, the higher the academic achievement. This research paves the way for introducing case-method technology into higher technical education. Educators can use existing refinements and create full-fledged courses for some topics on the use of virtual reality software.

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Acknowledgements

Albina Sergeeva has been supported by the Kazan Federal University Strategic Academic Leadership Program.

Funding

This research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.

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Correspondence to Svetlana Rzanova.

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Appendix

Appendix

Dear Respondent,

We invite you to participate in a research survey at National Research Mordovia State University n.a. N.P. Ogarev University.

Please write “+” if you agree with the statement and “-“ if you disagree.

No.

Statement

Answer

1.

It is easier for me to do something than to explain why I did it

 

2.

I like setting up programs for my PC

 

3.

I like to read fiction

 

4.

I like painting (sculpture)

 

5.

I would not prefer a job where everything is clearly defined

 

6.

It is easier for me to learn something if I am able to manipulate things

 

7.

I like chess and checkers

 

8.

Both oral and written expressions come easily to me

 

9.

I would like to collect things

 

10.

I love and understand abstract painting

 

11.

I would rather be a locksmith than an engineer

 

12.

For me algebra is more interesting than geometry

 

13.

In fiction, for me, it is not what is said, but how it is said that counts

 

14.

I like to attend spectacular events

 

15.

I don’t like regimented work

 

16.

I like doing things with my own hands

 

17.

As a child, I liked to create my own word/sign/cipher system for correspondence with friends

 

18.

I attach great importance to the form of expression

 

19.

I find it difficult to convey the content of the story without imagining it

 

20.

I don’t like visiting museums as they are all the same

 

21.

I take any information as a guide to action

 

22.

I am more attracted to the trademark of the company than its name

 

23.

Being a commentator on radio and television appeals to me

 

24.

Familiar tunes evoke certain images in my mind

 

25.

I like to fantasize

 

26.

When I listen to music, it makes me want to dance

 

27.

I am interested in understanding drawings and diagrams

 

28.

I like fiction

 

29.

The familiar smell evokes the whole picture of events that took place many years ago

 

30.

Diverse hobbies make life richer

 

31.

Only what you can touch with your hands is true

 

32.

I prefer the STEM disciplines

 

33.

I don’t go looking for a word in edgewise

 

34.

I like drawing

 

35.

The same play/movie can be watched many times, the main thing is the acting, a new interpretation

 

36.

As a child I used to love to build mechanisms out of construction kit parts

 

37.

I feel like I could pick up shorthand

 

38.

I like reading poems out loud

 

39.

I agree with the statement that beauty will save the world

 

40.

I would rather be a pattern cutter than a tailor

 

41.

It is better to make a stool by hand than to have to design one

 

42.

I think I could learn to be a programmer

 

43.

I like poetry

 

44.

I create a drawing before fabricating a component

 

45.

I like the process of the activity more than the end result

 

46.

Working in a workshop, in my opinion, is preferable to studying blueprints

 

47.

I would be interested in deciphering the ancient inscriptions

 

48.

If I need to speak, I always prepare my speech, even though I am sure I will find the right words

 

49.

I like solving geometry problems more than I like solving algebra

 

50.

Even in a well-established business, I am trying to change things creatively

 

51.

I like to do crafts or make things at home

 

52.

I could learn programming languages

 

53.

I have no problem writing an essay on a given topic

 

54.

It is easy for me to imagine an image of a non-existent object or phenomenon

 

55.

I sometimes doubt even what others see as obvious

 

56.

I would rather fix the iron myself than take it to a repair shop

 

57.

I learn grammatical constructions of language easily

 

58.

I like writing letters

 

59.

I can imagine the plot of the film as a series of images

 

60.

Abstract paintings are a great source for thought

 

61.

The classes I liked best at school were arts & crafts and food technology classes

 

62.

I have no difficulty learning a foreign language

 

63.

I willingly say something if my friends ask me to

 

64.

I can easily visualize the content of what I have heard

 

65.

I would not want to submit my life to a particular system

 

66.

I often do it first, and then I think about whether the decision is the right one

 

67.

I think I could learn Chinese characters

 

68.

I can’t help but share the news I’ve just heard

 

69.

I find the work of the screenwriter/writer interesting

 

70.

The designer is a fascinating profession

 

71.

When dealing with a problem, I find it easier to go by trial and error

 

72.

Learning the road signs did not/will not be difficult for me

 

73.

I find it easy to get along with strangers

 

74.

I am attracted to the work of a graphic designer

 

75.

I don’t like walking the same path

 

Thank you for taking part in the scientific survey!

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Rzanova, S., Yushchik, E., Markova, S. et al. Impact of virtual reality technologies in the context of the case method on engineering students’ competencies. Educ Inf Technol 29, 7341–7359 (2024). https://doi.org/10.1007/s10639-023-12123-7

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  • DOI: https://doi.org/10.1007/s10639-023-12123-7

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