Computer Supported Cooperative Work (CSCW)

, Volume 25, Issue 2–3, pp 153–166

Open Data, Crowdsourcing and Game Mechanics. A case study on civic participation in the digital age

Article

DOI: 10.1007/s10606-016-9250-0

Cite this article as:
Handler, R.A. & Ferrer Conill, R. Comput Supported Coop Work (2016) 25: 153. doi:10.1007/s10606-016-9250-0

Abstract

The aim of this paper is to shed light on the dynamics of civic participation, media agency, and data practices. To do so we analyse an investigative journalism story run by The Guardian that combined open data, crowdsourcing and game mechanics with the purpose of engaging readers. The case study highlights how data can be made accessible to people who usually do not have access; how game mechanics can be deployed in order to foster civic participation by offering users a sense of autonomy, competence and relatedness; and how crowdsourcing can organise a large group of people into achieving a common goal. The combination of these three elements resulted in a case for civic participation in the digital era.

Keywords

Civic participation Civic technologies Crowdsourcing Game mechanics Open data 

Copyright information

© Springer Science+Business Media Dordrecht 2016

Authors and Affiliations

  1. 1.Media and Communication StudiesKarlstad UniversityKarlstadSweden

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