The article describes an implementation of the “Labyrinth” game using pattern recognition in EEG signals. The game is controlled by eye blinking. Unlike other techniques utilized for implementation of man – computer interaction by BCI methods, eye blinking may be recognized with high reliability. The article also proposes methods for the construction of the feature space for eye blinking recognition and compares these methods with the analysis of signal spectral characteristics used in most BCI eye blinking studies.
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Translated from Prikladnaya Matematika i Informatika, No. 47, 2014, pp. 107–121.
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Podoprikhin, D.A. Implementation of the “Labyrinth” Game by Brain –Computer Interface Tools. Comput Math Model 26, 555–565 (2015). https://doi.org/10.1007/s10598-015-9292-z
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DOI: https://doi.org/10.1007/s10598-015-9292-z