Abstract
The increasing adoption of three-dimensional (3D) virtual reality technologies in business practices requires an interdisciplinary research approach to study their effect. In this paper we investigate the effects of different 3D online store layouts on user perceptions in the e-retailing context. We build on recent research on store atmosphere that classifies store layouts in 3D environments as “avant-garde”, “warehouse”, “pragmatic”, “boutique” and “department”. Reflecting the dual identity of individuals as both consumers visiting virtual stores and users interacting with graphical user interfaces, we employ key constructs from both the marketing and the information systems literature to build our research model. The study measures how Perceived Usefulness, Perceived Ease of Use, Merchandise Quality Perception and Store Perception vary across the distinct store layouts. We employ a laboratory experiment in the apparel industry to test our model. Our results show that the layouts lead to different perceptions, although the consumers’ Shopping Motivation does not moderate this effect. Building on the differences found on store layout effects on user/consumer behavior in the 3D online context, the paper discusses relevant research and practical implications.
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Appendices
Appendix A: Visual examples of the five 3D virtual store layout types
1.1 Appendix A1: ‘Avant-garde’ store layout
1.2 Appendix A2: ‘Warehouse’ store layout
1.3 Appendix A3: ‘Pragmatic’ store layout
1.4 Appendix A4: ‘Boutique’ store layout
1.5 Appendix A5: ‘Department’ store layout
Appendix B: Measurement tool
Hypothesis | Coding | Items | References |
---|---|---|---|
H1 Perceived Ease of Use (PEOU) | EOU1 | The store would be easy to use | |
EOU2 | It would be easy to become skillful at using the store | ||
EOU3 | Learning to operate the store would be easy | ||
EOU4 | The store would be flexible to interact with | ||
EOU5 | My interaction with the store would be clear and understandable | ||
EOU6 | It would be easy to interact with the store | ||
H2 Perceived Usefulness (PU) | PU1 | The store would be useful for searching and buying products | |
PU2 | The store would improve my performance in product searching and buying | ||
PU3 | The store would enable me to search and buy products faster | ||
PU4 | The store would enhance my effectiveness in product searching and buying | ||
PU5 | The store would make it easier to search for and purchase products | ||
PU6 | The store would increase my productivity in searching and purchasing products | ||
H3 Merchandise Quality Perceptions (MQP) | MQP1 | The store gives the impression that would provide high quality gifts | Baker et al. (1994) |
MQP2 | The store gives the impression that provides high workmanship | ||
H4 Online Store Perception (OSP) | OSP1 | This 3D store has an attractive character | Kim et al. (2007) |
OSP2 | The color schemes of this 3D store are attractive | ||
OSP3 | The overall design of this 3D store is interesting | ||
OSP4 | The layout of this 3D store would make it easy to browse for the product you want | ||
OSP5 | Overall, the layout of this 3D store would make it easy to navigate this store | ||
H5 Shopping Motivation (SM) | SM1 | It is important to accomplish just what I had planned on each shopping trip for clothing | Kang and Park-Poaps (2010) as adapted from Babin et al. (1994) |
SM2 | While shopping for clothing, I would find just the items I was looking for | ||
SM3 | I would be disappointed if I have to go to another shop to complete my shopping of clothing | ||
SM4 | A good store visit is when it is over very quickly |
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Krasonikolakis, I., Vrechopoulos, A., Dimitriadis, S. et al. User perceptions of 3D online store designs: an experimental investigation. Inf Syst E-Bus Manage 19, 1321–1354 (2021). https://doi.org/10.1007/s10257-021-00542-3
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DOI: https://doi.org/10.1007/s10257-021-00542-3