Skip to main content
Log in

Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains

  • Long Paper
  • Published:
Universal Access in the Information Society Aims and scope Submit manuscript

Abstract

Mobile device use is omnipresent in everyday life spawning design to account for the increased complexity and diversity of “Situationally Induced Impairments and Disabilities (SIID)”. Although SIIDs frequently impact interactions, little research has attempted to provide generalizable guidance supporting users when these events occur. Situational impairment events may produce challenges similar to those faced by users with Health Induced Impairments and Disabilities. This study conducted an exhaustive literature review from Assistive Technology and Accessibility research and parallel domains, and found that existing guidance on designing for “impairments” can inform designing for “temporary” impairments created by the mobile interaction context. Guidance identified was validated by a panel of mobile interaction experts with a novel adaptation of the consensus-seeking approach known as the Delphi method. This research presents preliminary guidelines to support mobile interface designers and researchers to better recognize and effectively account for the new complexity present during mobile interaction.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Fig. 1
Fig. 2
Fig. 3

Similar content being viewed by others

Notes

  1. Additional discovery becomes redundant, reasonably assuring further data collection would only yield similar results [12]

  2. The IQR is an alternative measure of variance that is the result of the subtraction of the 3rd quartile from the 1st quartile value. This measure has been used by some Delphi studies like Chen [7] that employed Likert Scale rating as an alternative measure of variance to standard deviation. IQR has an advantage over standard deviation in that it is unaffected by extreme outliers. It is for this reason that the researchers chose this measure of variance for the present study.

  3. When referring to final set of 26 guidelines, we use the numbering applied to the original 49 of the unique draft guidelines first offered to the expert panel for review and validation.

References

  1. Abdolrahmani, A., Kuber, R., Hurst, A.: An empirical investigation of the situationally-induced impairments experienced by blind mobile device users. Paper presented at 13th web for all conference (W4A '16), Montreal, QC Canada, 21:1–21:8 (2016)

  2. Al-Ismail, M., Sajeev, A. : Usability challenges in mobile web. Presented at 2014 IEEE international conference on communication, networks and satellite (COMNETSAT), Jakarta: IEEE, pp 50–55 (2014)

  3. Anthony, L., Kim, Y., Findlater, L.: Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments. In: Proceedings of the SIGCHI conference on human factors in computing systems (CHI '13), Paris, France, pp. 1223–1232 (2013)

  4. Barnard, L., Yi, J., Jacko, J.A., Sears, A.: Capturing the effects of context on human performance in mobile. Pers. Ubiquit. Comput. 11(2), 81–96 (2007)

    Article  Google Scholar 

  5. Biolchini, J.C., Mian, P.G., Natali, A.C., Conte, T.U., Travassos, G.H.: Scientific research ontology to support systematic review in software engineering. Adv. Eng. Inform. 21(2), 133–151 (2007)

    Article  Google Scholar 

  6. Bright, A.K., Coventry, L.: Assistive technology for older adults: psychological and socio-emotional design requirements. In: Proceedings of the 6th international conference on pervasive technologies related to assistive environments, pp. 1–4 (2013)

  7. Chen, Y.: Exploring design guidelines of using user-centered design in gamification development: a Delphi study. Int. J. Hum. Comput. Interact. 35(13), 1170–1181 (2019). https://doi.org/10.1080/10447318.2018.1514823

    Article  Google Scholar 

  8. Costa, L.C., Ficheman, I.K., Correa, A.G., Lopes, R.D., Zuffo, M.K.: Accessibility in digital television: designing remote controls. IEEE Trans. Consum. Electron. (2012). https://doi.org/10.1109/TCE.2012.6227466

    Article  Google Scholar 

  9. Dey, A.K., Abowd, G.D., Salber, D.: A conceptual framework and a toolkit for supporting the rapid prototyping of context-aware applications. Hum. Comput. Interact. 16, 97–166 (2001)

    Article  Google Scholar 

  10. Dillman, D.A.: Mail and Internet surveys: The tailored design method–2007 Update with new Internet, visual, and mixed-mode guide. Wiley (2011)

  11. Economou, D., Gavalas, D., Kenteris, M., Tsekouras, G.: Cultural applications for mobile devices: issues and requirements for authoring tools and development platforms. Mob. Comput. Commun. Rev. (2008). https://doi.org/10.1145/1462141.1462145

    Article  Google Scholar 

  12. Faulkner, S.L., Trotter, S.P.: Theoretical saturation. The International Encyclopedia of Communication Research Methods, pp. 1–2 (2017)

  13. Fitts, P.M.: The information capacity of the human motor system in controlling the amplitude of movement. J. Exp. Psychol. 47(6), 381–391 (1954)

    Article  Google Scholar 

  14. Goel, M., Findlater, L., Wobbrock, J.: WalkType: using accelerometer data to accommodate situational impairments in mobile touch screen text entry. In: Proceedings of the SIGCHI conference on human factors in computing systems, Austin, Texas USA: ACM, pp. 2687–2696 (2012)

  15. Groenewald, C., Anslow, C., Islam, J., Rooney, C., Passmore, P., Wong, W.: Understanding 3D mid-air hand gestures with interactive surfaces and displays: a systematic literature review. In: Proceedings of the 30th international BCS human computer interaction conference: Fusion!, Poole, United Kingdom, pp. 43:1–43:13 (2016)

  16. Holsapple, C.W., Joshi, K.D.: Knowledge manipulation activities: results of a Delphi study. Inf. Manag. 39, 477–490 (2002). https://doi.org/10.1016/S0378-7206(01)00109-4

    Article  Google Scholar 

  17. Inostroza, R., Rusu, C.: Mapping usability heuristics and design principles for touchscreen-based mobile devices. In: Proceedings of the 7th Euro American Conference on telematics and information systems, pp. 1–4 (2014)

  18. Jarl, G., Lundqvist, L.O.: An alternative perspective on assistive technology: the person–environment–tool (PET) model. Assist. Tech. 32(1), 47–53 (2020)

    Article  Google Scholar 

  19. Kane, S.K., Wobbrock, J.O., Smith, I.E.: Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces. In: Proceedings of the 10th international conference on human computer interaction with mobile devices and services, pp. 109–118 (2008)

  20. Kascak, L.R., Rebola, C.B., Sanford, J.A.: Integrating Universal Design (Ud) principles and mobile design guidelines to improve design of mobile health applications for older adults. In: 2014 IEEE international conference on healthcare informatics, pp. 343–348 (2014)

  21. Keil, M., Cule, P.E., Lyytinen, K., Schmidt, R.C.: A framework for identifying software project risks. Commun. ACM 41, 76–83 (1998). https://doi.org/10.1145/287831.287843

    Article  Google Scholar 

  22. Kurniawan, S., Zaphiris, P.: Research-derived web design guidelines for older people. In: Proceedings of the 7th international ACM SIGACCESS conference on computers and accessibility, pp. 129–135 (2005)

  23. La, H.J., Lee, H.J., Kim, S.D.: An efficiency-centric design methodology for mobile application architectures. In: 2011 IEEE 7th international conference on wireless and mobile computing, networking and communications (WiMob), pp. 272–279 (2011)

  24. Linstone, H.A., Turoff, M., et al.: The Delphi method. Addison-Wesley, MA (1975)

    MATH  Google Scholar 

  25. Lyons, K., Profita, H.: The multiple dispositions of on-body and wearable devices. IEEE Pervasive Comput. 13, 24–31 (2014)

    Article  Google Scholar 

  26. Marshall, J., Tennent, P.: Mobile Interaction does not Exist. Chi ’13 Extended Abstracts on Human Factors in Computing Systems, pp. 2069–2078. France, Paris (2013)

    Google Scholar 

  27. Morales, L., Arteaga, S.M., Kurniawan, S.: Design Guidelines of a Tool to Help Blind Authors Independently Format their Word Documents. CHI ’13 Extended Abstracts on Human Factors in Computing Systems, pp. 31–36 (2013)

  28. Nemésio, F.D., Barbosa, E.F.: A requirements catalog for mobile learning environments. In: Proceedings of the 28th annual ACM symposium on applied computing, pp. 1266–1271 (2013)

  29. Nicolau, H.: Disabled’R’All: bridging the gap between health and situational induced impairments and disabilities. ACM SIGACCESS Access. Comput. 102, 21–24 (2012)

    Article  Google Scholar 

  30. Norman, D. A.: The design of everyday things. Basic Books (1988)

  31. Oh, U., Findlater, L.: Design of and subjective response to on-body input for people with visual impairments. In: Proceedings of the 16th international ACM SIGACCESS conference on computers & accessibility, pp. 115–122 (2014)

  32. Okoli, C., Pawlowski, S.D.: The Delphi method as a research tool: an example, design considerations and applications. Inf. Manag. 42, 15–29 (2004)

    Article  Google Scholar 

  33. Okoshi, T., Tsubouchi, K., Taji, M., Ichikawa, T., Tokuda, H.: Attention and engagement-awareness in the wild: a large-scale study with adaptive notifications. In: 2017 IEEE international conference on pervasive computing and communications (PerCom), Kona, HI, pp. 100–110 (2017)

  34. Oliver, E., Keshav, S.: Design Principles for Opportunistic Communication in Constrained Computing Environments, 31–36 (2008)

  35. Paliwoda, S.J.: Predicting the future using Delphi. Manag. Decis. 21, 31–38 (1983)

    Article  Google Scholar 

  36. Pantonial, C.M., Cornelio, C.S.: Accessibility design for enterprise touchscreen printers. In: 2017 IEEE International Symposium on Technology and Society (ISTAS), pp. 1–7 (2017)

  37. Piccolo, L.S., De Menezes, E.M., De Campos Buccolo, B.: Developing an accessible interaction model for touch screen mobile devices: preliminary results. In: Proceedings of the 10th Brazilian symposium on human factors in computing systems and the 5th Latin American conference on human-computer interaction, pp. 222–226 (2011)

  38. Quinones, P.A., Greene, T., Yang, R., Newman, M.: Supporting visually impaired navigation: a needs-finding study. In: CHI'11 Extended Abstracts on Human Factors in Computing Systems, pp. 1645–1650 (2011)

  39. Sarsenbayeva, Z., Goncalves, J., Garcia, J., Klakegg, S., Rissanen, S., Rintamäki, H., Kostakos, V., et al.: Situational impairments to mobile interaction in cold environments. In: Proceedings of the 2016 ACM international joint conference on pervasive and ubiquitous computing (UbiComp '16), Heidelberg, Germany, pp. 85–96 (2016)

  40. Sarsenbayeva, Z., van Berkel, N., Luo, C., Kostakos, V., Goncalves, J.: Challenges of situational impairments during interaction with mobile devices. In: Proceedings of the 29th Australian conference on computer-human interaction, Association for Computing Machinery, (2017)

  41. Sarsenbayeva, Z., van Berkel, N., Velloso, E., Kostakos, V., Goncalves, J.: Effect of Distinct Ambient Noise Types on Mobile Interaction. Proc.ACM Interact. Mob. Wearable Ubiquitous Technol. 2(2), 1–23 (2018)

    Article  Google Scholar 

  42. Saulynas, S.A., Kuber, R.: Understanding and supporting individuals experiencing severely constraining situational impairments. Univ. Access Inf. Soc. (2019). https://doi.org/10.1007/s10209-019-00705-7

    Article  Google Scholar 

  43. Saulynas, S., Burgee, L.E., Kuber, R.: All situational impairments are not created equal: a classification system for situational impairment events and the unique nature of severely constraining situational impairments. In: iConference 2017 Proceedings (2017)

  44. Schmidt, R.C.: Managing Delphi surveys using nonparametric statistical techniques. Decis. Sci. 28, 763–774 (1997)

    Article  Google Scholar 

  45. Schulze, F., Woerndl, W.: Using touch gestures to adjust context parameters in mobile recommender and search applications. In: 2011 international conference on collaboration technologies and systems (CTS), pp. 389–396 (2011)

  46. Sears, A., Jacko, J., Xiao, Y.: When computers fade: pervasive computing and situationally induced impairments and disabilities. In: Proceedings of HCI international, pp. 1298–1302 (2003)

  47. Sehic, S., Nastic, S., Vögler, M., Li, F., Dustdar, S.: Entity-adaptation: a programming model for development of context-aware applications. In: Proceedings of the 29th annual ACM symposium on applied computing, pp. 436–443 (2014)

  48. Sierkowski, B.: Achieving web accessibility. In: Proceedings of the 30th annual ACM SIGUCCS conference on user services, pp. 288–291 (2002)

  49. Spencer, J., Inventor: Bulk resistive glove. United States patent US 8,605,049. (2013)

  50. Sulaiman, S., Saei, S.N., Mean, F.O., Hasbullah, H.: Understanding domain expert's perspectives and expectations in assistive technology. 2010 international symposium on information technology, 3, pp. 1164–1167 (2010)

  51. Thangaratinam, S., Redman, C.W.: The Delphi technique. Obstet. Gynaecol. 7(2), 120–125 (2005)

    Article  Google Scholar 

  52. Tigwell, G.W., Flatla, D.R., Menzies, R.: It's not just the light: understanding the factors causing situational visual impairments during mobile interaction. In: Proceedings of the 10th Nordic conference on human-computer interaction (NordCHI '18), Oslo, Norway: ACM, pp. 388–351 (2018)

  53. Tung, Y.-C., Goel, M., Zinda, I., Wobbrock, J.O.: RainCheck: overcoming capacitive interference caused by rainwater on smartphones. In: Proceedings of the 2018 on international conference on multimodal interaction (ICMI '18), Boulder, CO, USA, pp. 464–471 (2018)

  54. University of Michigan: Battery breakthrough: Doubling performance with lithium metal that doesn't catch fire: Longer-lasting drop-in replacements for lithium ion could be on the horizon. ScienceDaily. (15 August 2018). https://www.sciencedaily.com/releases/2018/08/180815124000.htm

  55. van Biljon, J., Renaud, K.: Validating mobile phone design guidelines: focusing on the elderly in a developing country. In: Proceedings of the annual conference of the South African Institute of Computer Scientists and Information Technologists, pp. 1–10 (2016)

  56. Veloso, A., Costa, L.: Heuristics for designing digital games in assistive environments: applying the guidelines to an ageing society. In: 1st international conference on technology and innovation in sports, health and wellbeing (TISHW), pp. 1–8 (2016)

  57. Wang, G., Suh, A.: Disorder or driver?: The effects of nomophobia on work-related outcomes in organizations. In: Proceedings of the 2018 CHI conference on human factors in computing systems (2018)

  58. Wentzel, J., Velleman, E., Van der Geest, T.: Developing accessibility design guidelines for wearables: accessibility standards for multimodal wearable devices. In: Antona, M., Stephanidis, C. (eds.) Universal Access in Human-Computer Interaction: Methods, Techniques, and Best Practices, pp. 109–119. Springer, Cham (2016)

    Chapter  Google Scholar 

  59. Wijenayake, S.: Understanding the dynamics of online social conformity. In: conference companion publication of the 2020 on computer supported cooperative work and social computing, pp. 189–194 (2020)

  60. Wobbrock, J.O.: The future of mobile device research in HCI. In: CHI 2006 workshop proceedings: what is the next generation of human-computer interaction, pp. 131–134 (2006)

  61. Wobbrock, J.O., Kane, S.K., Gajos, K.Z., Harada, S., Froehlich, J.: Ability-based design: concept, principles and examples. ACM Trans. Access. Comput. (TACCESS) 3(3), 1–27 (2011)

    Article  Google Scholar 

  62. York, C.S., Ertmer, P.A.: Towards an understanding of instructional design heuristics: an exploratory Delphi study. Educ. Tech. Research Dev. 59, 841–863 (2011)

    Article  Google Scholar 

  63. Zhang, L., Tiwana, B., Qian, Z., Wang, Z., Dick, R.P., Mao, Z.M., Yang, L.: Accurate online power estimation and automatic battery behavior based power model generation for smartphones. In: Proceeding of international conference on hardware/software codesign and system synthesis, pp. 105–114 (2010)

Download references

Acknowledgements

The authors wish to acknowledge the assistance of Dr. Jobke Wentzel for her input to this work.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ravi Kuber.

Ethics declarations

Conflict of interest

The authors declare that they have no conflict of interest.

Additional information

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Appendices

Appendix 1

See Table

Table 11 Situational impairment themes and SCSI characteristics from [43]

11.

Severely Constraining Situational Impairments (SCSI) An occurrence of a situational impairment where a workaround is not available/easily obtained, or where a technological solution was found that only led to the introduction of a new situational impairment and disability.

1.1 Characteristics/types of SCSI

“Super” situational impairment event Multiple impairment events combined in a single transaction (e.g., “Thought of something I wanted to search the web for while I was cutting grass, but couldn't use phone because it was too bright out and couldn't use Siri because it was too noisy- By the time I reached a shady area, I ended up forgetting what the task was.”)

Expiration of transaction “Half-Life” The value of a transaction becomes zero before conditions conducive to transaction completion can be achieved. (e.g., A SMS is received (and unattended) while in a store. The text is read upon returning from the store and was a request from the spouse to purchase an item.)

Solution to one SIID produces new SIID An existing design solution to an SIID creates a new and different SIID (e.g., voice input can overcome hand encumbrance, but not necessarily if that input contains information that cannot be disseminated in public)

Competing modal transactions Common communication channel needed for competing modal transactions (e.g., “GPS navigation in car interrupted by telephone call.”)

Pre-abandonment Transaction voluntarily terminated due to [a] concern over the violation of certain contextual social/cultural norms, or [b] past history leads user to not make transaction attempt (e.g., “Operation to get files from a secured ‘cloud’ service, download them to my phone with an app, then upload them to a web service is simply too cumbersome to do on the phone... If even possible at all…”)

Appendix 2

See Table

Table 12 Draft guidelines (by coding theme)

12.

Appendix 3

The table below displays 26 final guidelines validated by the expert panel. The topic areas of the sources primarily used to create the guideline are shown in the third column. The last column shows the theme(s) from Saulynas et al. [43] that each guideline was mapped to.

Original numbering for guidelines

Guideline

Source topic area(s)

Mapped theme(s) from Saulynas et al. [43]

1

A system should read “the right thing, at the right time, and at the right pace” (e.g., shield users from unimportant minutiae, smart asynchronous notifications for managing interruptions, or correcting automatically transcribed texts)

Mobile visual display/visual impairments

Complexity/social- cultural/SCSI

2

Access should be guaranteed by different input methods (e.g., keyboards, simulators, switches, mouth pointers and head pointers) with attention to particular users’ needs and strengths

Cognitive impairments/web accessibility

Ambient-environmental/workspace-location/SCSI

4

Account for the fact that users may engage in distracting activities because they may not realize that their performance is degraded or overconfident in their ability to deal with distractions while engaged in the primary activity

Distractive driving

Complexity

5

Any function designed for the adaptation to the variable contexts and environments must function in real-time and as a background task without altering the normal operation and use

Visual impairments/SIID in cold environments

SCSI

8

Avoid distractions (i.e., blinking images) and discourage unconscious action in tasks that require vigilance

UD and designing for older adults

Complexity

9

Avoid gestures needing precision, large areas to perform, or cause physical pain after prolonged use

Motor impairments/hearing impairments

Workspace-location

11

Avoid touch input that is too sensitive (prevent accidental presses) and tackle the fear of accidentally initiated commands

Designing for older adults

Ambient-environmental

12

Avoid two-handed, multiple-finger interaction

Accessibility

Workspace-location

13

Connect with different communications and data networks to ensure high availability of services

Mobile services in unstable environments

Technical

14

Connectivity and power issues should be transparent for the end-user. Use automatic logging as an efficient way to obtain continuous battery information and highlight/educate the user regarding their battery life limitations and performance improvements

Shared workspace accessibility/smartphone energy efficiency

Technical

19

Design features to reduce contextual stress. (e.g., facilitate the ease of safety check-ins, users locating one another, and compensate for lack of communication synchronicity)

Cognitive impairments

SCSI

20

Design flexible limits for task completion and warnings/feedback should stay on the screen as long as the user does not respond to them

Accessibility

Complexity/social-cultural/SCSI

21

Design technology such that it poses little burden/encumbrance (i.e., reducing the need for resources such as hands or storage areas like a coat pocket)

Visual impairments

Workspace-location

22

Detect breakpoints (when the user is not actively manipulating the device) using additional sensors, such as GPS, accelerometer, proximity and light sensors

Interruption notification on smartphones

Complexity

23

Device should be easy to recharge via a cradle rather than a plug

Designing for older adults

Technical

24

Employ a simple and universal external mechanism to provide power for phone (e.g., implemented in a carry bag or in a coat pocket) making it accessible

Capacitive touch input on clothing

Technical

25

Ensure the AI system’s language and behaviors do not reinforce undesirable and unfair stereotypes and biases

Human-AI interaction

Social-cultural

26

Explicitly distinguish between periods of active use and passive use, then use the passive periods to conduct power and data intensive operations

Communication in constrained computing environments

Technical

27

For any given task the design should specify which modalities are appropriate for each context and offer additional value to users that are not directly interacting with the screen

Adaptive multi-modal mobile input

Ambient-environmental

29

In highly demanding situations, the user should be saved from overload by either oppressing or delaying non-important information

In-Vehicle device interaction

Complexity/SCSI

33

Low energy consuming localization methods should be used as substitute for power hungry localization techniques (e.g., GPS)

Smartphone energy efficiency

Technical

36

Minimize the number of steps and consider simple movement (e.g., clicking) over complex movements (e.g., dragging, drawing certain shapes). Also, interaction based on tap length (invoking different functionality on long tap) should be avoided

Accessible mouse-based widgets/designing for older adults/ nose-based interaction

Complexity/workspace-location

39

Passively identify potential situational impairment events so that the device can react independently of users’ direct feedback

SIID in cold environments

SCSI

41

Provide subtle feedback, such as vibration from within a pocket, or personal audio, in situations where individuals are hesitant to carry their devices in public

Visual impairments

Social-cultural

45

Under certain ambient conditions (e.g., extreme cold) account for reduced accuracy (e.g., offset skew) in target acquisition, particularly in one-handed interaction

SIID in cold environments

Ambient-environmental

48

When in motion, users can query the system using voice, when not in motion, users can interact with the system using tabs and gestures

Visual impairments

Workspace-location

  1. Final 26 guidelines selected

Rights and permissions

Reprints and permissions

About this article

Check for updates. Verify currency and authenticity via CrossMark

Cite this article

Saulynas, S., Burgee, L., Bendigeri, A. et al. Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains. Univ Access Inf Soc 21, 941–966 (2022). https://doi.org/10.1007/s10209-021-00811-5

Download citation

  • Accepted:

  • Published:

  • Issue Date:

  • DOI: https://doi.org/10.1007/s10209-021-00811-5

Keywords

Navigation